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Comment History  (120 - 150 of 344)
ausbushman Sep 9 2010, 12:28am replied: +1 vote   article: Quick Update
ausbushman Jul 25 2010, 11:43am replied:

What's the matter, no pictures?

... yeah, I feel the same way :) heh heh...

+1 vote   article: Primal Carnage on Overclocked Podcast!
ausbushman Jun 30 2010, 8:30am says:

16.7 million possible colour combinations are not enough. I demand more choice!

+3 votes   article: Thievious Work In Progress Update 5
ausbushman Jun 4 2010, 4:35am replied:

Looks like he's wearing stale pita bread. That's no good in battle, but at least it'll sound cool. And is that chainmail on his arms? Didn't know chainmail could wrinkle like that?

Nice work on the high resolution texturing and modelling :)

+3 votes   media: Vanguard Class
ausbushman Apr 14 2010, 1:06am says:

Love that first screenie! And nice modelling and texturing.

+1 vote   article: Rift Hunter: First Update
ausbushman Oct 13 2009, 2:39am replied:

Hollywood isn't necessarily an accurate reference for things like this, but the hand in this screenie and the video does seem noticeably too far forward :). Even though it is an alpha :)

+1 vote   media: US Base
ausbushman Oct 7 2009, 4:49am replied:

Hell yeah!

+2 votes   article: Digital Distribution Summit
ausbushman Aug 23 2009, 8:27pm says:

Sounds cool. How do you go about making the sounds for the music?

+1 vote   article: Second Breath Media, Music Update # 2
ausbushman Jun 26 2009, 12:04am replied:

It depends on the user. Ask your users. If your role is the developer or even designer but not the user, then you shouldn't rely on your opinion alone.

+1 vote   poll: Where do you like the main menu in an application to be?
ausbushman May 28 2009, 2:21am says:

Happy Birthday :) Nice map.

+1 vote   article: New media posted + Lore of Zombie Co-Op released!
ausbushman Apr 18 2009, 11:40pm replied:

Yeah I have to agree too. The new lighting itself looks great, and being to get all these new effects working in Build Engine is fantastic. However, it basically creates another different style on top of the original, and I don't think they mix as it creates a lot of inconsistencies. Just being able to see Duke3D blended with GTA1 is great enough I think :).

The new effects are interesting, though perhaps only in terms of experimentation.

+1 vote   article: Duke Theft Auto News Update
ausbushman Apr 15 2009, 8:58am says:

Flying around in space like that looks really fun. Perfect engine for it too, everything looks very nice. Keep up the good work!

+2 votes   article: Media Update + Early Gameplay Video
ausbushman Jan 27 2009, 7:19am says:

Impressive work as usual, looking very detailed and accurate.

I really liked reading the historical backgrounds. Good idea ;)

+1 vote   article: Breakfast at Tiffy's
ausbushman Jan 26 2009, 7:30pm replied:

Good point. Aren't these modders lucky to have you someone like you point that out. Hopefully they take notice, it'd be nice to see this being done right.

Brilliant screenshots though. Very convincing modelling and texturing! Keep up the good work.

+1 vote   media: Pyongyang City Assets
ausbushman Jan 17 2009, 1:17am replied:

Excellent! That's what I like to hear!

Great stuff and thanks for replying.

@ AlCool - To arms! Indeed, hehe.

+1 vote   article: Age of Chivalry CR1 Release Date
ausbushman Jan 15 2009, 9:53pm says:

Can't wait.

Question: In the current public build the hit detections doesn't seem inaccurate in where it hits, but it seems quite delayed, making it difficult to hit the enemy correctly to block the enemy's hit. Will this problem be resolved with this new hit detection or is this current problem just a latency issue?

I like the stickies - they look funny! I tend to lean towards favouring realism but the reason why I like this mod is because it's a good balance between fun/hilarity and brutal realism!

+1 vote   article: Age of Chivalry CR1 Release Date
ausbushman Jan 14 2009, 6:42am says:

I really like this song. Woke up this morning with this already in my head :D. Would really like a download of it...

+1 vote   media: Nude - Something Good (daniel dclou rmx)
ausbushman Jan 10 2009, 1:07am says:

Now that's one badass-looking shotty.

+3 votes   media: Fistful of Frags beta 2.5 additions
ausbushman Jan 9 2009, 4:31pm says:

Looks awesome! Just about to fire up the demo :D

And congrats on making it into the IGF!

+2 votes   article: Cortex Command IGF Finalist!
ausbushman Jan 4 2009, 2:46am says:

Impressive maps, looking convincing! Not quite understanding the blur around the focus point though...

