A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

Post news Report content RSS feed Vox v0.26 is now available on Desura

The new update/patch includes head and shoulder items equippable on your characters and also introduces the crafting system.

Posted by AlwaysGeeky on Mar 11th, 2013

This update is fresh off the press and available to download through Desura now! It includes a lot of new features and bugfixes and many player suggested additions, such as the head and shoulder items that can now be created and equipped to your character and also the introduction of the crafting system. You can access the crafting system from the anvil and furnace items, that should be spawned near your starting area.

Head and shoulder items

Crafting GUI - Use the anvil or furnace to start crafting items

Here is the full changelog:

New Features:

  • Ore deposits now take a number of pickaxe hits before they are expired of ore.
  • Each ore deposit hit with the pickaxe will yeild minerals on each strike.
  • Ore deposits get smaller and smaller with each hit.
  • Ice wand sound effect fadein and fadeout, rather than abrupt start/stop.
  • Play dirt crumble sound effect on mining ores.
  • Player stats/level/experience are now saved and loaded, progress is stored.
  • Better bee movement... no longer velocity based.
  • Aggro reset timers on ALL enemies - skeleton archers, bees, slimes, etc.
  • Better slime knockback when hitting the player.
  • Add name to character stats screen.
  • Add create world screen to the front-end and enable world creation buttons.
  • World creation is based on a number of parameters specified and a random seed.
  • World profiles saving and loading to file.
  • Ability to select small, medium, large or infinite world sizes.
  • Can now select what biomes are generated for the world - forest, tundra, desert, etc...
  • HUGE improvements to the collision detection and reponse with the world and items.
  • Player and monsters will no longer get stuck in the world or inbetween blocks as moving.
  • Improved bomb collision detection and 'bounce' around the world when thrown.
  • Add hats and helmets as a new item that can be equipped to the player.
  • Add shoulder items as equippable.
  • Dont replace the players head mdel when equipping a hat, add it as a new block sprite.
  • Add left and right side checkboxes to the weapon create GUI, so we can have non-semetrical equipment items.
  • Add furnace item, to allow for smelting of ores and other crafting.
  • Add anvil item to allow for creation of brand new equipment.
  • Minimum draw distance set to 100 in options menu.
  • Allow for non-semetric equipment items, use the left/right checkboxes in the weapon editor to select sides.
  • Add check to see if we can add an inventory item first, so we dont overspill the inventory.
  • Allow pickups and looting only if we have room in the inventory.
  • Crafting GUI is available when interacting with an anvil or a furnace
  • Items can now be crafted using the anvil and the furnace.
  • Ore nuggets can be smelted into ore bars... i.e. Copper Ore -> Copper Bars.
  • Create armor and wearable items using your newly smelted ore bars.
  • Exploding arrows, created by combining arrows with bombs.
  • Anvil and furnace have collision.


  • Can't target enemies when the player is a miner.
  • Better ghost random target wandering.
  • Only do the wand retract animation if we are actually casting.
  • Player stats are now stored in the profile manager.
  • Make sure we cant open the inventory,character stats or pause menu when we are dead.
  • If we die with the pause menu or inventory or other GUI open, close it automatically.
  • Hitting with bare fists doesn't cause a knockback on enemies.
  • Stop moving when we interact with a treasure chest.
  • Only allow random quests if we have random monsters to choose from.
  • NPCs now have a radius for collision.
  • NPCs dont render or update when out of draw distance.
  • Make sure that enemy target positions are always on the ground, not floating.
  • Better silhouette rendering, can't see lines/wireframe now.
  • Turn around to face camera view when throwing bombs also.
  • Also reset the chunk hash table when we goto frontend and back into game.
  • Make sure we render the block particles AFTER any outline silhouettes. (Stop particle bleed)
  • Only camera sort chunks if we are using occlusion culling.
  • Don't display the selection block (mining) if we are interacting with a copper ore deposit.
  • Fix player floating above the world.
  • Don't used the modified delta time when updating the diagnostics objects.
  • Don't always re-create the loot slots when loading and unloading the LootGUI.
  • Don't always re-create the inventory slots when loading and unloading the InventoryGUI.
  • Fix the light flicker rendering bug.
  • Don't allow opening/closing of the inventory or character screen when crafting.
  • Allow removing of 'non-quantity' items from the inventory. i.e. weapons
  • Fix shadow rendering draw order in the front-end.
  • Make sure shoulder slot is reset in the weapon create GUI when unloading.
  • Support ghost render wireframe mode.

The next update will be focusing on the questing system and adding more fun quests and challenges for you to do, stay tuned!

Post comment Comments
Austiyn Mar 11 2013 says:

Is it playable? Last version I tried to play wouldn't load up the menu.

+4 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 12 2013 replied:

Could you specify some more information please. Maybe post in the forums about a bug you are seeing and give as much detail as possible so I can help you resolve any problems you are having. i.e crash log, pc specs, windows version, etc..

+5 votes   reply to comment
Stardog Mar 12 2013 replied:

Maybe check the comments because multiple people have posted the exact same problem.

