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Comment History  (150 - 180 of 344)
ausbushman
ausbushman Sep 9 2010, 12:26am says:

That is awesome.

-3 votes   article: Quick Update
ausbushman
ausbushman May 31 2010, 7:41am says:

It's a TRAP!

+1 vote   article: May News
ausbushman
ausbushman Mar 19 2010, 8:19am says:

Looking superb. Only thing is, I find it hard to believe that shadows would be so dark on such a bright day (consider how much ambient light is around)?

+1 vote   media: Primal Carnage GDC Demo Screenshot 04
ausbushman
ausbushman Feb 5 2010, 8:46am says:

Top notch.

+2 votes   article: Unigine - Lukewarm Media - Press Release
ausbushman
ausbushman Oct 7 2009, 4:56am says:

New models and textures look great!

+1 vote   article: CR3 Plans Revealed + NEW WEAPONS Unvieled + HotFix Released
ausbushman
ausbushman Sep 14 2009, 8:17pm says:

Some good looking maps there!

0 votes   article: New Gate 2 Screenshots
ausbushman
ausbushman Sep 12 2009, 11:53pm says:

Man down! Pothole ahead!

+2 votes   media: Sept 09 Media
ausbushman
ausbushman Sep 5 2009, 7:22am says:

No summer here, yet.

0 votes   poll: Your thoughts on the Summer of Mods & Indies...
ausbushman
ausbushman Aug 15 2009, 6:40am says:

I like the faces in the rocks!

+1 vote   media: CTF-Red River Canyon Alpha
ausbushman
ausbushman Aug 10 2009, 2:23am says:

Great mapping and weapon modelling there!

+1 vote   article: New screenshots of Market scene
ausbushman
ausbushman Aug 4 2009, 5:03am says:

Love the music and sounds :) great job.

+1 vote   article: A media Update
ausbushman
ausbushman Jul 31 2009, 1:46am says:

BOOOOOOOOOOOOOOKS!

Very cool video, well done! Good on Valve for helping out with the voice recording!

+2 votes   article: I Hate Malls...
ausbushman
ausbushman Jun 22 2009, 12:25am says:

Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.

The TF2 player collisions are brilliant, every multiplayer mod should have 'em.

Signed up and can't wait to download the next version!

+2 votes   article: Beta 2.6 preview, release imminent!
ausbushman
ausbushman Jun 18 2009, 11:50pm says:

Impressive effect!

Is it better to use brushes or make a model?

+2 votes   article: Grated light effect
ausbushman
ausbushman Jun 18 2009, 12:29am says:

Bumper cars awww yeah!

+1 vote   article: Assassination Mod - General Update
ausbushman
ausbushman Jun 3 2009, 11:27pm says:

Great interview and video! Thanks very much to Noesis and team Dystopia.

+1 vote   article: Noesis Presents: Dystopia Interview (Part 3)
ausbushman
ausbushman May 3 2009, 7:49am replied:

I'm wondering the same as Varsity.

The sun doesn't cast sharp shadows like that unless it's a very clear day. Even then, there's always some diffusion. That scene doesn't look like a clear day, it looks overcast, so having sharp shadows in a scene like that makes it look like they're coming from a giant lamp or... a dynamic light.

With radiosity you get natural looking light and diffused shadows, so I'm wondering why you'd want to have these sharp shadows from dynamic lighting. Doesn't sound like a good idea in terms of performance or visuals.

+2 votes   article: Some Graphical Things
ausbushman
ausbushman Apr 29 2009, 11:14am replied:

I think what's missing from this pic is that WW2 European feel. The grass, trees, foliage and even rocks don't look natural European. I think more accuracy in these details are necessary.

The scene of the beach looks just about as real as it can get! All the textures look great.

+1 vote   article: News Update #7: Stielhandgranate
ausbushman
ausbushman Mar 21 2009, 10:25am says:

I really like this idea. Looking forward to seeing more.

