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Comment History  (150 - 180 of 344)
ausbushman
ausbushman Aug 10 2009, 2:23am says:

Great mapping and weapon modelling there!

+1 vote   news: New screenshots of Market scene
ausbushman
ausbushman Aug 7 2009, 2:23am says:

Looking so good.

Man I hate those Whirlwind's, they pwn it in Company of Heroes.

+1 vote   news: Prowlers
ausbushman
ausbushman Aug 4 2009, 5:03am says:

Love the music and sounds :) great job.

+1 vote   news: A media Update
ausbushman
ausbushman Jul 31 2009, 1:46am says:

BOOOOOOOOOOOOOOKS!

Very cool video, well done! Good on Valve for helping out with the voice recording!

+2 votes   news: I Hate Malls...
ausbushman
ausbushman Jul 17 2009, 6:02am says:

Very cool outfit. Especially love the pants and the boots.

Might her breasts get in the way of combat though? :)

+1 vote   media: The Outlaw High Poly Model
ausbushman
ausbushman Jul 4 2009, 8:08am says:

Looks brilliant. Artwork is fantastic!

+1 vote   news: Summer Update!
ausbushman
ausbushman Jul 1 2009, 9:09pm says:

Awesome!

Looking good!

+1 vote   news: Progress Report
ausbushman
ausbushman Jul 1 2009, 8:49am says:

Looking forward to it!

Now bittorrent download, there's a good idea.

+2 votes   news: NT° Release Date Announced + Details!
ausbushman
ausbushman Jun 30 2009, 12:47am says:

Looks very good!

I love open battlefields like this, should make for some tense combat.

+1 vote   news: June Progress Report
ausbushman
ausbushman Jun 28 2009, 9:11pm says:

Looks cool. Sounds cool. And the ultimate tease.

Would love to see more!

+1 vote   news: Teaser... of a teaser?
ausbushman
ausbushman Jun 26 2009, 12:28am says:

Very cool, looks like an interesting game! I like the music very much too.

+1 vote   news: New video! Showcasing nature elements!
ausbushman
ausbushman Jun 26 2009, 12:04am replied:

It depends on the user. Ask your users. If your role is the developer or even designer but not the user, then you shouldn't rely on your opinion alone.

+1 vote   poll: Where do you like the main menu in an application to be?
ausbushman
ausbushman Jun 25 2009, 11:36am says:

Pffft, my grandma has bump maps.

+1 vote   feature: Bump Mapping
ausbushman
ausbushman Jun 24 2009, 10:09am replied:

Even if you minimise the video settings? :)

+1 vote   news: Souleon Storm Release
ausbushman
ausbushman Jun 22 2009, 11:23pm says:

Sounds interesting! Good on ya's for trying something new.

It's be great to see a video when you get to it :)

+1 vote   feature: Reload System Features
ausbushman
ausbushman Jun 22 2009, 12:25am says:

Good vid. I can never pull over head shots like those with the pistols though, or maybe I'm using the wrong ones.

The TF2 player collisions are brilliant, every multiplayer mod should have 'em.

Signed up and can't wait to download the next version!

+2 votes   news: Beta 2.6 preview, release imminent!
ausbushman
ausbushman Jun 22 2009, 12:00am says:

Are these your videos?

Very cool to see this coming to a HL2 mod. Can't wait to play with the results.

And it's good to see some Johnny Lee inspiration getting around. Johnnylee.net

+1 vote   news: City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights
ausbushman
ausbushman Jun 18 2009, 11:50pm says:

Impressive effect!

Is it better to use brushes or make a model?

+2 votes   tutorial: Grated light effect
ausbushman
ausbushman Jun 18 2009, 12:29am says:

Bumper cars awww yeah!

+1 vote   news: Assassination Mod - General Update
ausbushman
ausbushman Jun 16 2009, 11:17pm says:

Cool demo, nice voice-over!

+1 vote   news: Weapon Video Update
ausbushman
ausbushman Jun 16 2009, 11:14am says:

This mod only has the best looking BAR and Thompson models and textures.

