What's really included? Here's a breakdown of most of the added material:

Maps:

  • Alderaan
  • Bespin: Platforms
  • Bespin: Cloud City
  • Concord Dawn
  • Geonosis: Spire
  • Haruun Kal
  • Kashyyyk: Docks
  • Kashyyyk: Islands
  • Naboo: Plains
  • Ord Ibanna
  • Kamino: Tipoca City
  • Methlyn
  • Naboo: Prototype
  • Rattatak
  • Rhen Var: Citadel
  • Rhen Var: Harbor
  • Tatooine: Dune Sea
  • Yavin IV: Arena
  • Space Bespin
  • Space Endor
  • Space Geonosis
  • Space Rhen Var

New Game Modes:

  • Deathmatch
  • Team Deathmatch
  • Holocron
  • Classic Conquest

New Unit Content:

  • Knights of the Old Republic Era: Includes over 20 new hero units and more than 30 infantry units from the games KotOR I and KotOR II. Playable as a third era.
  • Clone legions varying based on the map: Includes Galactic Marines, 41st, 146th, 212th, and 327th legions.
  • Over 30 new heroes for Galactic Civil War and Clone Wars eras.
  • Over 40 new infantry units for Galactic Civil War and Clone Wars eras.
  • Over 30 new vehicles for Galactic Civil War and Clone Wars eras.
  • All the sides from Battlefront 1, to be played in the "Classic Conquest" mode (which includes gameplay like Battlefront 1).
  • Visually enhanced stock sides, as originally featured in the Unofficial 1.2 Patch by RepSharpshooter.
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Almost two months ago (two? yikes!) we first mentioned that we'd be making a patch to the Conversion Pack 2.0. A little more than a month later, in mid-late February, we released an internal version of this patch (v2.1) to the Gametoast community for testing.

And a few weeks later, here we are. The 2.2 Patch has attempted to cover any and every bug that's been reported to the team since the release of 2.0 in September. You'll also notice a number of modes being cut; this was done to remove any redundant modes (i.e. uber and XL on the same map), increase online/offline stability, and give more room for additional mods. A list of the additions/changes are as follows:

Fixes:

  • Bossk First-Person View
  • Nien Nunb First-Persion View
  • Prince Xizor First-Person View
  • Bossk Concussion Rifle Fire/Explosion sound
  • Fixed model errors with Asajj Ventress, Mara Jade, Aurra Sing, and Komari Vosa
  • Kit Fisto's shadow
  • Kit Fisto's combo tweaked (to allow for easier use of "secondary" melee combo)
  • Cloud Car collision
  • Floating HUD icons in Felucia Hunt (KotOR)
  • Missing KotOR heroes in Rhen Var: Harbor, Geonosis: Spire, Raxus Prime
  • Points imbalance in Utapau Hunt
  • Broken Naboo Hero Assault
  • Sounds Naboo Hero Assault
  • Sounds KotOR era on Kamino/Felucia
  • Lowbacca crash-to-desktop on Endar Spire
  • Mara Jade crash-to-desktop on Naboo: Plains
  • Missing tur.lvl for Space Endor
  • Missing turrets for Rhen Var: Harbor and Citadel (KotOR)
  • Offline stability improvements (reduced mode count, cleaned mission.lvl)

Changes:

  • Updated components to the 1.3 patch added (courtesy [RDH]Zerted) - please see the full 1.3 Patch documentation (available at StarWarsBattlefrontFiles.com) to see the list of changes)
  • Particle effects added to Kit Fisto's Force Bubble
  • New lightsaber hilt for Kit Fisto
  • New force wave effect (CW and GCW)
  • New lightsaber hilts for Asajj Ventress
  • Correct explosion chunks added for B-Wing, V-19 Torrent
  • V-Wing airspeeder added to Concord Dawn and Haruun Kal (GCW)
  • Kit Fisto added as hero on Methlyn
  • SWBF1-version Hoth added for Hoth Classic Conquest

Cut Modes (mostly redundancies):

  • "ESKg_ctf"
  • "ESKc_ctf"
  • "ESKk_ctf"
  • "ESKg_1flag"
  • "ESKc_1flag"
  • "ESKk_1flag"
  • "uta1k_uber"
  • "geo1k_uber"
  • "geo1c_uber"
  • "end1k_1flag"
  • "end1k_uber"
  • "dag1k_ctf"
  • "yav1c_koh"
  • "yav1g_koh"
  • "end1g_uber"
  • "YV2k_ctf"
  • "YV2k_xl"
  • "YV2g_ctf"
  • "YV2c_ctf"
  • "TA1k_1flag"
  • "RNVk_1flag"
  • "RNVg_1flag"
  • "RNVc_1flag"
  • "RH1k_ctf"
  • "RH1g_ctf"
  • "RH1c_ctf"
  • "RAXk_con"
  • "RAXg_con"
  • "RAXc_con"
  • "RAXk_eli"
  • "RAXk_ctf"
  • "RAXg_eli"
  • "NPTk_1flag"
  • "NPTg_1flag"
  • "NPTc_1flag"
  • "NPTg_eli"
  • "NPTk_eli"
  • "IBNk_koh"
  • "IBNc_koh"
  • "IBNg_koh"
  • "HARk_con"
  • "HARg_con"
  • "HARc_con"
  • "GO1k_uber"
  • "GO1c_uber"
  • "CDNg_con"
  • "CDNk_con"
  • "CDNg_eli"
  • "CDNk_eli"
  • "BS2c_tdm"
  • "BS2g_tdm"
  • "AT5k_1flag"

