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That is awesome.
It's a TRAP!
Looking superb. Only thing is, I find it hard to believe that shadows would be so dark on such a bright day (consider how much ambient light is around)?
New models and textures look great!
Some good looking maps there!
Man down! Pothole ahead!
No summer here, yet.
I like the faces in the rocks!
Great mapping and weapon modelling there!
Love the music and sounds :) great job.
Very cool video, well done! Good on Valve for helping out with the voice recording!
Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.
The TF2 player collisions are brilliant, every multiplayer mod should have 'em.
Signed up and can't wait to download the next version!
Is it better to use brushes or make a model?
Bumper cars awww yeah!
Great interview and video! Thanks very much to Noesis and team Dystopia.
I'm wondering the same as Varsity.
The sun doesn't cast sharp shadows like that unless it's a very clear day. Even then, there's always some diffusion. That scene doesn't look like a clear day, it looks overcast, so having sharp shadows in a scene like that makes it look like they're coming from a giant lamp or... a dynamic light.
With radiosity you get natural looking light and diffused shadows, so I'm wondering why you'd want to have these sharp shadows from dynamic lighting. Doesn't sound like a good idea in terms of performance or visuals.
I think what's missing from this pic is that WW2 European feel. The grass, trees, foliage and even rocks don't look natural European. I think more accuracy in these details are necessary.
The scene of the beach looks just about as real as it can get! All the textures look great.
I really like this idea. Looking forward to seeing more.
The combination of the Duke FPS in the GTA world is represented perfectly. No need for shiny graphics.
Agreed. And also, what about if you're in a country where you're lucky to get a low ping server, and then you get kicked for playing the game?
Newcomers shouldn't have a problem playing if the game is intuitive enough, while giving them some tips and tricks.
Yes, the gegisn^ is looking very basic.
Man these designs are great. He is one funny-cool lookin' fella!
Looks like you have interlacing enabled - En.wikipedia.org - should keep it on progressive scan.
Another good tour David. Aquaria is a game that I must now check out.
And thanks for posting the tours on moddb, as well. Valuable lessons can be learned from these - *nudge nudge*, modders!
This is a feature of the Javelin missile system, I assume - the missile launches up to gain height and then downwards on top of the target.
Lighting and rendering effects are client only and don't get sent over the network so it shouldn't effect online game play. Things that move (by the sounds of it, the big moon and monkey which 'transform') can increase network traffic or server load.
For example, you can set all of your video settings to the very highest or the very lowest and it's not going to make a difference to the server.
I'm liking this mod team's artistic talent! Keep up the good work.
I'm looking forward to seeing those characters concepts modelled up.
Excellent! I just joined the Lugaru event and will be pre-ordering for the alphas, shortly :)
Cheers for the updates, keep 'em coming!
PS - Would it be possible to pre-order via Steam and still get hands on the alpha releases?
Looking so good.
Man I hate those Whirlwind's, they pwn it in Company of Heroes.
Very cool outfit. Especially love the pants and the boots.
Might her breasts get in the way of combat though? :)
Looks brilliant. Artwork is fantastic!
Looking forward to it!
Now bittorrent download, there's a good idea.
Looks very good!
I love open battlefields like this, should make for some tense combat.
Looks cool. Sounds cool. And the ultimate tease.
Would love to see more!
Very cool, looks like an interesting game! I like the music very much too.
It depends on the user. Ask your users. If your role is the developer or even designer but not the user, then you shouldn't rely on your opinion alone.
Pffft, my grandma has bump maps.
Even if you minimise the video settings? :)
Sounds interesting! Good on ya's for trying something new.
It's be great to see a video when you get to it :)
Are these your videos?
Very cool to see this coming to a HL2 mod. Can't wait to play with the results.
And it's good to see some Johnny Lee inspiration getting around. Johnnylee.net
Cool demo, nice voice-over!
This mod only has the best looking BAR and Thompson models and textures.
And the logo is very sweet indeed.
Top notch work!
Looks interesting. One day I'll update RO and download this and give it a go.
Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.
But it's funny, I couldn't find any mention of Curse on the front page of Fileplanet even on the day of release (yesterday), whereas a day before they were promoting the Curse trailers. I eventually went to Curse's website for official word and found the link to the download through there.
In the end, was it worth the trouble of delaying the game, exclusive via Fileplanet, "so they could give the biggest possible exposure to the mod"?
And Day of Defeat too I believe? Or maybe it was just the objectives which changed.
Great work guys. This is one of the next steps in creating dynamic gameplay so it's good to know that some people are thinking ahead and outside the box.