+1 vote     reply to comment
miragex485 Mar 12 2013 says:

Hey there AG, awesome start you have here. Thanks for the 50% off, appreciate that. .26 feels exactly how I was hoping .25 would after first playing! Keep up the good work. The arrow combat in this game is just crazy cool. I'm looking forward to more and hopefully having some input after I get more familiar with what I'm doing. Really cool stuff; best of luck.

+3 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 12 2013 replied:

Hey thanks for the positive feedback and support. Glad that you are liking the latest version. I hope you look forward to all the new and exciting stuff that is going to be added with each new patch and update.

At the moment there is so much that I want to add and I know a lot of parts of the game feel a bit incomplete at the moment (terrain/landscape generation) but in time I am polishing up and improving all aspects of the game as well as bug fixing and adding new stuff.

Let me know any suggestions you have for improvements, or new features you would like to suggest. Also I would love to see any custom characters, weapons or items that you have made so be sure to stop by the forums and post some screenshots. :D


+3 votes   reply to comment
MaciKeks Mar 12 2013 says:

Awesome update again!

+2 votes     reply to comment
MaciKeks Mar 12 2013 says:

Okay, I tried it a bit,

Worlds arent infinite at all, they are small like **** :(
Chests and Ores are spawning infinite, but all stucking in the air cuz there are no blocks under them...

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 12 2013 replied:

Hi, did you try to create your own world of use one of the worlds already created? If you create your own world you need to select 'Large' or 'Infinite' from the create world screen.

+1 vote   reply to comment
MaciKeks Mar 13 2013 replied:

I selected infinite, the block world was small but the ore are the chests were spawning infinite... I'll make a video later so you can see

+1 vote     reply to comment
brodavigames Mar 12 2013 says:

50% off! Didn't have an excuse anymore ;)

Here's how my play went:

"Whoa, neat, I can make my guy look like *anything*! Finally!!"
... several minutes later ...
"okay I have created something terrible that should not have been born. I'll stick to the default guy haha"
"so what do I do? punch trees? oh here's a guy. neat I get a quest"
"I freaking hate slimes, and what is wrong with me and missing them? Ack I keep running into them."
"okay killed all the slimes. now where is that boss?"
"WHOA. boss is cool. I will scythe him. awesome it worked"
"I got some copper? I deserve more than that haha"

So this game has sooo much potential! The controls are a little clumsy, I keep thinking I will hit but I don't. Goes for both sword and bow. Strangely enough I found the scythe to be the weapon that feels the best. Also I think I want first-person toggle. I'm not feeling this over the shoulder business, especially when trying to dig/place blocks.

Anyway, I can't wait to see what's next! Great job! :)

+2 votes     reply to comment
MaciKeks Mar 12 2013 replied:

Just scroll up with your mouse wheel, till ur in first person :D

+1 vote     reply to comment
brodavigames Mar 12 2013 says:

aaah.. my trackball doesn't have a mousewheel :P is there another way to do it?

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 12 2013 replied:

No mousewheel? wow... well at the moment you have to either use a mousewheel or an X360 controller. there are no keyboard keys to control zooming, but I just added it to the list and the next update will allow you to use the '+' and '-' keys to zoom, if you don't have a mousewheel. Thanks.

+1 vote   reply to comment
brodavigames Mar 12 2013 replied:

Hey cool, thanks! :)

+1 vote     reply to comment
caldazar Mar 13 2013 says:

I've had the chance to play 2 sessions - both of them crash to desktop when I go to quit out. Anyone else run into this? Other than that, i am enjoying it so far!

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 13 2013 replied:

Awesome, I am glad you are enjoying it dude! Hmmmm I havent noticed that crash you mentioned that you see when you go to Quit... luckily you wanted to quit anyway so it isnt a major crash, but I will look into it and see if I can figure it out.


+1 vote   reply to comment
bakos133 Mar 18 2013 says:

Hey guys! I just checked through the forums here on Desura and couldn't find a fix to my problem.

I am running windows 8, and every time i launch the game, it always ends up crashing immediately at a white screen.

Is there anything i missed, could someone direct me to a forum post that i may have over looked?
Any help would be GREATLY appreciated!

Thank you for reading,

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 18 2013 replied:

Hi, I am currently working on a fix for this very issue. Sorry for the game crashing for you and you not being able to play at the moment. I have heard from some other players that earlier versions should work for you if you are having this problem.. i.e v0.22.

Hope that helps and thanks!

+1 vote   reply to comment
XxGameLordxX Mar 23 2013 says:

My not want to go to the menu screen is all white what do I do?

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 24 2013 replied:

This bug should be fixed in the next patch that is currently awaiting authorization from Desura staff.

+1 vote   reply to comment
Vergoth Mar 24 2013 says:

So I just bought the game and in my CD-Key List it is saying not available for download on Desura, um wtf?

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Mar 24 2013 replied:

I think this is a problem with the Desura downloader. Could you send a message to Desura support, since I have no control over this. Thanks.

+1 vote   reply to comment
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