Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

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HaJ vs DoD : Map Size
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emetalce Jul 14 2010, 5:21pm says:

I love huge maps.

+2 votes     reply to comment
aQKilla1 Jul 14 2010, 5:47pm says:

YAY !!

+1 vote     reply to comment
Panzert Jul 15 2010, 12:14am says:

I like the urban style of donner so size isn't really a problem. But you're right it's interesting to see a change of map size and environment, as practically all the dod maps are the same size and they all take place in small towns.

+1 vote     reply to comment
freredarme Jul 15 2010, 11:29am says:

View is different. I think dod map is bigger.

+1 vote     reply to comment
ausbushman Jul 16 2010, 4:02am says:

Bigger map size = greater distances = longer time = more boring?

0 votes     reply to comment
Swaggletooth Jul 16 2010, 4:33am replied:

To me DOD seems boring, the maps always play out the exact same way with campers shooting at anyone going to the objectives.

The bigger maps of HAJ mean more freedom of movement, and more ability to flank campers.

Anyway, looks like the mappers have done some great work to make such large scale maps :] I see they've employed some clever VIS tricks to achieve large areas, which are nicely done.

+1 vote     reply to comment
ginger_lord Author
ginger_lord Jul 16 2010, 5:52pm replied:

Gold has at least 3 sets of spawn points per side which fluidly move depending on the state of the map. You never have to walk far.

+1 vote   reply to comment
UKcharlie Dec 27 2010, 3:18pm says:

Good news. This is a slow mod, but loooking forward to the release

+1 vote     reply to comment
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HaJ vs DoD Comparison

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Jul 14th, 2010
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