Dance your cares away.
I know this discussion's basically over, but I just thought I'd add in I like the idea of having an older woman in the game. You never see a zombie game/mod add a character like that. It would help make this mod more unique.
Check the fourth image before "New York City Confidential." ;)
Since no one guessed it (and I want my Coke bottle back), it's a parody of Alfred Hitchcock's "The Man Who Knew Too Much." 3.bp.blogspot.com
I'll give it a go. I've done tons of beta-testing in the past with Human Error, Human Error Co-op, Half-Life: Precursor, Half-Life 2: Retaliation, and Back-Stock, to name a few.
Why did you change engine bases? You seemed to have everything working well on the Orange Box base.
Any particular reason for the red lighting? It looks a bit off.
This does not look very good. It looks like someone slathered mud on the radio and then added chromatic noise to the base texture. Redo this.
And, BTW, mud really wasn't the first thing I thought of when seeing this.
Hey, you got a Skype?
He, thanks to the Half-Life canon, actually shouldn't set it in the 80s all together. The Combine invaded after the Black Mesa Incident, which took place some time in the late 1990s. That places the Portal Storms in the very late 90s and Early 2000s, and the Seven Hour War therein. Nothing like that happened in the 1980s.
Ah, you trimmed off all the comments that contained some yelling and some criticism. Allow me to reiterate.
Clean out the mod folder, improve maps by building better geometry and using more props and unstretched textures, improve gameplay by making actual battles and not having dozens of weapons for zombies that we can avoid completely, and for the love of God, remove that "Wow, this is exciting. I wonder what's going to happen next" line. That was incredibly annoying.
Because right now, even though I know the mod's in beta stages, it's either a complete chore to do anything, a chore on your computer to download, and a chore on the brain.
Do you have Half-Life 2: Episode 2 installed?
I understand that this is your opinion, Sn1pe, and may I be the first to say I respect people's opinions. But I hardly think that a HL2 mod set in Holland, with a new faction added in that's grey, is unoriginal. Perhaps the core concept is, but it's approached from a different perspective. The level direction may not be the all-mighty linear you're looking for, but it does have direction. They're just styled to be more open and allow for exploration. The assets also, particularly the weapon models, are also pretty high quality, thanks to Dave and his modelling skills.
Says the man with a Pinkie Pie waifu.
Change it to the lighter colored stripes on their shoulders near their necks. Though I'm not sure if that's just a lighting thing.
If this is what I think it is, it's the color correction. Don't quote me on that, though.
Oh. My bad then. I'm sorry koolaidman117.
This is why you wait for Part 2 patiently. lol
The exe version that currently is up does not install dw_ep1_03a map.
If you want, I can probably come on and help with the story while providing some voice acting.
Birthday post, Dec. :P
Actually, no problem for us at all.
BTW, lead music developer = brony. Lead animator = brony. Problem?
It's realism with gameplay in mind.
Secret projects are secret.
Yes, he talks in his sleep. Chickaligaloo indeed.
I'm sorry you don't like it.
Wait a second. No I'm not. You don't like anything.
Though it may, a texture can only go so far in aiding something that doesn't look right. I don't particularly like this either, but it's an interesting idea.
OK, sorry dead, but that's a really stupid comment. You're saying basically that either way you're getting it for free, so you don't care if it costs a million dollars or a penny. Good job.