The music sounds great, well done there!

Good post, cheers!

+1 vote   article: DAZE: harsh times in dark corners, we ain't dead
ausbushman Nov 8 2008, 12:33am says:

Wow! I am very much liking the style of this game! Can't wait to see more...

+1 vote   media: Warm Gun November Update
ausbushman Sep 26 2009, 6:22am says:

Picture perfect!

+1 vote   article: Land, Sea and Air
ausbushman Sep 20 2009, 12:33am says:

Looks great! Ahhhhh, the nostalgia.

I wonder what the music is on the am firing range video?

+1 vote   article: One hell of an update
ausbushman Sep 14 2009, 8:17pm says:

Some good looking maps there!

0 votes   article: New Gate 2 Screenshots
ausbushman Sep 14 2009, 8:13pm says:

Love the face models and texturing! Looks brill.

Oh and totally digging the music! Very well done.

+1 vote   article: Operation Metal Storm Update #3
ausbushman Sep 14 2009, 8:11pm replied:

Surely using an installer to install the mod into the Steam mods folder automatically is simpler or simpilar "system", wouldn't you agree? :)

+5 votes   article: Strider Mountain is Released!
ausbushman Sep 14 2009, 4:02am says:

Some qual looking work there. Especially the pistol texture!

+1 vote   article: Autumn update
ausbushman Sep 12 2009, 11:55pm says:

Looks and sounds great! Keep up the good work.

+1 vote   article: The last 10% is the hardest 10%...
ausbushman Sep 12 2009, 11:53pm says:

Man down! Pothole ahead!

+2 votes   media: Sept 09 Media
ausbushman Sep 12 2009, 11:52pm replied:

The answer is no, it doesn't not require DoD:Source. However it requires a Source engine game, which could be DoD:Source if I'm not mistaken, or Counter-Strike, HL2 or the Orange Box.

If you have any of those games or can currently play mods for HL2 then you're good to go.

+1 vote   article: The last 10% is the hardest 10%...
ausbushman Sep 12 2009, 11:41pm replied:

"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p

+2 votes   article: The last 10% is the hardest 10%...
ausbushman Sep 12 2009, 11:37pm says:

Yeah, cool! :D

+1 vote   article: In Development Announced
ausbushman Sep 10 2009, 8:42pm replied:

You're all wrong.

+4 votes   poll: Whats your favourite current console?
ausbushman Sep 8 2009, 5:02am says:

What's happening? No update for 5 months :)

+1 vote   mod: CryRecon:NanoWarrior
ausbushman Sep 6 2009, 4:44pm says:

Very very cool.

Is that REM?

+1 vote   article: Encore! Update 1.3
ausbushman Sep 6 2009, 5:19am says:

The track sounds really well done. Good work!

+2 votes   article: Homepage, Forums, Music!
ausbushman Sep 5 2009, 7:22am says:

No summer here, yet.

0 votes   poll: Your thoughts on the Summer of Mods & Indies...
ausbushman Aug 28 2009, 11:41pm says:

A nice lot of features! Will be interesting to see - tracking :)

Congrats on finishing your 1st year!

+1 vote   article: 1st New/Dev Post :D
ausbushman Aug 28 2009, 5:45am says:

Amazing. Can't wait!

+2 votes   media: AFF:Planetstorm
ausbushman Aug 25 2009, 5:28am says:

Really good textures and lighting!

+1 vote   article: Dear Esther Update (remake)
ausbushman Aug 19 2009, 10:27pm replied:

I second this.

*Hate* it when that happens.

Again this can be helped by filtering the servers by ping so within a few seconds you have all the servers under 200ms say and then you're ready to go.

+1 vote   article: New multiplayer server browser
ausbushman Aug 18 2009, 8:12pm says:


+1 vote   article: Encore! on a Major Overhaul!!!
ausbushman Aug 16 2009, 3:34am says:

The Australian Postal Service.

+1 vote   poll: How do you manage your development?
ausbushman Aug 15 2009, 9:20pm replied:

Ahhh thought so. The animation is good, so it'll nice once sped up.

+1 vote   article: August 15th Road to the Future
ausbushman Aug 15 2009, 6:46am says:

Looks great, love the sounds.

The reload animations are noticeably slow though.

+2 votes   article: August 15th Road to the Future
ausbushman Aug 15 2009, 6:40am says:

Too good.

+1 vote   article: Warm Gun Aug Update - Phase 4 Push
ausbushman Aug 15 2009, 6:40am says:

I like the faces in the rocks!