I see Valve are introducing a similar feature in L4D2, which should be interesting too.
Cheers for the link.
I also saw a video interviewing some Valve dev's at an event where they said the same thing.
But the thing to note here is that no promises were made. "Intends to release new maps, characters [Infected characters, not survivors], weapons" etc means that it's just an intention, not a set-in-stone promise.
And here's something that needs considering; they haven't actually said that they *won't* be releasing maps, characters (infected characters) and weapons for L4D still. They've in fact said the opposite, if anything - that they will still be continuing work on L4D ( Rockpapershotgun.com ).
What they have for L4D2 is a new set of content which suits their new storyline and theme - essentially, a new game. This doesn't mean that L4D is abandoned. Also, L4D2's content doesn't suit the theme of L4D, so it's understandable why it should be released as a new game/product rather than a DLC for L4D.
The main problem here is that Valve didn't make their intentions and plans clear enough to the community and left it to the community to make their own assumptions and thus allowing them to blow it out of proportion for themselves.
Listen to Gabe when he says "trust us a little bit" and be patient. If this boycott causes Valve's commitment in creating quality games to backfire, then you'll have yourselves to blame.
No, you buy the game to play what you paid for, and then as an addition they update it, free of charge and over time.
Be grateful that you're getting this kind if service in the first place.
Yes, where are these "promises" that people keep speaking of?
"we might first time in the world as the community have a say in our products."
For a long time Valve have been going into the effort of listening to what their users have been saying and even putting some ideas straight into their games (TF2, for example).
I think there's more reason behind Valve's decision to create a new product other than to make money.
If L4D2 introduces new technology with higher hardware requirements then this gives them a reason to make it a separate product. They can't update L4D with higher-spec tech because *this* is what would split L4D customers and the community.
L4D2 introduces a new story, new theme, new characters, weapons, maps etc, just like Call of Duty 4 compared to Call of Duty 2 for example (noting that COD4 had higher hardware requirements).
The only similarity between L4D and L4D2 is the gameplay - same story with the CoD games.
Valve are onto something good here. They've creating the best-designed FPS co-op game out there and now they're continuing and improving it with another game. People should be getting excited, not wasting their time kicking up a fuss about only what they can assume from one announcement and a bunch of pre-release videos.
Nice little animation there!
Looks interesting I'm downloading.
Why not? :)
Yeah, it's great to see this mod progressing further and further.
This looks amazing!
... or not if you're a t-rex and the humans have laid down land mines!
I especially like that alien dude on the ceiling. If it wasn't for him, I wouldn't be writing this message.
I notice there's a lot of black shading and shadows. Isn't this quite unrealistic considering the lighting conditions? Not to mention a lot of detail and interest is lost.
And go Stegasaurus!
I think he has a point...
Overgrowth, the Unknown Worlds.
Sweet! Looks simple and fun.
Cool video, didn't tease much but I like the sounds and effects!
"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p
Good looking map there!
Perhaps the best thing to do is use some reference images. Check out some 3D art set at night time (say, on CGSociety) and see how they light the scene.
Normal maps/specular highlights are essential to bring out more detail, reflecting the moon at whot-not. Dark shadows and unlit areas shouldn't be too much of a problem if HDR is used correctly. ;) Keep up the good work.
Looks good and sounds good, particularly the amount of detail.
I think the only thing is that for a night shot there's too much light, especially ambient light.
Haha! That's so cool!
Great basic game design philosophy there, David.
The terrain is looking really good too.
And how about never judge a game based on its engine?
The circle of the eyes reminded me of the pyro, but other than the design is much different.
This looks interesting. I'm a sucker for WW2 :)
Will keep an eye on this.
Well that video has sold me - the maps look awesome. Download now!
Looking good! A fair bit of detail in there.
I just hope that all that detail is player clipped... I'd hate to be getting stuck on stuff during a fire fight.
This is going to ROCK!
Good on ya team!
Cool, can't wait to see this all comes together :)
I really admire that you guys are going into the effort to create a smart technology behind the game. Good on you all for doing so.
Can you perhaps post some performance comparisons when adding optimisations like this?
Very neat. Much how does this optimise the game?
I love the helmet hud idea. Looks great! I can't wait to have a play of this :D
The animation looks awesome indeed! And I'm loving these animals!
Really good work guys, thanks for sharing.
First time I've come across this game too - watched!
Looks great! :D
Ditto to CaptainSource. Arnhem is looking very good quality. I've always wanted to battle in Arnhem :).
I've been a long-time lurker of your site. I'm glad to see signs of good progress coming from the team.