J.A.C.K.: My Favorite Level Editor
123 members Fans & ClansYou are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex...
hi
You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex...
Welcome To half-life & Valve Fans Group You will find here some videos screenshots and news about half-life universe
For people and teams developing mods and games with Valve's Source engine.
If it's information about Mod DB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...
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The developers of the upcoming Source engine recreation of Counter-Strike: Condition Zero Deleted Scenes, Recovered Operations.
This is a group for the Developers and everybody involved in the creation of The MARTI Initiative
may i add you on steam ? i likes JB3
Hey you know who i am? :) (i know you)
Oh, they all say that. For all we know you could be a 12-foot burglar with a kosh stick.
Steamcommunity.com
that is my steam profile. please add me. i love your profile
:3
Hey, I saw your work on the portal leaked code thing... I was wondering if you could help me out a bit? (Getting HL2 content properly working in Portal 1, such as npcs that properly shoot)
Add me on steam maybe, so we can discuss this?
My username is "Camßεn" (camben)on steam, icon is a yellow and orange portal cube.
Thanks
Oh! Hiya! Sorry, I haven't been on Moddb in a while so I didn't see your friend request until now! ;w;
sexy fox
Hello there... Let us be friends and talk about nonsense and have fun playing and doing the things we do daily? :p
Yeah, sure man!
Add me on steam and lets talk!
Hehehe, fox. ^^
*yip yip yap yap*
By the way that Half-Life 2 hands mod is amazing, is that your own mod? Whatever it's beautiful. I loved it.
Yeah, thanks man!
I didn't make them (I have no idea how to model), but someone made that for CS 1.6 and I just ported it to CS:Source.