And the logo is very sweet indeed.

Top notch work!

+2 votes   news: Road to the future 06/15/2009
ausbushman
ausbushman Jun 12 2009, 9:51am says:

Looks interesting. One day I'll update RO and download this and give it a go.

Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.

0 votes   news: Darkest Hour v3.0 Released on Steam
ausbushman
ausbushman Jun 11 2009, 8:43pm says:

Installing now.

But it's funny, I couldn't find any mention of Curse on the front page of Fileplanet even on the day of release (yesterday), whereas a day before they were promoting the Curse trailers. I eventually went to Curse's website for official word and found the link to the download through there.

In the end, was it worth the trouble of delaying the game, exclusive via Fileplanet, "so they could give the biggest possible exposure to the mod"?

+5 votes   news: Curse episodes is released
ausbushman
ausbushman Jun 10 2009, 9:01am replied:

And Day of Defeat too I believe? Or maybe it was just the objectives which changed.

+1 vote   media: Deadlock Repathing Demonstration
ausbushman
ausbushman Jun 10 2009, 8:59am says:

Great work guys. This is one of the next steps in creating dynamic gameplay so it's good to know that some people are thinking ahead and outside the box.

I see Valve are introducing a similar feature in L4D2, which should be interesting too.

Good luck!

+1 vote   news: Voice Acting & Repathing Video
ausbushman
ausbushman Jun 9 2009, 4:15am replied:

Cheers for the link.

I also saw a video interviewing some Valve dev's at an event where they said the same thing.

But the thing to note here is that no promises were made. "Intends to release new maps, characters [Infected characters, not survivors], weapons" etc means that it's just an intention, not a set-in-stone promise.

And here's something that needs considering; they haven't actually said that they *won't* be releasing maps, characters (infected characters) and weapons for L4D still. They've in fact said the opposite, if anything - that they will still be continuing work on L4D ( Rockpapershotgun.com ).

What they have for L4D2 is a new set of content which suits their new storyline and theme - essentially, a new game. This doesn't mean that L4D is abandoned. Also, L4D2's content doesn't suit the theme of L4D, so it's understandable why it should be released as a new game/product rather than a DLC for L4D.

The main problem here is that Valve didn't make their intentions and plans clear enough to the community and left it to the community to make their own assumptions and thus allowing them to blow it out of proportion for themselves.

Listen to Gabe when he says "trust us a little bit" and be patient. If this boycott causes Valve's commitment in creating quality games to backfire, then you'll have yourselves to blame.

0 votes   news: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 8 2009, 10:48pm replied:

No, you buy the game to play what you paid for, and then as an addition they update it, free of charge and over time.

Be grateful that you're getting this kind if service in the first place.

+1 vote   news: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 8 2009, 10:42pm replied:

Yes, where are these "promises" that people keep speaking of?

-1 votes   news: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 8 2009, 12:35am says:

"we might first time in the world as the community have a say in our products."

For a long time Valve have been going into the effort of listening to what their users have been saying and even putting some ideas straight into their games (TF2, for example).

I think there's more reason behind Valve's decision to create a new product other than to make money.

If L4D2 introduces new technology with higher hardware requirements then this gives them a reason to make it a separate product. They can't update L4D with higher-spec tech because *this* is what would split L4D customers and the community.

L4D2 introduces a new story, new theme, new characters, weapons, maps etc, just like Call of Duty 4 compared to Call of Duty 2 for example (noting that COD4 had higher hardware requirements).

The only similarity between L4D and L4D2 is the gameplay - same story with the CoD games.

Valve are onto something good here. They've creating the best-designed FPS co-op game out there and now they're continuing and improving it with another game. People should be getting excited, not wasting their time kicking up a fuss about only what they can assume from one announcement and a bunch of pre-release videos.

+4 votes   news: L4D2 Boycott Group emails Valve with their demands
ausbushman
ausbushman Jun 7 2009, 9:34pm says:

Nice little animation there!

Looks interesting I'm downloading.

+1 vote   news: HL2 mod release: Radiator 1-1, Polaris
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