A new voxel based adventure, RPG and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc.

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Blog RSS Feed Report abuse Latest News: Vox v0.28 is now available!

7 comments by AlwaysGeeky on Apr 2nd, 2013

The latest updated to Vox includes many new features and bug fixes that make it more playable for all players. The previous crash bug and graphical glitches have been fixed and the game now runs a lot smoother.

There is a new landscape generation algorithm that will produce much nicer landscapes when you create a world. This includes vast mountains, valleys and better grassy areas with tress, flowers and grass.

Grassy patches and knolls
Better landscape generation

The improved landscape algorithm also includes cave generation.

The new patch also includes several new monsters that are both deadly and fun to fight against. Watch out for the new slime varieties and also the mimics that are cunning and sneaky, hiding away as ordinary treasure chests. There are also ghosts that come out at night time that like to spook and scare you...

Slimes Mimics

New monster varieties


Generic ghosts (Non-doppelganger)
New ghosts

Crafting has also been improved and there are now many more ore varieties scattered throughout the world. Copper, Iron, Silver and Gold are all just waiting to be found and refined.

There are also many new items to be found in the world and treasure chests will contain random loot. What will you find on your adventures?

Wings Rocket Boots
New items and random loot

There is also a lot of other cool stuff that has also been included in the new update, but I don't want to give you a running commentary of everything, else that will spoil some of the surprises... You should play the latest version and see what you can find for yourself.

Here are the full patch notes:

New Features:

  • Fix it so that world sizes of medium, large and infinite work as intended.
  • More block types - snow, rocks - change some block colour variations.
  • Improvements to the landscape/world generation.
  • Add grassy patches to the landscape generation algorithm.
  • Make spell shots from wand also have a light and create a fading light when exploding.
  • New block types - underground, stone, magma, etc...
  • Improve the underground chunk generation.
  • Allow underground chunks that don't contribute to the above ground landscape generation.
  • Add colour and occlusion toggles to the options menu.
  • Block colour variation, world geometry and world scenery are now properties of the world.
  • Add cave generation toggle to world creation options.
  • Create world screen has more options to select.
  • Changes to the multiplayer popup box.
  • Fade out background colour when we have a popup box.
  • New GUI graphics and improvements to common button components.
  • Update all in-game GUI to use now common buttons.
  • New inventory and character stats icons.
  • Add Iron, Silver and Gold deposits.
  • Monster slime audio.
  • Audio effect on the fireball cast and explode, from the fire wand.
  • Better Scythe boomerang - thrown straight forwards, no arc-swing.
  • Fireball staff now uses mana to cast.
  • Random Loot system. Treasure chests now contain random loot from the world
  • Use a weighted random loot generator that favours random loot items that have not yet been found.
  • Add mimics and ghosts to random monster quests generation.
  • New rare magical item - Rocket boots!
  • New rare magical item - Icarus wings - Allows double jump.
  • Frontend mode ALWAYS has block colour variation enabled.
  • Modify the intro sequence and tweak camera angles/positions.

Bugfixes:

  • Fix for player collision getting stuck sometimes when items fall out of the world.
  • Only do item collisions when we are within collision distance to the player.
  • Only do item collisions if we are visible in the draw distance and not frustum culled.
  • Enemy spawning and NPC quests on other worlds, not just 1 and 2.
  • Quieter player footsteps and jumping sound effects.
  • Return item pointer when adding loot to chests.
  • Be sure to set the scale and offset when adding items.
  • Make sure Left and right values are set by loot items.

Stay tuned for more Vox updates and be sure to stop by the forums to post your suggestions, and any cool screenshots that you have taken or fun items you have made!

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Vox v0.34

Vox v0.34

Jun 16, 2013 Demo 1 comment

Another smaller update adding some new functionality and bugfixes.

Vox v0.33

Vox v0.33

Jun 16, 2013 Demo 0 comments

A quick update to the DEMO to include some critical bugfixes.

Vox v0.32

Vox v0.32

Jun 13, 2013 Demo 7 comments

New update to the free demo. Lots of cool new features and updates in this version, far too many to list, but some of the highlights include: Map and...

Vox v0.28

Vox v0.28

Apr 1, 2013 Demo 21 comments

Major rework of the DEMO build of Vox... includes the latest content and bug fixes to give a much better taste of what the full Desura version includes.

Vox v0.25

Vox v0.25

Feb 17, 2013 Demo 13 comments

Much needed performance fixes. No more lagging on chunk loading and setup. Separate 32-bit and 64-bit executables. Support for infinite world sizes. Death...

Vox v0.24

Vox v0.24

Feb 12, 2013 Demo 20 comments

Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.

Post comment Comments  (20 - 30 of 986)
Player_Review
Player_Review Jun 17 2013, 12:10am says:

Available now on IndieGameStand.com for next 96 hours.

Thanks for being featured AlwaysGeeky!

+8 votes     reply to comment
AlwaysGeeky
AlwaysGeeky Jun 17 2013, 12:23am replied:

The pleasure is all mine! :D

+4 votes     reply to comment
MisterDaniel
MisterDaniel Jun 16 2013, 6:12pm says:

my screen is blue enter on the game, i buyned this and need to play =(

+1 vote     reply to comment
MrsCath101
MrsCath101 Jun 15 2013, 2:53pm says:

Where do I get to the demo download?

+2 votes     reply to comment
AlwaysGeeky
AlwaysGeeky Jun 16 2013, 1:01am replied:

You can download the demo from IndieDB.

+2 votes     reply to comment
tobybathory
tobybathory Jun 15 2013, 2:41pm says:

My game keeps crashing and my character then disappeared/was erased after a few restarts.

+1 vote     reply to comment
skankopickle
skankopickle Jun 15 2013, 12:15am says:

Hey there just reporting a crash I got when trying to use a chest :)

+1 vote     reply to comment
skankopickle
skankopickle Jun 15 2013, 12:22am replied:

Edit - that's a crafted storage chest not a loot one...

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky Jun 14 2013, 10:33am says:

Hey guys, thanks for the quick feedback on the latest patch. I put it out the other night with a little less than my usual testing because I had been holding onto a LOT of new features and functionality that I needed to get out, but didn't want to wait another week while I fixed smaller bugs and issues each day.

So for the next week or so I am going to be doing daily builds and uploading them with a smaller number of bugfixes as you guys report them and as I fix stuff.

For now I am not going to work on any of the large feature tasks until all of these smaller issues and crashes are fixed.

Hopefully you should be able to experience some of the cool new features that were added in v0.32 (like NPC companions - right click to get NPCs to follow you, towns and castle generation, more crafting, map and minimap, etc)

Sorry if there are some crashes in this build. Please report them and I will fix them as a matter of urgency in the next few days.

Cheers!

+2 votes     reply to comment
AlwaysGeeky
AlwaysGeeky Jun 14 2013, 10:33am replied:

Thanks for letting me know your issues, see my comment above :)

+2 votes     reply to comment
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Vox
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AlwaysGeeky
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Released Sep 8, 2012
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Highest Rated (14 agree) 10/10

I have played the dev builds and see improvement in each release. This game holds the kind of potential to be the kind of game I've always wanted to play, and already has many features of such a game with its large focus on user-created content. I highly recommend trying the pre-alpha or, if you're more interested in waiting for the game to be more "fleshed out" I recommend following its development, rating it up on Greenlight, and following the developer's Youtube channel.

Sep 10 2012, 8:59pm by Kazekai

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