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Great mapping and weapon modelling there!
Looking so good.
Man I hate those Whirlwind's, they pwn it in Company of Heroes.
Love the music and sounds :) great job.
Very cool video, well done! Good on Valve for helping out with the voice recording!
Very cool outfit. Especially love the pants and the boots.
Might her breasts get in the way of combat though? :)
Looks brilliant. Artwork is fantastic!
Looking forward to it!
Now bittorrent download, there's a good idea.
Looks very good!
I love open battlefields like this, should make for some tense combat.
Looks cool. Sounds cool. And the ultimate tease.
Would love to see more!
Very cool, looks like an interesting game! I like the music very much too.
It depends on the user. Ask your users. If your role is the developer or even designer but not the user, then you shouldn't rely on your opinion alone.
Pffft, my grandma has bump maps.
Even if you minimise the video settings? :)
Sounds interesting! Good on ya's for trying something new.
It's be great to see a video when you get to it :)
Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.
The TF2 player collisions are brilliant, every multiplayer mod should have 'em.
Signed up and can't wait to download the next version!
Are these your videos?
Very cool to see this coming to a HL2 mod. Can't wait to play with the results.
And it's good to see some Johnny Lee inspiration getting around. Johnnylee.net
Is it better to use brushes or make a model?
Bumper cars awww yeah!
Cool demo, nice voice-over!
This mod only has the best looking BAR and Thompson models and textures.
And the logo is very sweet indeed.
Top notch work!
Looks interesting. One day I'll update RO and download this and give it a go.
Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.
But it's funny, I couldn't find any mention of Curse on the front page of Fileplanet even on the day of release (yesterday), whereas a day before they were promoting the Curse trailers. I eventually went to Curse's website for official word and found the link to the download through there.
In the end, was it worth the trouble of delaying the game, exclusive via Fileplanet, "so they could give the biggest possible exposure to the mod"?
And Day of Defeat too I believe? Or maybe it was just the objectives which changed.
Great work guys. This is one of the next steps in creating dynamic gameplay so it's good to know that some people are thinking ahead and outside the box.
I see Valve are introducing a similar feature in L4D2, which should be interesting too.
Cheers for the link.
I also saw a video interviewing some Valve dev's at an event where they said the same thing.
But the thing to note here is that no promises were made. "Intends to release new maps, characters [Infected characters, not survivors], weapons" etc means that it's just an intention, not a set-in-stone promise.
And here's something that needs considering; they haven't actually said that they *won't* be releasing maps, characters (infected characters) and weapons for L4D still. They've in fact said the opposite, if anything - that they will still be continuing work on L4D ( Rockpapershotgun.com ).
What they have for L4D2 is a new set of content which suits their new storyline and theme - essentially, a new game. This doesn't mean that L4D is abandoned. Also, L4D2's content doesn't suit the theme of L4D, so it's understandable why it should be released as a new game/product rather than a DLC for L4D.
The main problem here is that Valve didn't make their intentions and plans clear enough to the community and left it to the community to make their own assumptions and thus allowing them to blow it out of proportion for themselves.
Listen to Gabe when he says "trust us a little bit" and be patient. If this boycott causes Valve's commitment in creating quality games to backfire, then you'll have yourselves to blame.
No, you buy the game to play what you paid for, and then as an addition they update it, free of charge and over time.
Be grateful that you're getting this kind if service in the first place.
Yes, where are these "promises" that people keep speaking of?
"we might first time in the world as the community have a say in our products."
For a long time Valve have been going into the effort of listening to what their users have been saying and even putting some ideas straight into their games (TF2, for example).
I think there's more reason behind Valve's decision to create a new product other than to make money.
If L4D2 introduces new technology with higher hardware requirements then this gives them a reason to make it a separate product. They can't update L4D with higher-spec tech because *this* is what would split L4D customers and the community.
L4D2 introduces a new story, new theme, new characters, weapons, maps etc, just like Call of Duty 4 compared to Call of Duty 2 for example (noting that COD4 had higher hardware requirements).
The only similarity between L4D and L4D2 is the gameplay - same story with the CoD games.
Valve are onto something good here. They've creating the best-designed FPS co-op game out there and now they're continuing and improving it with another game. People should be getting excited, not wasting their time kicking up a fuss about only what they can assume from one announcement and a bunch of pre-release videos.
Nice little animation there!
Looks interesting I'm downloading.