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What's the matter, no pictures?
... yeah, I feel the same way :) heh heh...
16.7 million possible colour combinations are not enough. I demand more choice!
Looks like he's wearing stale pita bread. That's no good in battle, but at least it'll sound cool. And is that chainmail on his arms? Didn't know chainmail could wrinkle like that?
Nice work on the high resolution texturing and modelling :)
Love that first screenie! And nice modelling and texturing.
Hollywood isn't necessarily an accurate reference for things like this, but the hand in this screenie and the video does seem noticeably too far forward :). Even though it is an alpha :)
Sounds cool. How do you go about making the sounds for the music?
It depends on the user. Ask your users. If your role is the developer or even designer but not the user, then you shouldn't rely on your opinion alone.
Happy Birthday :) Nice map.
Yeah I have to agree too. The new lighting itself looks great, and being to get all these new effects working in Build Engine is fantastic. However, it basically creates another different style on top of the original, and I don't think they mix as it creates a lot of inconsistencies. Just being able to see Duke3D blended with GTA1 is great enough I think :).
The new effects are interesting, though perhaps only in terms of experimentation.
Flying around in space like that looks really fun. Perfect engine for it too, everything looks very nice. Keep up the good work!
Impressive work as usual, looking very detailed and accurate.
I really liked reading the historical backgrounds. Good idea ;)
Good point. Aren't these modders lucky to have you someone like you point that out. Hopefully they take notice, it'd be nice to see this being done right.
Brilliant screenshots though. Very convincing modelling and texturing! Keep up the good work.
Excellent! That's what I like to hear!
Great stuff and thanks for replying.
@ AlCool - To arms! Indeed, hehe.
Question: In the current public build the hit detections doesn't seem inaccurate in where it hits, but it seems quite delayed, making it difficult to hit the enemy correctly to block the enemy's hit. Will this problem be resolved with this new hit detection or is this current problem just a latency issue?
I like the stickies - they look funny! I tend to lean towards favouring realism but the reason why I like this mod is because it's a good balance between fun/hilarity and brutal realism!
I really like this song. Woke up this morning with this already in my head :D. Would really like a download of it...
Now that's one badass-looking shotty.
Looks awesome! Just about to fire up the demo :D
And congrats on making it into the IGF!
Impressive maps, looking convincing! Not quite understanding the blur around the focus point though...
The music sounds great, well done there!
Good post, cheers!
Wow! I am very much liking the style of this game! Can't wait to see more...
Looks great! Ahhhhh, the nostalgia.
I wonder what the music is on the am firing range video?
Some good looking maps there!
Love the face models and texturing! Looks brill.
Oh and totally digging the music! Very well done.
Surely using an installer to install the mod into the Steam mods folder automatically is simpler or simpilar "system", wouldn't you agree? :)
Some qual looking work there. Especially the pistol texture!
Looks and sounds great! Keep up the good work.
Man down! Pothole ahead!
The answer is no, it doesn't not require DoD:Source. However it requires a Source engine game, which could be DoD:Source if I'm not mistaken, or Counter-Strike, HL2 or the Orange Box.
If you have any of those games or can currently play mods for HL2 then you're good to go.
"badass American soldiers who take bullets in the gut, bandage them up with the stars and stripes" hey... now that's not a bad idea! :p
Yeah, cool! :D
You're all wrong.
What's happening? No update for 5 months :)
Very very cool.
Is that REM?
The track sounds really well done. Good work!
No summer here, yet.
A nice lot of features! Will be interesting to see - tracking :)
Congrats on finishing your 1st year!
Amazing. Can't wait!
Really good textures and lighting!
I second this.
*Hate* it when that happens.
Again this can be helped by filtering the servers by ping so within a few seconds you have all the servers under 200ms say and then you're ready to go.
The Australian Postal Service.
Ahhh thought so. The animation is good, so it'll nice once sped up.
Looks great, love the sounds.
The reload animations are noticeably slow though.
I like the faces in the rocks!
This could be quite good :)
Thanks for the news!
It doesn't quite make sense to fully optimise when the game's still being developed now does it?
This is awesome! Well done, keep up the good work.
I can taste the difference.
Is that Jedi second from the right checking his watch? Like, what, he's gotta be somewhere?
It does look bigger than the concept. I think I like the robot's weight from the concept better.
The glass, wood and ceramic tile looks too slow in response to the bullet. The concrete one looks like it responds quickly enough, but the dust looks too small and dense.
These walls are meant to look like they're being hit by a high impact bullet, not like they're having a smoke, right? :)
Keep up the good work.
Looks brilliant. Artwork is fantastic!
Looks interesting. One day I'll update RO and download this and give it a go.
Mentioning the ultra realism is a good point because that's what reminded me of why I didn't get into RO. The close quarter maps were fun, but the large open ones weren't so much. I think with a proper team who would stay and work together would fix that though.
Cool. Simple models and good textures.
I was listening to the track by John Imbler. I understand that it's meant to be background music, so it shouldn't be too distracting, but have you thought of using some Dubstep [ Youtube.com ] influence in there? It sounds similar to the bass beat in your track, but catchier and with more tone and rhythm.
Dubstep is a pretty good electronic style for games actually, as the bass is less intrusive (though still powerful) than the sound of hard-hitting drums. It can also sound pretty dark - which might just suit your mod perfectly :)
Keep up the good work!
Good quality character and sniper concepts, looks very cool. Map textures are looking great, supporting the theme very well.
From a coding standpoint :)
The maps are looking really good!
Good to hear about the "deploy on anything reasonable" method for MG's. How difficult is this to do?
Looks really nice. Cool looking characters!
So much work to show off! Great stuff guys, keep it up.
Some very convincing mapping there! Excellent work.
Sweet, first saw this in an episode of L&O Criminal Intent just the other day. Good stuff!
Very good work on the hud and I like the addition of the grass moving when the missile is launched! Very nice!
Co-op/Singleplayer hey, didn't see that coming!
The game from that video looks great. So you can heal teammates by giving them a drink and fire arrows with bombs attached? Awesome. I like those additions.
Not bad. Cleverly created video there and the mapping from the images look good, although very dark to view. Based on the synopsis I quite like the idea!
As with any mod, more content would be help to entice us and show off your mod :)
Oh and I forgot to ask... what does the player actually do in this game? Do we get to shoot aliens? :)
That was a kickass vid!
Looking fantastically convincing! Textures look very detailed and realistic. Keep up the good work!