A new voxel based adventure, RPG and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc.

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Castle generation 2 Castle generation Map
Blog RSS Feed Report abuse Latest News: Vox v0.28 is now available!

7 comments by AlwaysGeeky on Apr 2nd, 2013

The latest updated to Vox includes many new features and bug fixes that make it more playable for all players. The previous crash bug and graphical glitches have been fixed and the game now runs a lot smoother.

There is a new landscape generation algorithm that will produce much nicer landscapes when you create a world. This includes vast mountains, valleys and better grassy areas with tress, flowers and grass.

Grassy patches and knolls
Better landscape generation

The improved landscape algorithm also includes cave generation.

The new patch also includes several new monsters that are both deadly and fun to fight against. Watch out for the new slime varieties and also the mimics that are cunning and sneaky, hiding away as ordinary treasure chests. There are also ghosts that come out at night time that like to spook and scare you...

Slimes Mimics

New monster varieties


Generic ghosts (Non-doppelganger)
New ghosts

Crafting has also been improved and there are now many more ore varieties scattered throughout the world. Copper, Iron, Silver and Gold are all just waiting to be found and refined.

There are also many new items to be found in the world and treasure chests will contain random loot. What will you find on your adventures?

Wings Rocket Boots
New items and random loot

There is also a lot of other cool stuff that has also been included in the new update, but I don't want to give you a running commentary of everything, else that will spoil some of the surprises... You should play the latest version and see what you can find for yourself.

Here are the full patch notes:

New Features:

  • Fix it so that world sizes of medium, large and infinite work as intended.
  • More block types - snow, rocks - change some block colour variations.
  • Improvements to the landscape/world generation.
  • Add grassy patches to the landscape generation algorithm.
  • Make spell shots from wand also have a light and create a fading light when exploding.
  • New block types - underground, stone, magma, etc...
  • Improve the underground chunk generation.
  • Allow underground chunks that don't contribute to the above ground landscape generation.
  • Add colour and occlusion toggles to the options menu.
  • Block colour variation, world geometry and world scenery are now properties of the world.
  • Add cave generation toggle to world creation options.
  • Create world screen has more options to select.
  • Changes to the multiplayer popup box.
  • Fade out background colour when we have a popup box.
  • New GUI graphics and improvements to common button components.
  • Update all in-game GUI to use now common buttons.
  • New inventory and character stats icons.
  • Add Iron, Silver and Gold deposits.
  • Monster slime audio.
  • Audio effect on the fireball cast and explode, from the fire wand.
  • Better Scythe boomerang - thrown straight forwards, no arc-swing.
  • Fireball staff now uses mana to cast.
  • Random Loot system. Treasure chests now contain random loot from the world
  • Use a weighted random loot generator that favours random loot items that have not yet been found.
  • Add mimics and ghosts to random monster quests generation.
  • New rare magical item - Rocket boots!
  • New rare magical item - Icarus wings - Allows double jump.
  • Frontend mode ALWAYS has block colour variation enabled.
  • Modify the intro sequence and tweak camera angles/positions.

Bugfixes:

  • Fix for player collision getting stuck sometimes when items fall out of the world.
  • Only do item collisions when we are within collision distance to the player.
  • Only do item collisions if we are visible in the draw distance and not frustum culled.
  • Enemy spawning and NPC quests on other worlds, not just 1 and 2.
  • Quieter player footsteps and jumping sound effects.
  • Return item pointer when adding loot to chests.
  • Be sure to set the scale and offset when adding items.
  • Make sure Left and right values are set by loot items.

Stay tuned for more Vox updates and be sure to stop by the forums to post your suggestions, and any cool screenshots that you have taken or fun items you have made!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Vox v0.28

Vox v0.28

Apr 1, 2013 Demo 11 comments

Major rework of the DEMO build of Vox... includes the latest content and bug fixes to give a much better taste of what the full Desura version includes.

Vox v0.25

Vox v0.25

Feb 17, 2013 Demo 13 comments

Much needed performance fixes. No more lagging on chunk loading and setup. Separate 32-bit and 64-bit executables. Support for infinite world sizes. Death...

Vox v0.24

Vox v0.24

Feb 12, 2013 Demo 20 comments

Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.

