For people and teams developing mods and games with Valve's Source engine.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently was released, I decided I wanted to update the community, in videoformat, just as last time, on how to set up a source mod for coding.
Posted by Stektpotet on Jun 29th, 2013
Basic Starting a mod.