A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

Report abuse Vox v0.15
Sep 16th, 2012
8.34mb (8,744,894 bytes)
1,151 (1 today)
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Version 0.15 fixes a lot of bugs and also adds new functionality, mainly the particle editor, accessed by pressing 'P' in game.

Vox V0.15
New Features:

  • Resume button on the pause menu, can resume the game by also pressing ESCAPE again.
  • Add draw distance slider to the options menu.
  • Add toggle to turn sound effects on/off and slider to adjust volume.
  • Add toggle to turn music on/off and slider to adjust volume.
  • Add a gradient sky background. Better model of the sunset and sunrise. (Sun & Moon need work - WIP)
  • Created characters from the front-end now get saved out to a special 'saved' directory for saving whole characters.
  • Add options to turn on/off shadow rendering.
  • Add options to turn on/off SSAO rendering.
  • Add options to turn on/off noise filter.
  • Add labels and headers to the options menu.
  • Add the ability for block particles to take a start and end scale value and interpolate across this scale value.
  • Explode and block destructions now scales down to nothing as well as fading out.
  • Add particle editing... pressing 'P' now brings up the particle editor. (VERY much a Work In Progress, needs lots of improvements).


  • Fix a interpolation bug in the day/night cycle with the transition from night to morning, now smoother.
  • Reset chunk merge flags WHEVER a chunk gets loaded.
  • Dont check the render flag when unloading chunks... allow 'air' and 'full' chunks to be unloaded.
  • Fix the hands and feet rendering so that feet and hands are a mirror of each other, rather than a rotation.
  • Always set 'create' as pressed when we load creation mode.
  • Tidy up some of the GUI exit animations when switching back to player mode.
  • Make all the exported vox files write-able so exported objects can be saved again.
  • Particle effects in creation mode now have the correct scale. (Inverse of world scale)
  • Reset creation chunks, when going into particle creation/edit mode.
  • Jumping now occues on space press, NOT space release.
  • Particle effects can now be tethered to the emitter root position. i.e better torch fire effect.
  • Fix the deferred rendering texture creation bug, so it should work on Intel HD graphics cards now.
  • Saving of creations with newly added particle effects doesnt cause a crash now.
  • Fix memory delete crash when unloading a weapon with more than 1 particle effect.
  • Only update the time and lighting when in-game... night time and sunsets make the frontend too dark.
  • Pressing 'escape' now correctly closes the creation mode if it is already open.
  • Fix spelling mistake - "Ammmo"
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Vox v0.15
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Eradron33083 Sep 17 2012 says:

it worjs butit has mmass alg issues :/

+1 vote     reply to comment
Eradron33083 Sep 17 2012 says:

now it won't even start up ._.

+1 vote     reply to comment
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Released 2012
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