A new voxel based adventure, RPG and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc.

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Castle generation 2 Castle generation Map
Blog RSS Feed Report abuse Latest News: Vox v0.28 is now available!

7 comments by AlwaysGeeky on Apr 2nd, 2013

The latest updated to Vox includes many new features and bug fixes that make it more playable for all players. The previous crash bug and graphical glitches have been fixed and the game now runs a lot smoother.

There is a new landscape generation algorithm that will produce much nicer landscapes when you create a world. This includes vast mountains, valleys and better grassy areas with tress, flowers and grass.

Grassy patches and knolls
Better landscape generation

The improved landscape algorithm also includes cave generation.

The new patch also includes several new monsters that are both deadly and fun to fight against. Watch out for the new slime varieties and also the mimics that are cunning and sneaky, hiding away as ordinary treasure chests. There are also ghosts that come out at night time that like to spook and scare you...

Slimes Mimics

New monster varieties


Generic ghosts (Non-doppelganger)
New ghosts

Crafting has also been improved and there are now many more ore varieties scattered throughout the world. Copper, Iron, Silver and Gold are all just waiting to be found and refined.

There are also many new items to be found in the world and treasure chests will contain random loot. What will you find on your adventures?

Wings Rocket Boots
New items and random loot

There is also a lot of other cool stuff that has also been included in the new update, but I don't want to give you a running commentary of everything, else that will spoil some of the surprises... You should play the latest version and see what you can find for yourself.

Here are the full patch notes:

New Features:

  • Fix it so that world sizes of medium, large and infinite work as intended.
  • More block types - snow, rocks - change some block colour variations.
  • Improvements to the landscape/world generation.
  • Add grassy patches to the landscape generation algorithm.
  • Make spell shots from wand also have a light and create a fading light when exploding.
  • New block types - underground, stone, magma, etc...
  • Improve the underground chunk generation.
  • Allow underground chunks that don't contribute to the above ground landscape generation.
  • Add colour and occlusion toggles to the options menu.
  • Block colour variation, world geometry and world scenery are now properties of the world.
  • Add cave generation toggle to world creation options.
  • Create world screen has more options to select.
  • Changes to the multiplayer popup box.
  • Fade out background colour when we have a popup box.
  • New GUI graphics and improvements to common button components.
  • Update all in-game GUI to use now common buttons.
  • New inventory and character stats icons.
  • Add Iron, Silver and Gold deposits.
  • Monster slime audio.
  • Audio effect on the fireball cast and explode, from the fire wand.
  • Better Scythe boomerang - thrown straight forwards, no arc-swing.
  • Fireball staff now uses mana to cast.
  • Random Loot system. Treasure chests now contain random loot from the world
  • Use a weighted random loot generator that favours random loot items that have not yet been found.
  • Add mimics and ghosts to random monster quests generation.
  • New rare magical item - Rocket boots!
  • New rare magical item - Icarus wings - Allows double jump.
  • Frontend mode ALWAYS has block colour variation enabled.
  • Modify the intro sequence and tweak camera angles/positions.

Bugfixes:

  • Fix for player collision getting stuck sometimes when items fall out of the world.
  • Only do item collisions when we are within collision distance to the player.
  • Only do item collisions if we are visible in the draw distance and not frustum culled.
  • Enemy spawning and NPC quests on other worlds, not just 1 and 2.
  • Quieter player footsteps and jumping sound effects.
  • Return item pointer when adding loot to chests.
  • Be sure to set the scale and offset when adding items.
  • Make sure Left and right values are set by loot items.

Stay tuned for more Vox updates and be sure to stop by the forums to post your suggestions, and any cool screenshots that you have taken or fun items you have made!

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Vox v0.28

Vox v0.28

Apr 1, 2013 Demo 11 comments

Major rework of the DEMO build of Vox... includes the latest content and bug fixes to give a much better taste of what the full Desura version includes.

Vox v0.25

Vox v0.25

Feb 17, 2013 Demo 13 comments

Much needed performance fixes. No more lagging on chunk loading and setup. Separate 32-bit and 64-bit executables. Support for infinite world sizes. Death...

Vox v0.24

Vox v0.24

Feb 12, 2013 Demo 20 comments

Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.

Vox v0.23

Vox v0.23

Feb 3, 2013 Demo 8 comments

Big refactor of the rendering engine with this update. New lighting model and deferred rendering lighting. Also improved graphical shaders and MANY new...

Vox v0.22

Vox v0.22

Dec 13, 2012 Demo 14 comments

New target and camera modes, follow-cam. Improvements to the weapon/voxel creation GUIS, it is much easier to edit items and weapons now!

