Dance your cares away.

Comment History  (0 - 30 of 607)
Dr.Doozer
Dr.Doozer @ The Fifties Alpha Release and Send-off!

We won't be developing for it anymore. Our last asset or any other bit of development for The Fifties last took place in 2012, and development hasn't happened since, so best to just release what we have and call it at that.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Waiting room

I would personally recommend that you maybe make the detailing more industrial. Aperture had gone through the 1960s where it had seen some financial issues, so I don't believe they'd have the budget now for large globe light fixtures and well-kept plants.

But that's just my opinion.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Star Wars Battlefront Conversion Pack

Just a quick heads up, this currently still breaks the Tantive IV campaign mission since Princess Leia doesn't spawn for some reason.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Test #9 Pusher: The Stories Of Logan

And that's our Portal Gun model from Portal Stories: Mel, as well as Harry101UK's music from our mod. Just wanted to point that out.

Good karma+2 votes
Dr.Doozer
Dr.Doozer @ PUNT

Harmonics Laboratories is in a different world than the Half-Life universe.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Regarding Opposing Force 2

Good riddance to bad lizards. ;)

Good karma0 votes
Dr.Doozer
Dr.Doozer @ 1187 Pool Party

Ironically, this might be amongst the last remnants of the co-op project.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Project Kursed

We're retooling the concept in another medium.

Good karma+2 votes
Dr.Doozer
Dr.Doozer @ Station 51 Postmortem and Walkthrough

I'm glad you're able to go back over and see where you need work and what you did well. I did cover a lot of it in my review, and I'm glad you're taking initiative and working on some of these issues immediately. They will greatly benefit your work in the long run.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Portal 2. Thinking with Time Machine.

So, I'm not clear...the game will create an entity from past actions to complete the puzzle with you? Isn't that a little difficult without the source code?

Good karma+2 votes
Dr.Doozer
Dr.Doozer @ Triage

I will say, though. Not all the voice actors are bad. They got one from 1187, Human Error, Cry of Fear, and others. But he was only in it for a little bit as a Rebel Commander. [/shameless self-plug]

Good karma+3 votes
Dr.Doozer
Dr.Doozer @ Woes of a Voice Actor! Room echo!

Still better than my options. Slight room echo, or $25/hr. :P

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Triptych Demo Coming soon

Just a lot. lol

Good karma+3 votes
Dr.Doozer
Dr.Doozer @ The Shift

Utilizing Black Mesa's assets...

Not a good way to start it, although I understand your non-malicious intentions. I would recommend, if anything, not to make the mod completely focused on the Black Mesa content, even if it is sprawling and massive. It would be better if you made your own assets.

Or better yet, since Guard Duty is still working, you could fold into their team and work for them.

Good karma+4 votes
Dr.Doozer
Dr.Doozer @ Triptych Demo Coming soon

Don't have to remind me, C-Zom. Ugh.

Good karma+3 votes
Dr.Doozer
Dr.Doozer @ HL 2: Ravenholm World

I think we know how to bring up maps...

Good karma+2 votes
Dr.Doozer
Dr.Doozer @ Rebel Special Forces Urban Combat Specialist Character successfully implemented

So he's a Rebel Soldier with the Concussion Grenades back and more stamina?

Good karma+4 votes
Dr.Doozer
Dr.Doozer @ Cry of Fear

But...but...but...I don't wanna be ******. :O

Good karma+3 votes
Dr.Doozer
Dr.Doozer @ The Great Outdoors

I like the concept, although I will say one thing about this map right now: if you're doing a road or directional map like this, it's best to have some kinds of natural barriers, not something like a chain-link fence if you're in the middle of a natural area. It makes it look less like the player is being directed a certain way and more like there's a path.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ 1187

Exactly. The whole point is that you are part of the story, not some character in the world.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ OF2 - M40A1

The scope texturing looks OK, but there's just something about the body texture I'm not enjoying so much. Perhaps, as other people said, it needs more wear-and-tear in general. If this gun were to be used by people fighting the Combine, it would appear to have more scratches on the metal and some paint wearing and chipping away.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ The beauty of simplicity.

Now you have. ;)

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ Water treatment plant control room

I like the look of it, though perhaps it looks a bit sterile white while the chair in the left is more earthy, slightly dirtier. Perhaps it would be better if that were throughout the room.

Good karma+2 votes
Dr.Doozer
Dr.Doozer @ In-Game "Bankheist Station" [WIP]

The tracks that we are using actually are open-source at this point. The 78 RPM Project is open-source recordings.

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ The Forgotten Ones

We're not talking about that [though that is also pretty bad still, make your own content please]. We're talking about cleaning out the unused content in your game, like the ENTIRE CS:S TEXTURE MOUNT. That kind of stuff is just horrid.

Good karma+5 votes
Dr.Doozer
Dr.Doozer @ Mansion Design Concept 3

It's a basic room with a few misaligned textures. Please reconsider posting images like this. They do no one justice.

Good karma+3 votes
Dr.Doozer
Dr.Doozer @ 1187

It's the Sistine Chapel, Joure. ;)

Good karma+1 vote
Dr.Doozer
Dr.Doozer @ The Forgotten Ones

Have you cleaned out your mod folder yet? I remember this being an excessive four gigs or so because of unused textures and other such content.

Good karma+3 votes
Dr.Doozer
Dr.Doozer @ WIP - Hallway to process room and new Main Menu

Even in a horror mod textures can look good.

Good karma+1 vote
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