Dance your cares away.
So, I'm not clear...the game will create an entity from past actions to complete the puzzle with you? Isn't that a little difficult without the source code?
There's a mound of debris that's floating off the ground and clipping a car. But beyond that, I don't see much that's wrong. Good work.
I know this discussion's basically over, but I just thought I'd add in I like the idea of having an older woman in the game. You never see a zombie game/mod add a character like that. It would help make this mod more unique.
After The Whisper.
Stalk, you're win. lol
Also, you should probably remake DR.
No, Ian is. And he's here, so NYEAH.
Well, I'm a furry, so I might as well join. People know of it, so I don't care.
Full version isn't even done yet. This is a demo. Like a tech demo.
Dare I answer?
Like everything else of this guy's, it's probably stolen from somewhere. Just like his maps from Orion and Garry's Mod.
I'm not so certain, Bloodraven.
One thing I'm not understanding is why you need to take the villains from the F.E.A.R series and implant them here. Aside from that, the mod seems like a novel idea.
I might go back and rewrite it then to make it a bit clearer if that's the case.
You're not giving any constructive criticism or anything of that sort, just saying the mod is bad. Like how you said "the models are bad," how would you think of improving them? "Very glitchy." Then what can we do to help fix it?
No. Nothing. Just our hard work is not good. I'm all for criticism, but if it helps a mod improve or helps fix something that's wrong. This comment you made that I'm responding to simply states that you don't like the mod and you have no ideas to what patches we can make to fix your complaints.
Good day sir.
One more mod that now has to compete with Opposing Force II.
Check the fourth image before "New York City Confidential." ;)
Since no one guessed it (and I want my Coke bottle back), it's a parody of Alfred Hitchcock's "The Man Who Knew Too Much." 3.bp.blogspot.com
I'll give it a go. I've done tons of beta-testing in the past with Human Error, Human Error Co-op, Half-Life: Precursor, Half-Life 2: Retaliation, and Back-Stock, to name a few.
Why did you change engine bases? You seemed to have everything working well on the Orange Box base.
Any particular reason for the red lighting? It looks a bit off.
This does not look very good. It looks like someone slathered mud on the radio and then added chromatic noise to the base texture. Redo this.
And, BTW, mud really wasn't the first thing I thought of when seeing this.
Hey, you got a Skype?
He, thanks to the Half-Life canon, actually shouldn't set it in the 80s all together. The Combine invaded after the Black Mesa Incident, which took place some time in the late 1990s. That places the Portal Storms in the very late 90s and Early 2000s, and the Seven Hour War therein. Nothing like that happened in the 1980s.
Ah, you trimmed off all the comments that contained some yelling and some criticism. Allow me to reiterate.
Clean out the mod folder, improve maps by building better geometry and using more props and unstretched textures, improve gameplay by making actual battles and not having dozens of weapons for zombies that we can avoid completely, and for the love of God, remove that "Wow, this is exciting. I wonder what's going to happen next" line. That was incredibly annoying.
Because right now, even though I know the mod's in beta stages, it's either a complete chore to do anything, a chore on your computer to download, and a chore on the brain.
Do you have Half-Life 2: Episode 2 installed?
I understand that this is your opinion, Sn1pe, and may I be the first to say I respect people's opinions. But I hardly think that a HL2 mod set in Holland, with a new faction added in that's grey, is unoriginal. Perhaps the core concept is, but it's approached from a different perspective. The level direction may not be the all-mighty linear you're looking for, but it does have direction. They're just styled to be more open and allow for exploration. The assets also, particularly the weapon models, are also pretty high quality, thanks to Dave and his modelling skills.
Says the man with a Pinkie Pie waifu.
Change it to the lighter colored stripes on their shoulders near their necks. Though I'm not sure if that's just a lighting thing.
If this is what I think it is, it's the color correction. Don't quote me on that, though.
Oh. My bad then. I'm sorry koolaidman117.
This is why you wait for Part 2 patiently. lol
The exe version that currently is up does not install dw_ep1_03a map.
If you want, I can probably come on and help with the story while providing some voice acting.
Birthday post, Dec. :P
Actually, no problem for us at all.
BTW, lead music developer = brony. Lead animator = brony. Problem?
It's realism with gameplay in mind.
Secret projects are secret.
Yes, he talks in his sleep. Chickaligaloo indeed.
I'm sorry you don't like it.
Wait a second. No I'm not. You don't like anything.
Though it may, a texture can only go so far in aiding something that doesn't look right. I don't particularly like this either, but it's an interesting idea.
OK, sorry dead, but that's a really stupid comment. You're saying basically that either way you're getting it for free, so you don't care if it costs a million dollars or a penny. Good job.
Is there something with the H&K's texture? It looks like a solid grey mass. Or is it just the angle? Not sure.
This doesn't look right at all. Their chest plates look like they were made with duct tape and that the legs are spindles of wood. I would suggest going back and redoing them. Also, they look too clean, so some wear and tear on their armor and their clothing would look nice to show a struggle they fight in.
Drunk Pete Townshend.
I think that's safe to assume now.
No, he's a Doozer.
Think of it: when you're running in a non-level battlefield, you will be bobbing quite a bit.
Who may your friend be? We'd like to know his name. Really badly.
It will prove you have your own work.