Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The game only features a single player mode, and cannot be played by multiple people at once. The player assumes the role of the Prince character, and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.

Prince of Persia features open-world exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the play re-visits them. However, when the player heals a spot of land, it becomes void of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-colored blobs that coat the land and swallow the player if touched. The player can use acrobatics maneuvers to avoid these traps.

The player has many acrobatics maneuvers at their disposal. Acrobatics are also used in combat to vault over enemies, or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.

The player can not conventionally "die" in Prince of Persia. Rather, when an enemy is about the strike the finishing blow, or the player falls off of a cliff, Elika saves the player. There is not a limit on the number of times Elika can save a player. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. A new combat maneuver for the player was also added.

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Prince of Darkness and Texmod tool

Prince of Darkness and Texmod tool

Nov 16, 2009 Players Model 2 comments

Texmod tool accompanying the Prince of Darkness Skin in the rar file! Ok, so here is my mod (a complete full skin edit) of Prince of Persia. The Original...

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AntitribuGuy Mar 22 2012 says:

Although not one the most liked among the series, but I would have at least loved to see a conclusion to this. I mean the Epilogue DLC just made more questions than the games original ending.

+2 votes     reply to comment
asif_ridwan Aug 23 2011 says:

I haven't played this game yet! :(

+1 vote     reply to comment
OnlyClassicSam1.1 Jul 18 2011 says:

in prince of persia 2008 it looks like the prince is a anoyying jerk that is 15-17 years and an amateur

+2 votes     reply to comment
Taharos Jun 27 2011 says:

okay, this game is incredibly fun and I like the story, but I am very mad at Ubisoft for not allowing us (modders) to take advantage of Scimitar/Anvil software (Level Editor for AC:R, PLEASE!?!??). The combat is only fun when your fighting bosses, anywhere else it feels bland. Puzzles are fine by me but some gamers may want more challenge.

+5 votes     reply to comment
Executor-64- Mar 1 2011 says:

6. the story is "sands of time" all over again, but instead of the magical sand that corrupts nature now we have magical black ooze that corrupts nature (just brilliant XD)

+2 votes     reply to comment
Executor-64- Mar 1 2011 says:

I <3 Prince of persia original trilogy :(
this cartoon sucks, for next reasons:

1. No fear of duying (just stupid)

2. No challenge (only 1 on 1 battles with idiot opponents)

3. Prince is REALLY annoying american teenager

4. it's a CARTOON! O.o Once beautifoul and standard graphics of the previous prince has become an overexagurated hentai with flashing rainbow of light effects... disgusting

5. It sometimes defies gravity and reality, and the original prince of persia is all about reaistic acrobatics...

+2 votes     reply to comment
Obrusnine May 31 2012 replied:

Your an idiot, the art style is one of the best things about this game. It's a bit easy, but that's because it's meant to be experienced instead of played like the other Prince games. This is probably one of the most beautiful art styles I've ever seen in a video game. The combat had a great foundation, but if it had been improved about would've been better. So, yea, I actually loved this series reboot.

+2 votes     reply to comment
daneco Jan 4 2013 replied:

I agree with you.
I love the Sands of Time trilogy, but this was a difrent direction, a pleasent experience. But it does get boring as a game.
What I want to see is Ubisoft calm down with assassins creed, make them less and better, and ******* come back with prince of persia with what their learned in assassins! That would be awesome.

other stupid thing executor said was point 5. game defies reality... so? sands of time (yes, not original!) trilogy is not about realistic acrobatics xD they're beliavble, not realistic.

+1 vote     reply to comment
asif_ridwan Aug 23 2011 replied:

Well I guess you are right the! Assassin's creed is better! right?

+2 votes     reply to comment
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Prince of Persia
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Released 2008
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