+1 vote   article: Ironclad
ausbushman
ausbushman Mar 3 2009, 10:23pm says:

The combination of the Duke FPS in the GTA world is represented perfectly. No need for shiny graphics.

+1 vote   article: Grand Theft Outta Gum
ausbushman
ausbushman Feb 19 2009, 9:18pm replied:

Agreed. And also, what about if you're in a country where you're lucky to get a low ping server, and then you get kicked for playing the game?

Newcomers shouldn't have a problem playing if the game is intuitive enough, while giving them some tips and tricks.

+4 votes   article: Fistful of Frags 2.5, almost like a fresh start.
ausbushman
ausbushman Feb 11 2009, 10:26pm says:

Yes, the gegisn^ is looking very basic.

+1 vote   article: Survival 101 Left 4 Dead Port to be released soon
ausbushman
ausbushman Feb 8 2009, 6:41am says:

Man these designs are great. He is one funny-cool lookin' fella!

+1 vote   media: Feb Update
ausbushman
ausbushman Jan 26 2009, 7:16pm replied:

Looks like you have interlacing enabled - En.wikipedia.org - should keep it on progressive scan.

+1 vote   article: [Brick It] #6 - Video ... !
ausbushman
ausbushman Jan 16 2009, 8:13am says:

Another good tour David. Aquaria is a game that I must now check out.

And thanks for posting the tours on moddb, as well. Valuable lessons can be learned from these - *nudge nudge*, modders!

Cheers

+1 vote   article: Wolfire Games Design Tour
ausbushman
ausbushman Jan 14 2009, 6:06am replied:

This is a feature of the Javelin missile system, I assume - the missile launches up to gain height and then downwards on top of the target.

+2 votes   article: Javelin HUD Work In Progress
ausbushman
ausbushman Jan 10 2009, 9:09pm replied:

Lighting and rendering effects are client only and don't get sent over the network so it shouldn't effect online game play. Things that move (by the sounds of it, the big moon and monkey which 'transform') can increase network traffic or server load.

For example, you can set all of your video settings to the very highest or the very lowest and it's not going to make a difference to the server.

+2 votes   article: Terrain Lighting Tests
ausbushman
ausbushman Jan 1 2009, 11:49pm says:

Good post.

I'm liking this mod team's artistic talent! Keep up the good work.

I'm looking forward to seeing those characters concepts modelled up.

+1 vote   article: Story update, weapon renders and more ...
ausbushman
ausbushman Dec 22 2008, 6:00am says:

Excellent! I just joined the Lugaru event and will be pre-ordering for the alphas, shortly :)

Cheers for the updates, keep 'em coming!

PS - Would it be possible to pre-order via Steam and still get hands on the alpha releases?

+2 votes   article: Overgrowth's Map Editor and Free Lugaru
ausbushman
ausbushman Aug 7 2009, 2:23am says:

Looking so good.

Man I hate those Whirlwind's, they pwn it in Company of Heroes.

+1 vote   article: Prowlers
ausbushman
ausbushman Jul 17 2009, 6:02am says:

Very cool outfit. Especially love the pants and the boots.

Might her breasts get in the way of combat though? :)

+1 vote   media: The Outlaw High Poly Model
ausbushman
ausbushman Jul 4 2009, 8:08am says:

Looks brilliant. Artwork is fantastic!

+1 vote   article: Summer Update!
ausbushman
ausbushman Jul 1 2009, 9:09pm says:

Awesome!

Looking good!

+1 vote   article: Progress Report
ausbushman
ausbushman Jul 1 2009, 8:49am says:

Looking forward to it!

Now bittorrent download, there's a good idea.

+2 votes   article: NT° Release Date Announced + Details!
ausbushman
ausbushman Jun 30 2009, 12:47am says:

Looks very good!

I love open battlefields like this, should make for some tense combat.

+1 vote   article: June Progress Report
ausbushman
ausbushman Jun 28 2009, 9:11pm says:

Looks cool. Sounds cool. And the ultimate tease.

