A new voxel based adventure, RPG and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc.

Image RSS Feed Latest Screens
Castles Explosion Town
Blog RSS Feed Report abuse Latest News: Vox v0.28 is now available!

7 comments by AlwaysGeeky on Apr 2nd, 2013

The latest updated to Vox includes many new features and bug fixes that make it more playable for all players. The previous crash bug and graphical glitches have been fixed and the game now runs a lot smoother.

There is a new landscape generation algorithm that will produce much nicer landscapes when you create a world. This includes vast mountains, valleys and better grassy areas with tress, flowers and grass.

Grassy patches and knolls
Better landscape generation

The improved landscape algorithm also includes cave generation.

The new patch also includes several new monsters that are both deadly and fun to fight against. Watch out for the new slime varieties and also the mimics that are cunning and sneaky, hiding away as ordinary treasure chests. There are also ghosts that come out at night time that like to spook and scare you...

Slimes Mimics

New monster varieties


Generic ghosts (Non-doppelganger)
New ghosts

Crafting has also been improved and there are now many more ore varieties scattered throughout the world. Copper, Iron, Silver and Gold are all just waiting to be found and refined.

There are also many new items to be found in the world and treasure chests will contain random loot. What will you find on your adventures?

Wings Rocket Boots
New items and random loot

There is also a lot of other cool stuff that has also been included in the new update, but I don't want to give you a running commentary of everything, else that will spoil some of the surprises... You should play the latest version and see what you can find for yourself.

Here are the full patch notes:

New Features:

  • Fix it so that world sizes of medium, large and infinite work as intended.
  • More block types - snow, rocks - change some block colour variations.
  • Improvements to the landscape/world generation.
  • Add grassy patches to the landscape generation algorithm.
  • Make spell shots from wand also have a light and create a fading light when exploding.
  • New block types - underground, stone, magma, etc...
  • Improve the underground chunk generation.
  • Allow underground chunks that don't contribute to the above ground landscape generation.
  • Add colour and occlusion toggles to the options menu.
  • Block colour variation, world geometry and world scenery are now properties of the world.
  • Add cave generation toggle to world creation options.
  • Create world screen has more options to select.
  • Changes to the multiplayer popup box.
  • Fade out background colour when we have a popup box.
  • New GUI graphics and improvements to common button components.
  • Update all in-game GUI to use now common buttons.
  • New inventory and character stats icons.
  • Add Iron, Silver and Gold deposits.
  • Monster slime audio.
  • Audio effect on the fireball cast and explode, from the fire wand.
  • Better Scythe boomerang - thrown straight forwards, no arc-swing.
  • Fireball staff now uses mana to cast.
  • Random Loot system. Treasure chests now contain random loot from the world
  • Use a weighted random loot generator that favours random loot items that have not yet been found.
  • Add mimics and ghosts to random monster quests generation.
  • New rare magical item - Rocket boots!
  • New rare magical item - Icarus wings - Allows double jump.
  • Frontend mode ALWAYS has block colour variation enabled.
  • Modify the intro sequence and tweak camera angles/positions.

Bugfixes:

  • Fix for player collision getting stuck sometimes when items fall out of the world.
  • Only do item collisions when we are within collision distance to the player.
  • Only do item collisions if we are visible in the draw distance and not frustum culled.
  • Enemy spawning and NPC quests on other worlds, not just 1 and 2.
  • Quieter player footsteps and jumping sound effects.
  • Return item pointer when adding loot to chests.
  • Be sure to set the scale and offset when adding items.
  • Make sure Left and right values are set by loot items.

Stay tuned for more Vox updates and be sure to stop by the forums to post your suggestions, and any cool screenshots that you have taken or fun items you have made!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Vox v0.34

Vox v0.34

Jun 16, 2013 Demo 1 comment

Another smaller update adding some new functionality and bugfixes.

Vox v0.33

Vox v0.33

Jun 16, 2013 Demo 0 comments

A quick update to the DEMO to include some critical bugfixes.

Vox v0.32

Vox v0.32

Jun 13, 2013 Demo 7 comments

New update to the free demo. Lots of cool new features and updates in this version, far too many to list, but some of the highlights include: Map and...