Vox v0.23

Vox v0.23

Feb 3, 2013 Demo 8 comments

Big refactor of the rendering engine with this update. New lighting model and deferred rendering lighting. Also improved graphical shaders and MANY new...

Vox v0.22

Vox v0.22

Dec 13, 2012 Demo 14 comments

New target and camera modes, follow-cam. Improvements to the weapon/voxel creation GUIS, it is much easier to edit items and weapons now!

Vox v0.21

Vox v0.21

Nov 30, 2012 Demo 5 comments

Big update to the GUI and graphics, lots of bug fixes. New creation modes and improvements to the item management.

Post comment Comments  (0 - 10 of 902)
xX_Avon_Xx
xX_Avon_Xx 1hour 46mins ago says:

the game looks soo cool yet i cant play it... :( oh and i saw the castles and i think they are awesome

+1 vote     reply to comment
jayboy00
jayboy00 16hours 46mins ago says:

Looks like a copy of Loot fest And Timber & Stone...............

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky 13hours 54mins ago replied:

I think you might be thinking that because all these games use a 'voxel' rendering style and have a blocky look to them. You should have a look into this and realize that many many games these days use this art style, it doesn't mean that these games are copying each other. :)

+1 vote     reply to comment
Sinmist
Sinmist May 20 2013, 10:22pm says:

game crashes for me in the new patch

+1 vote     reply to comment
Sinmist
Sinmist May 21 2013, 9:41pm replied:

Can some one help me please , or give me some advice to help solve crashing.

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky May 21 2013, 9:44pm replied:

Are you playing the 32 or 64 bit exe? Try using the 64 bit exe in the game's install folder.

+1 vote     reply to comment
Sinmist
Sinmist May 22 2013, 10:32am replied:

that might be the problem thanks, being that I am running 64 bit

+1 vote     reply to comment
tobybathory
tobybathory May 20 2013, 4:02pm says:

I totally don't understand how the forge works..whats the point when you can just build your own weapon? O.o

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky May 20 2013, 4:25pm replied:

The forge allows for craftint of ores into ore bars

Later I am going to introduce more crafting stations so that full crafting of more items will be enabled.

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky May 20 2013, 12:02pm replied:

Best way to contact is either on here, or by sending me a message, or hit me up on my twitter: Twitter.com either way I am pretty reachable most times.

+1 vote     reply to comment
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Vox
Platform
Windows
Developed By
AlwaysGeeky
Engine
Custom Built
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Official Page
Vox-game.com
Release Date
Released Sep 8, 2012
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8.2

250 votes submitted.

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Highest Rated (14 agree) 10/10

I have played the dev builds and see improvement in each release. This game holds the kind of potential to be the kind of game I've always wanted to play, and already has many features of such a game with its large focus on user-created content. I highly recommend trying the pre-alpha or, if you're more interested in waiting for the game to be more "fleshed out" I recommend following its development, rating it up on Greenlight, and following the developer's Youtube channel.

Sep 10 2012, 8:59pm by Kazekai

Style
Genre
Adventure
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @alwaysgeeky

@SpooderW "I don't do this for the money, I do it for the fame, and the bitches." - A fearsome gamedev

11hours 29mins ago

@SpooderW @JSmithOTI How do you think I feel? I've been putting off a Kickstarter for Vox for months...

11hours 35mins ago

It's just the best, when a user comments that your game is a copy of another game that was developer AFTER yours.... Love it :P

13hours 53mins ago

@SpooderW TYo be fair... you did totally rip off Doom. John Carmack should totally claim your ad-revenue.

14hours 48mins ago

Scientific fact: Cereal tastes better in England than Canada...

14hours 49mins ago

@poe__ @SpooderW @tequibo I enjoyed it too. Looked very interesting... the enemies and art style is very cool! :D

16hours 2mins ago

@SpooderW @Gama11_ When has that ever stopped you??? I am disappointed in this sudden shock appearance of morals :P

20hours 35mins ago

@poe__ If that is a sensible discussion on indiegaming, I will, literally, eat my hat.

22hours 4mins ago

@AlpacaPatrol It's Liverpudlians (Or scousers). Btw you are making me wanna pick up Civ 5 more than ever now. Ive been on fence for a while

22hours 14mins ago

@SpudsQuest You really seem to have captured that old school Dizzy look and feel, I can't wait to play it when finished!

22hours 17mins ago

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