+1 vote   media: CTF-Red River Canyon Alpha
ausbushman Aug 14 2009, 8:21am says:

This could be quite good :)

+3 votes   article: Stealth Deathmatch Announced
ausbushman Aug 12 2009, 1:36am says:

Thanks for the news!

+2 votes   article: Carmack talks Rage, Doom 4, and modding
ausbushman Oct 2 2010, 5:28am replied:

It doesn't quite make sense to fully optimise when the game's still being developed now does it?

+2 votes   article: The Flamethrower - Gameplay Video
ausbushman Sep 27 2010, 2:33am says:

This is awesome! Well done, keep up the good work.

+1 vote   article: Status of the mod
ausbushman Jun 22 2010, 6:46am says:

I can taste the difference.

+1 vote   article: New shaders in dod source
ausbushman Mar 31 2010, 3:38am says:

Is that Jedi second from the right checking his watch? Like, what, he's gotta be somewhere?

+8 votes   media: Star Wars Conquest Screenshots
ausbushman Mar 16 2010, 8:07am replied:

It does look bigger than the concept. I think I like the robot's weight from the concept better.

+2 votes   article: TAR render release
ausbushman Nov 12 2009, 10:07pm says:

The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.

These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)

Keep up the good work.

+1 vote   article: New Impact Effects
ausbushman Jul 4 2009, 8:08am says:

Looks brilliant. Artwork is fantastic!

+1 vote   article: Summer Update!
ausbushman Jun 12 2009, 9:51am says:

Looks interesting. One day I'll update RO and download this and give it a go.

Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.

0 votes   article: Darkest Hour v3.0 Released on Steam
ausbushman May 30 2009, 12:48am says:

Cool. Simple models and good textures.

I was listening to the track by John Imbler. I understand that it's meant to be background music, so it shouldn't be too distracting, but have you thought of using some Dubstep [ ] influence in there? It sounds similar to the bass beat in your track, but catchier and with more tone and rhythm.

Dubstep is a pretty good electronic style for games actually, as the bass is less intrusive (though still powerful) than the sound of hard-hitting drums. It can also sound pretty dark - which might just suit your mod perfectly :)

Keep up the good work!

+1 vote   article: Media Update #2
ausbushman May 23 2009, 7:55pm says:

Good quality character and sniper concepts, looks very cool. Map textures are looking great, supporting the theme very well.

Great work!

+1 vote   article: Media update
ausbushman May 14 2009, 12:04am replied:

From a coding standpoint :)

+1 vote   article: Full Steam Ahead
ausbushman May 13 2009, 2:19am says:

The maps are looking really good!

Good to hear about the "deploy on anything reasonable" method for MG's. How difficult is this to do?

+1 vote   article: Full Steam Ahead
ausbushman Apr 25 2009, 11:52am says:

Looks really nice. Cool looking characters!

+1 vote   article: New character Vivian and play test
ausbushman Mar 31 2009, 10:56pm says:

So much work to show off! Great stuff guys, keep it up.

+1 vote   article: Lightspire:March Update
ausbushman Mar 16 2009, 10:30pm says:

Some very convincing mapping there! Excellent work.

+1 vote   article: March Updates
ausbushman Jan 30 2009, 9:04pm says:

Sweet, first saw this in an episode of L&O Criminal Intent just the other day. Good stuff!

+1 vote   article: CheyTac M200 Intervention
ausbushman Jan 14 2009, 6:14am says:

Very good work on the hud and I like the addition of the grass moving when the missile is launched! Very nice!

Well done.

+1 vote   article: Javelin HUD Work In Progress
ausbushman Jan 10 2009, 1:09am says:

Co-op/Singleplayer hey, didn't see that coming!

The game from that video looks great. So you can heal teammates by giving them a drink and fire arrows with bombs attached? Awesome. I like those additions.

Great stuff.

+2 votes   article: Fistful of Frags 2.5 preview.
ausbushman Jan 5 2009, 9:59pm says:

Not bad. Cleverly created video there and the mapping from the images look good, although very dark to view. Based on the synopsis I quite like the idea!

As with any mod, more content would be help to entice us and show off your mod :)

Oh and I forgot to ask... what does the player actually do in this game? Do we get to shoot aliens? :)

+1 vote   article: Intro Trailer
ausbushman Dec 24 2008, 1:30pm says:

That was a kickass vid!

+1 vote   article: New Trailer available!
ausbushman Dec 1 2008, 12:15am says:

Looking fantastically convincing! Textures look very detailed and realistic. Keep up the good work!

+3 votes   article: 3 New Screenshots Released
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