Vox v0.28

Vox v0.28

Apr 1, 2013 Demo 21 comments

Major rework of the DEMO build of Vox... includes the latest content and bug fixes to give a much better taste of what the full Desura version includes.

Vox v0.25

Vox v0.25

Feb 17, 2013 Demo 13 comments

Much needed performance fixes. No more lagging on chunk loading and setup. Separate 32-bit and 64-bit executables. Support for infinite world sizes. Death...

Vox v0.24

Vox v0.24

Feb 12, 2013 Demo 20 comments

Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.

Post comment Comments  (30 - 40 of 987)
Dezmura
Dezmura Jun 14 2013, 2:29am says:

The new update seens to have made the game much more unstable(at least for me), it crashed 4 times in less than 10 mins. The terrain generator is also on the fritz, there's ores appearing on trees, it's still a good update though just need some stability patches and terrian generation fixes.

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky Jun 14 2013, 10:33am replied:

Thanks for letting me know your issues, see my comment above :)

+2 votes     reply to comment
SolarLune
SolarLune Jun 13 2013, 7:30pm says:

Hello. Like the updates - here's some more feedback.

1) Using the right mouse button to target works alright, but the bow seems to miss a lot when auto-targeting.

2) The game spawned quite a few treasure chests near me (like around 7 or so within 10 steps). You might want to code in a something to ensure chests spawn a minimum of "x" distance away from each other.

3) The graphics options for Lighting and SSAO still don't enable or disable the effect. Do I need to restart the game for them to take effect, or is it just that the options aren't hooked up yet?

4) The game crashed while I was attacking a slime (left-clicking seemed to crash it).

I'm running the most recent updated version of Vox, probably the 32-bit version (and not the 64-bit version).

+2 votes     reply to comment
AlwaysGeeky
AlwaysGeeky Jun 14 2013, 10:29am replied:

Thanks for your feedback I have added each point on the list as something I will address in the next couple of days.

Number 2)... ahhh I increased the chest spawn rate and positions for testing purposes and forgot to reset them again for the release... for now enjoy the increased spoils of having lots of chances to get good items early ;)

+1 vote     reply to comment
BUZEN
BUZEN Jun 13 2013, 6:32pm says: Online

It crashes as soon as I try to enter a world with my created character :(

+1 vote     reply to comment
lukinek4120
lukinek4120 Jun 13 2013, 8:08am says:

vox 0.28version have same bug like in 0.25 i falling in to the ground

+1 vote     reply to comment
ceeking
ceeking Jun 13 2013, 2:35am says:

terraria+minecraft awesomeness= the mother game!

+1 vote     reply to comment
megaflux
megaflux Jun 13 2013, 7:21pm replied: Online

how.. exactly is this like terraria?

+1 vote     reply to comment
ceeking
ceeking Jun 14 2013, 8:44am replied:

the fantasy and gameplay

+1 vote     reply to comment
megaflux
megaflux Jun 14 2013, 9:05am replied: Online

2D side scrolling metroidvania gameplay is the same as 3d first player adventure gameplay? i want what you smoke!

im guessing by "tha fantasy" you mean what you are imagining to be there, because the similarities are nil.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this game Profile
Icon
Vox
Platform
Windows
Developed By
AlwaysGeeky
Engine
Custom Built
Contact
Send Message
Official Page
Vox-game.com
Release Date
Released Sep 8, 2012
Game Watch
Track this game
Share
Community Rating

Average

8.2

286 votes submitted.

You Say

-

Ratings closed.

Highest Rated (14 agree) 10/10

I have played the dev builds and see improvement in each release. This game holds the kind of potential to be the kind of game I've always wanted to play, and already has many features of such a game with its large focus on user-created content. I highly recommend trying the pre-alpha or, if you're more interested in waiting for the game to be more "fleshed out" I recommend following its development, rating it up on Greenlight, and following the developer's Youtube channel.

Sep 10 2012, 8:59pm by Kazekai

Style
Genre
Adventure
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Statistics
Rank
48 of 13,056
Last Update
1 day ago
Watchers
1,371 members
Files
19
News
24
Reviews
83