A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

Report abuse Vox v0.19
Oct 20th, 2012
11.73mb (12,300,986 bytes)
5,491 (1 today)
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Major update! Lots and lots of bug fixes and new features AND includes a no-shadow compatibility exe for lower spec PCs.

Vox V0.19
New Features:

  • Add particle effects to the 'head' part of the character.
  • Add particle effects to the 'body' part of the character.
  • Add particle effects to the 'legs' part of the character.
  • Add particle effects to the 'hands' part of the character.
  • Add particle effects to the 'feet' part of the character.
  • Dont update or render enemies if they are outside of the draw distance.
  • Add collectable flag to items, so we can now distinguish between items that are collectable by the player.
  • Player damage now displays on screen text popups.
  • Items can now contain multiple block sprites.
  • Treasure chest object added.
  • Sign posts object added.
  • Interactable items now close if you walk away while they are interacted with. i.e. Chests closes, signpots text close, etc
  • Items now have a quantity and this gets used up as you use the items. Bombs and arrows are limited.
  • Added skeleton walking enemies.
  • Skeleton enemies chase the player and attack with dual swords.
  • Shooting enemies - shoot arrows at the player that can damage and kockback the player.
  • Enemies lose aggro when the player dies and respawns.
  • Loot GUI, when interacting with a treasure chest, shows items inside the chest.
  • New nighttime music loop.
  • Day night cycle with different music loops.
  • fade down and fade up with the music levels when we transition day/night cycle.
  • Only allow ore deposit interaction if the player is a miner and holding the pickaxe
  • Random generation of some scenery objects - grass and flowers.
  • Added KING SLIME monster that spawns after killing 10 small slimes.
  • Add 'A Simple Task' quest, for killing slimes.
  • Updated intro, added flying bee enemies, more items, chest falling...
  • Add a 'No-Shadows' build configuration with seperate exe that removes all shadow shaders and code.


  • Fix 'mouse sensitivity' typo in the options menu.
  • Remove the animation effect from chunk loading/unloading. (This was causing too many crashes)
  • Fix the respawn and explode player animations for proper mirrors of hands and feet.
  • Better item magnet.
  • Fix editing items that are stored in the inventory, update their graphics properly and also the sprite stored for the item.
  • Fix loading and unloading particle effects when modifying the players body parts.
  • Fix the dangling pointer reference when we unload a block sprite that previously had particle effects.
  • Inverted mouse toggle now also modifies the camera rotation when in creation and particle modes.
  • Fix it so that when you edit an already existing character and save, it also gets packaged up and saved, like creating a new character.
  • Better screen resolution and fullscreen changes.
  • Items dont fall through invalid blocks now, needs to be IN the world.
  • Random small time delay on item pickup by the player, make it look smoother.
  • Add integer interpolation helper.
  • Allow to get the dimensions pointer object on a GUI component, so it can be passed to the interpolater.
  • Dont show the tooltips if we are closing a gui, inventory or loot
  • Only update the player in game mode - stops him falling out of the world in the Front-End.
  • Faster/better item gravity speed.
  • Dont create random scenery in front-end.
  • Fix up the cursor on / cursor off issues when going in and out of player mode.
  • Inventory/Loot/Creation modes now properly store mouse cursor position for proper restoring.
  • Interpolator safety checks, clear the interpolator creation lists too on restart.
Preview Image
Vox v0.19
Post comment Comments
luminaire Nov 9 2012, 5:54pm says:

Is there a difference between buying the game or just downloading it here?

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Nov 9 2012, 9:55pm replied:

At the moment no, but if you buy it while it is still in pre-alpha you will get everything afterwards for free, at a bit of a reduced rate.. since after alpha the price will probably increase a bit.

But for the moment you can play and download this free version and I hope you enjoy it :)

+1 vote   reply to comment
axelvegas75 Nov 28 2014, 4:54am says:

me descargo cada demo pero siempre se me ve la mitad o no se ve

+1 vote     reply to comment
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Released Sep 7, 2012
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