Vox v0.21

Vox v0.21

Nov 30, 2012 Demo 5 comments

Big update to the GUI and graphics, lots of bug fixes. New creation modes and improvements to the item management.

Post comment Comments  (40 - 50 of 901)
SolarLune
SolarLune May 12 2013, 3:30pm says: Online

Here are my thoughts so far:

There seems to be some bugs with the character creation / slots. I somehow overwrote the first warrior with my own character, even though I created a brand new character. Also, sometimes the character selected will differ from the character you selected previously. For example, I edited my character, but when I entered the game with him, he reverted to the previous model. There was something similar happening with the character's individual parts (i.e. the character choice screen displayed my character correctly, but on going to edit his individual parts, they reverted to previous pre-made character part choices).

Also, I edited an item (the sword) and saved it under a name, but I can't reload it under that name, even though I saved it in the same world that I was playing at the time (not sure if that matters).

The check boxes could be more obvious than just 'red for on, blue for off'.

I think the SSAO checkbox under the options menu might be broken (doesn't seem to enable or disable SSAO). The world seems to be 'dark' with SSAO, I'd suppose, whether you enable it or not.

What's the point of the Occlusion option on the Options menu?

I like the targeting mode. Feels a lot like Zelda, though it makes shooting arrows a breeze (maybe too easy)?

As a side-note, where are the item / save / etc. files stored?

The game overall isn't bad so far, and could be cool in the future, though. Keep up development!

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky May 12 2013, 5:07pm replied:

Hey there SolarLune.

Thanks for the feedback and for raising some great points. I am glad you realized that this is still early and alpha stage and has lots and lots of room for improvements.

One thing that you mentioned that I am VERY aware of is that at the moment a lot of things are unclear to a new player and there are lots of instances where it is hard to intuatively know what is happening with the custom creation. This is something which I am putting a lot of time into and in future updates it should be really clear for things such as what objects you are editing, how the saving of objects works and also importing new models to replace your weapons/items.

Thanks for your feedback on the Zelda targeting, It does make some monsters quite easy to kill, but at the same time it makes the combat more fun in general. Look out for the difficulty of the game to be changing soon as new AI behaviours, combat types and different enemy attacks are added.

Cheers! :D

+1 vote     reply to comment
maxyfrax
maxyfrax May 12 2013, 11:15am says: Online

Hmm... looks interesting! I'll keep an eye out for this game, and watch development. Hope it goes well!

+1 vote     reply to comment
xX_Avon_Xx
xX_Avon_Xx May 12 2013, 2:56am says:

Every Time I Start The Game , A White Screen Pops Up , I left it for a while and nothing still white....

+1 vote     reply to comment
darthtader70
darthtader70 May 12 2013, 11:04am replied:

Try running your screen at different resolutions. Without seeing code of the game, I cant really give much more help than that.

+1 vote     reply to comment
xX_Avon_Xx
xX_Avon_Xx May 12 2013, 6:37am replied:

Can zzzyou Please Help Me Out?

+1 vote     reply to comment
darthtader70
darthtader70 May 11 2013, 3:56pm replied:

After posting the above comment, I had my friend also try running a trial. We both Started a new character, loaded into Voxtopia, collected some new items/armors. We then clicked ESC and clicked Quit. We then even loaded BACK UP our characters on the same world, and all of our items/experience was gone. According to some other people, this is happening to others after the update. I AM using the .30 Update if that helps. Thanks in advance. -Nick

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky May 11 2013, 4:54pm replied:

Hi, thank you so much for your help with this matter. I have located the bug and have created a new version to specifically fix this problem. I will upload it to Desura for them to authorize the patch, Sorry again for this problem.

+1 vote     reply to comment
darthtader70
darthtader70 May 11 2013, 6:12pm replied:

Thanks again for sorting this out. Also, do you have a rough estimation as to when the Multiplayer will be added? I have already purchased several copies. Thanks in advance.

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky May 11 2013, 4:17pm replied:

Thanks for doing some more research and reporting this to me. I am looking into this as a matter of priority now. Cheers for your help :)

+1 vote     reply to comment
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Vox
Platform
Windows
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AlwaysGeeky
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Official Page
Vox-game.com
Release Date
Released Sep 8, 2012
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Highest Rated (14 agree) 10/10

I have played the dev builds and see improvement in each release. This game holds the kind of potential to be the kind of game I've always wanted to play, and already has many features of such a game with its large focus on user-created content. I highly recommend trying the pre-alpha or, if you're more interested in waiting for the game to be more "fleshed out" I recommend following its development, rating it up on Greenlight, and following the developer's Youtube channel.

Sep 10 2012, 8:59pm by Kazekai

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