Would love to see more!

+1 vote   article: Teaser... of a teaser?
ausbushman
ausbushman Jun 26 2009, 12:28am says:

Very cool, looks like an interesting game! I like the music very much too.

+1 vote   article: New video! Showcasing nature elements!
ausbushman
ausbushman Jun 26 2009, 12:04am replied:

It depends on the user. Ask your users. If your role is the developer or even designer but not the user, then you shouldn't rely on your opinion alone.

+1 vote   poll: Where do you like the main menu in an application to be?
ausbushman
ausbushman Jun 25 2009, 11:36am says:

Pffft, my grandma has bump maps.

+1 vote   article: Bump Mapping
ausbushman
ausbushman Jun 24 2009, 10:09am replied:

Even if you minimise the video settings? :)

+1 vote   article: Souleon Storm Release
ausbushman
ausbushman Jun 22 2009, 11:23pm says:

Sounds interesting! Good on ya's for trying something new.

It's be great to see a video when you get to it :)

+1 vote   article: Reload System Features
ausbushman
ausbushman Jun 22 2009, 12:00am says:

Are these your videos?

Very cool to see this coming to a HL2 mod. Can't wait to play with the results.

And it's good to see some Johnny Lee inspiration getting around. Johnnylee.net

+1 vote   article: City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights
ausbushman
ausbushman Jun 16 2009, 11:17pm says:

Cool demo, nice voice-over!

+1 vote   article: Weapon Video Update
ausbushman
ausbushman Jun 16 2009, 11:14am says:

This mod only has the best looking BAR and Thompson models and textures.

And the logo is very sweet indeed.

Top notch work!

+2 votes   article: Road to the future 06/15/2009
ausbushman
ausbushman Jun 12 2009, 9:51am says:

Looks interesting. One day I'll update RO and download this and give it a go.

Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.

0 votes   article: Darkest Hour v3.0 Released on Steam
ausbushman
ausbushman Jun 11 2009, 8:43pm says:

Installing now.

But it's funny, I couldn't find any mention of Curse on the front page of Fileplanet even on the day of release (yesterday), whereas a day before they were promoting the Curse trailers. I eventually went to Curse's website for official word and found the link to the download through there.

In the end, was it worth the trouble of delaying the game, exclusive via Fileplanet, "so they could give the biggest possible exposure to the mod"?

+5 votes   article: Curse episodes is released
ausbushman
ausbushman Jun 10 2009, 9:01am replied:

And Day of Defeat too I believe? Or maybe it was just the objectives which changed.

+1 vote   media: Deadlock Repathing Demonstration
ausbushman
ausbushman Jun 10 2009, 8:59am says:

Great work guys. This is one of the next steps in creating dynamic gameplay so it's good to know that some people are thinking ahead and outside the box.

I see Valve are introducing a similar feature in L4D2, which should be interesting too.

Good luck!

+1 vote   article: Voice Acting & Repathing Video
ausbushman
ausbushman Jun 9 2009, 4:15am replied:

Cheers for the link.

I also saw a video interviewing some Valve dev's at an event where they said the same thing.

But the thing to note here is that no promises were made. "Intends to release new maps, characters [Infected characters, not survivors], weapons" etc means that it's just an intention, not a set-in-stone promise.

And here's something that needs considering; they haven't actually said that they *won't* be releasing maps, characters (infected characters) and weapons for L4D still. They've in fact said the opposite, if anything - that they will still be continuing work on L4D ( Rockpapershotgun.com ).

What they have for L4D2 is a new set of content which suits their new storyline and theme - essentially, a new game. This doesn't mean that L4D is abandoned. Also, L4D2's content doesn't suit the theme of L4D, so it's understandable why it should be released as a new game/product rather than a DLC for L4D.

The main problem here is that Valve didn't make their intentions and plans clear enough to the community and left it to the community to make their own assumptions and thus allowing them to blow it out of proportion for themselves.