Enjoy! Here are a few screenshots of just a few of the changes:
Conversion Pack v2.2 PatchConversion Pack v2.2 PatchConversion Pack v2.2 Patch

Conversion Pack v2.2 PatchConversion Pack v2.2 Patch
Conversion Pack Patch Update

Conversion Pack Patch Update

News 1 comment

Update on bugfix patching for Conversion Pack 2.0. List of changes and preview video.

KotOR Galactic Conquest (for Conversion Pack 2.0)

KotOR Galactic Conquest (for Conversion Pack 2.0)

News 6 comments

New addon for Conversion Pack 2.0 - KotOR era added to the Galactic Conquest gametype.

...And here we go!

...And here we go!

News 11 comments

Full release of the Star Wars Battlefront Conversion Pack. Try it out - double the content of your Battlefront!

One to get ready...

One to get ready...

News

Last day before release day for the Pack. Today we take a look at the two new KotOR-era maps added: Endar Spire and Battle of the Star Forge.

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Star Wars Battlefront Conversion Pack v2.2 Patch

Star Wars Battlefront Conversion Pack v2.2 Patch

Patch 119 comments

This is the first public patch to the Conversion Pack 2.0. A list of changes will be made available in the related news post as well as in the download...

KotOR Galactic Conquest

KotOR Galactic Conquest

Full Version 81 comments

Add-on to Conversion Pack 2.0 that allows you to play the "Galactic Conquest" gamemode with the KotOR era.

Star Wars Battlefront Conversion Pack v2.0

Star Wars Battlefront Conversion Pack v2.0

Full Version 190 comments

Full release of the Star Wars Battlefront Conversion Pack. Download includes full auto-installer.

KotOR Sides Demo

KotOR Sides Demo

Demo 13 comments

Early beta of the KotOR-era sides. Conquest mode on the stock Mygeeto map, one mode for infantry and one for heroes. Note that not all heroes nor all...

Comments  (0 - 10 of 676)
syndicateinferno10
syndicateinferno10

whenever i try to install this mod a command box comes up and checks windows xp and then nothing happens

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LordJimothyIII
LordJimothyIII

This mod is great, but I have two major problems with it:

1. The visual "enhancements" from the 1.2 patch.
The visual "enhancements" in my opinion, look like absolute garbage, and should not have been included in this mod, or at the very least, there should be an option to not install them. Other than that, visually most of this mod is great.

2. The KotOR sides.
I do think that these sides are decent, and I did play a few instant action matches with these. However, I would rather not have these sides in the game, as I nearly never play them. It would be nice to see a future version of this that simply gave the option to not install these sides.

Other than these two problems I have with this, I honestly think that this is a great mod. Even though it is over eight years old, I would love to see an update that adds more installation options as to completely avoid these downsides.

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TheMonkeyWrench
TheMonkeyWrench

Is there anyway to only get the SWBF1 maps? I have no interest in the new units.

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mhlindsey
mhlindsey

find the files for the maps and install them separately

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SirChewy
SirChewy

It says the files are corrupted

Reply Good karma Bad karma+2 votes
TeutonicTea
TeutonicTea

Is there a way to have the new era for stock maps?

Reply Good karma Bad karma0 votes
thedeanofthemiddlesc
thedeanofthemiddlesc

New maps work perfectly, but the only new characters are from Kotor (no new units in CW or GCW). Is there a fix, or did I install the wrong mod?

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Echo1956
Echo1956

Does Not Work! No mods installed other than v1.3 patch and doesn't work!

Reply Good karma Bad karma+2 votes
thedeanofthemiddlesc
thedeanofthemiddlesc

2.0 needs to be installed first.

Reply Good karma Bad karma0 votes
BishopPL
BishopPL

Great! :)

Reply Good karma Bad karma+1 vote
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Star Wars Battlefront II
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Community Rating

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9.3

239 votes submitted.

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Highest Rated (3 agree) 7/10

The mod adds on a great deal of content. And for role playing especially, this mod is handy. However, this mod is far from perfect. As like with Dark Times II, I often experience crashes when trying to use certain maps, and some of the models (I keep think of Bastila...) seem to need a replacement or upgrade of some kind. KotOR is a welcome era, but weapons feel a little less distinct, and it just feels less familiar when playing KotOR era. I didn't get to play GC, but I found often that the sides…

Jun 11 2011 by TheUnabridgedGamer

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