The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

  • View media
  • View media
Media RSS Feed Report media Cendark 3 Evolution
Post comment Comments
D3ads May 12 2012, 9:04pm says:

I just commented on that other image saying I can't wait to see it finished and then there's this! Bravo, excellent work! I do love the way you've put this together, I should use this method to showcase my own work sometime!

See Archie, goldsource isn't that bad is it? :P

+5 votes     reply to comment
Archie_SnC Author
Archie_SnC May 13 2012, 10:04am replied:

Thanks a lot for the comment, and yeah it's a really nice way to show visible progress - I'll be doing it from earlier in the development process of my future maps.

Goldsource is awful, haha! All the time I'm mapping all I can think is "this would be so much easier in Source".

Thanks again for the comment!

+5 votes   reply to comment
Some-Dingus May 12 2012, 10:36pm says:

The gold source engines capabilities never fail to impress.

+4 votes     reply to comment
bobsam May 13 2012, 1:39pm says:

I love seeing development videos.

+2 votes     reply to comment
Unq May 14 2012, 1:27pm says:

Great dev video. Can you describe how you took those shots - that is, getting the identical location & angle for each map version?

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC May 14 2012, 3:32pm replied:

It's nice and easy - just set up the virtual cameras in Hammer and record for a few mins from each angle with each compile. The timing comes down to the edit.
Thanks for the comment!

+2 votes   reply to comment
_Erebus_ May 14 2012, 8:30pm says:

I would say to do this more often, but it seems like it'd be time consuming. It's neat to see that you guys' thinking isn't so different from mine when it comes to changes in maps, and that it's not an instantaneous-perfect-mapping kind of thing. good job!

+1 vote     reply to comment
Urby Creator
Urby May 15 2012, 5:41pm replied:

“The first draft of anything is ****” - Ernest Hemingway

+4 votes   reply to comment
23-down May 25 2012, 2:11pm says:

What an interesting method of showing the improvement of mapping I really like it. Everybody should do it so from now on. Anyway the mapping is really brilliant in it. For a while I actually thought this has to be source engine why are they stating this as a Hl1 mod. :D First the scientist scene convinced me that it really was gold source. Fantastic graphical improvements folks.

+1 vote     reply to comment
skully172 May 30 2012, 9:05pm says:

TRACKING that looks awesome

+1 vote     reply to comment
Dr.Doozer May 31 2012, 9:53am says:

That has the visual quality of Black Mesa's version. Good work guys. I'm being serious, GoldSRC at that level looks great.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


A neat look at the design process of Cendark3 - one of my maps for The Core. Note that this video begins when the map is around 2 days into development already, then continues through three days of additions and tweaks.

I really like this method of showing changes, and I'll definitely be doing it on future maps!

Video Details
May 12th, 2012
Report Abuse
Report media
Add Media
Members only