Listen to Gabe when he says "trust us a little bit" and be patient. If this boycott causes Valve's commitment in creating quality games to backfire, then you'll have yourselves to blame.

0 votes   article: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 8 2009, 10:48pm replied:

No, you buy the game to play what you paid for, and then as an addition they update it, free of charge and over time.

Be grateful that you're getting this kind if service in the first place.

+1 vote   article: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 8 2009, 10:42pm replied:

Yes, where are these "promises" that people keep speaking of?

-1 votes   article: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 8 2009, 12:35am says:

"we might first time in the world as the community have a say in our products."

For a long time Valve have been going into the effort of listening to what their users have been saying and even putting some ideas straight into their games (TF2, for example).

I think there's more reason behind Valve's decision to create a new product other than to make money.

If L4D2 introduces new technology with higher hardware requirements then this gives them a reason to make it a separate product. They can't update L4D with higher-spec tech because *this* is what would split L4D customers and the community.

L4D2 introduces a new story, new theme, new characters, weapons, maps etc, just like Call of Duty 4 compared to Call of Duty 2 for example (noting that COD4 had higher hardware requirements).

The only similarity between L4D and L4D2 is the gameplay - same story with the CoD games.

Valve are onto something good here. They've creating the best-designed FPS co-op game out there and now they're continuing and improving it with another game. People should be getting excited, not wasting their time kicking up a fuss about only what they can assume from one announcement and a bunch of pre-release videos.

+4 votes   article: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 7 2009, 9:34pm says:

Nice little animation there!

Looks interesting I'm downloading.

+1 vote   article: HL2 mod release: Radiator 1-1, Polaris
ausbushman
ausbushman Oct 18 2010, 10:48pm replied:

Why not? :)

+1 vote   article: Introducing Fobos
ausbushman
ausbushman Sep 11 2010, 9:38am says:

Yeah, it's great to see this mod progressing further and further.

+1 vote   article: Beta 3.1 released.
ausbushman
ausbushman Jun 14 2010, 7:38am says:

This looks amazing!

+1 vote   article: New screens
ausbushman
ausbushman Apr 21 2010, 9:30pm replied:

... or not if you're a t-rex and the humans have laid down land mines!

+1 vote   article: Meet the Tank: T-Rex
ausbushman
ausbushman Mar 31 2010, 1:40am says:

I especially like that alien dude on the ceiling. If it wasn't for him, I wouldn't be writing this message.

+2 votes   article: Engine Test Release Date Set - Friday, April 9th!
ausbushman
ausbushman Mar 19 2010, 8:29am says:

Beautiful video.

I notice there's a lot of black shading and shadows. Isn't this quite unrealistic considering the lighting conditions? Not to mention a lot of detail and interest is lost.

And go Stegasaurus!

+1 vote   article: March to GDC: San Francisco - US
ausbushman
ausbushman Mar 18 2010, 9:04am replied:

I think he has a point...

+1 vote   article: TAR render release
ausbushman
ausbushman Mar 7 2010, 4:06am says:

Overgrowth, the Unknown Worlds.

+1 vote   article: ...Presents Overgrown - The Unknown
ausbushman
ausbushman Jan 24 2010, 4:18am says:

Sweet! Looks simple and fun.

+4 votes   article: Ever dreamt of electrocuting combine in zero gravity?
ausbushman
ausbushman Nov 28 2009, 12:04am says:

Cool video, didn't tease much but I like the sounds and effects!

+2 votes   article: First screenshots, teaser trailer
ausbushman
ausbushman Nov 16 2009, 8:16pm says:

Looking good!

Nice boots.

+2 votes   article: November 15th RTTF Update
ausbushman
ausbushman Sep 12 2009, 11:41pm replied:

"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p

+2 votes   article: The last 10% is the hardest 10%...
ausbushman
ausbushman Aug 15 2009, 6:40am says:

Too good.

+1 vote   article: Warm Gun Aug Update - Phase 4 Push
ausbushman
ausbushman May 3 2009, 10:41am says:

Good looking map there!

+1 vote   article: Fusion Media release
ausbushman
ausbushman Apr 25 2009, 12:00pm replied:

Why?

+1 vote   article: Update!
ausbushman
ausbushman Apr 21 2009, 3:14am replied:

Perhaps the best thing to do is use some reference images. Check out some 3D art set at night time (say, on CGSociety) and see how they light the scene.

Normal maps/specular highlights are essential to bring out more detail, reflecting the moon at whot-not. Dark shadows and unlit areas shouldn't be too much of a problem if HDR is used correctly. ;) Keep up the good work.

+1 vote   article: The City of Darineth in the Early Morning
ausbushman
ausbushman Apr 19 2009, 11:00pm says:

Looks good and sounds good, particularly the amount of detail.

I think the only thing is that for a night shot there's too much light, especially ambient light.

+1 vote   article: The City of Darineth in the Early Morning
ausbushman
ausbushman Mar 20 2009, 11:44pm says:

Haha! That's so cool!

Great basic game design philosophy there, David.

The terrain is looking really good too.

+3 votes   article: Wind - HD Video
ausbushman
ausbushman Feb 9 2009, 7:36am replied:

And how about never judge a game based on its engine?

+1 vote   media: Feb Update
ausbushman
ausbushman Feb 9 2009, 7:35am replied:

The circle of the eyes reminded me of the pyro, but other than the design is much different.

+1 vote   media: Feb Update
ausbushman
ausbushman Jan 27 2009, 6:55am says:

This looks interesting. I'm a sucker for WW2 :)

Will keep an eye on this.

+1 vote   article: Release incoming.
ausbushman
ausbushman Jan 18 2009, 8:52pm says:

Well that video has sold me - the maps look awesome. Download now!

+1 vote   article: Sauerbraten
ausbushman
ausbushman Jan 9 2009, 4:33pm says:

Looking good! A fair bit of detail in there.

I just hope that all that detail is player clipped... I'd hate to be getting stuck on stuff during a fire fight.

+2 votes   article: Announcing Boulevard – New Decadence Map
ausbushman
ausbushman Jan 9 2009, 12:12am says:

This is going to ROCK!

Good on ya team!

+1 vote   article: Age of Chivalry Preview Thursday #9- Becoming a Legend
ausbushman
ausbushman Jan 8 2009, 11:48pm says:

Cool, can't wait to see this all comes together :)

+2 votes   article: Overgrowth Level Concepts
ausbushman
ausbushman Jan 5 2009, 10:41pm says:

I really admire that you guys are going into the effort to create a smart technology behind the game. Good on you all for doing so.

Can you perhaps post some performance comparisons when adding optimisations like this?

Cheers :)

+1 vote   article: Overgrowth Terrain Part 2
ausbushman
ausbushman Jan 5 2009, 10:26pm says:

Very neat. Much how does this optimise the game?

+1 vote   media: Off the Grid Terrain
ausbushman
ausbushman Jan 5 2009, 7:24am says:

I love the helmet hud idea. Looks great! I can't wait to have a play of this :D

+1 vote   media: Curse total conversion - ingame screenshot 0012
ausbushman
ausbushman Nov 30 2008, 6:21am says:

The animation looks awesome indeed! And I'm loving these animals!

Really good work guys, thanks for sharing.

First time I've come across this game too - watched!

+2 votes   article: Procedural Animation and Terrain
ausbushman
ausbushman Nov 8 2008, 12:27am says:

Looks great! :D

+1 vote   media: Preview Thursday #1 Updates
ausbushman
ausbushman Sep 21 2008, 3:20pm says:

Ditto to CaptainSource. Arnhem is looking very good quality. I've always wanted to battle in Arnhem :).

I've been a long-time lurker of your site. I'm glad to see signs of good progress coming from the team.

+1 vote   article: Ham and Jam September Update
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