For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

This compilation is made for playing with BlackOps: Unleashed, Adv. Command units, Balance mod and Sorian and Duncane AI mods. BrewLAN mod is in intended soon.
This version is incompatible with Total Veterancy mod! It brought too many unwanted unbalance aspects.
For additional info and reasons of changes check Ric'H'ard new principles.

Version 7.0
---------------

  • Fixed bugs:
  • Not all units have global modded range (core module)
  • BlackOps Juggernaut disappear bug (core module)
  • Too low acceleration and turn rate for heavy units (unit resolution module)
  • Important Changes
  • Changed adjacency bonuses from extractors to factories /decreased build rate and mass consumption bonuses, increased energy consumption (adjacency module)
  • Increased naval units weapons radius; decreased damage, ROF and maneuverable capabilities (core module)
  • SML attributes are much closer to vanilla FA (projectiles module)
  • Changes in all unit resolutions of unit classes (unit resolution module)
  • Wreckages no longer decay
  • New adjacency bonuses reworked (adjacency module)

Version 6.0
---------------

This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtually larger, and removes MTML homing capabilities which makes them little overpowered.
This version is devided to many smaller individual mods which improves compatibility even more with other mods. This solution is also very flexible to user needs and wants, because every part can be individualy turned off so and their various combinations bring various gameplay feeling with different impact of various levels.

This compilation contains:
"Ric'H'ard - New adjacency"
"Ric'H'ard - Core module"
"Ric'H'ard - Projectiles"
"Ric'H'ard - Targets"
"Ric'H'ard - TechScalling"
"Ric'H'ard - Unit resolution"

"Ric'H'ard - New adjacency"
--------------------------------------

Doubles original adjacency bonuses and adds new.

+ fabricators adjacency to MeXes and themselves.

"Ric'H'ard - Core module"
----------------------------------

- All turrets on all units turning much more slower. Exceptions are static artillery structures and bots.
Flanking, maneuvering and speed is more important. Even more against heavy tank battalions and base defenses.
- Mass extractor greatly increases buildrates of factories, silos...
Forcing to expanding. It is huge advantage but use it wisely. Mass spots are limited.
- Mass fabrication is much less effective. Can't be turned off.
No more camping. You have to expanding and capturing mass-rich areas. Fabricators are great for decreasing mass consumption of adjacent factories but they can't be turned off.
- Nuke damage decreased.
No more one nuke flat whole nice base. It is good to play with nuke/shields collide mod.
- T3 static artillery include Salvation has decreased range, damage, accuracy, cost and buildtime and increased damage radius and turret moving.
No more camping and building hundreds of this buildings and hitting foe from the far with no real assault. You have to get closer. Its main role is defense against heavy units and large battalions now.
- Scathis has not unlimited range, now it can hit target approximately 5km far. Has increased HP and its costs and build speed is close to its vanilla version.
No game-enders, who wants them.
- Decreased omni radar radius. Increased land units radar radius.
Scouting and FOB are more important than radar camping.
- All point defenses have limited minimal attack radius, so early tiers are still usable against units too close to your defense perimeter.
Fast weaker units has their role in the battlefield such as heavy tanks and artillery.
- All aircrafts have decreased turning speed and damage and increased HP.
Countermeasure against bomber kamikadze pinpoint hitting of commanders and T3 bomer spamming. Air battles are more various, longer and on bigger areas.
- All armed structures energy consumption tripled.
- Mass extractors energy consumption increased five times.

"Ric'H'ard - Projectiles"
-------------------------------

- STML autofires on buildings.
- STML has enhanced target priorities.
- STML and MTML projectiles seeking mobile units.
- SSML can storage only one piece of rocket. It's buildrate decreased, energy consumption and buildtime increased.
- SASML can storage only two pieces of rocket. It's buildrate decreased, energy consumption and buildtime increased.

"Ric'H'ard - Targets"
---------------------------

Enhanced target priorities. Specific categories of units firing smarter on specific categories of enemy units.

"Ric'H'ard - TechScaling"
----------------------------------

Less scaling between tech tiers. Weaker units have speed, acceleration, maneuverable, ROT, ROF bonuses. Heavier ones have similar penalties.
Example of some attributes:

"Ric'H'ard - UnitResolution"
-------------------------------------

Tanks, arties, bots and hovers have their specific roles on the battlefield. Differences in speed, acceleration, maneuverability, weapon aspects and much more...
For example tanks vs. bots:

Brace yourself the Clan are coming, Alpha v0.6 is live!
Supreme Commander: Forged Alliance

Brace yourself the Clan are coming, Alpha v0.6 is live!

Supreme Mech Commander 6 comments

Finally, we are releasing our Clan infused Aphat build 0.6. There are two new factions, 20 new units(86 in total), bug fixes and more.

New Version has been published.
Supreme Commander

New Version has been published.

(F.B.P.) Future Battlefield Pack [Modproject] 2 comments

New Version 1.1.8 has been released and is playable with FAF. ;)

"Minor" progress update
Supreme Commander: Forged Alliance

"Minor" progress update

Supreme Mech Commander 5 comments

"Minor" progress update. Featuring recent in-game screenshots.

Released 1.1.5 Version and a Idealist for upcomming new Units
Supreme Commander

Released 1.1.5 Version and a Idealist for upcomming new Units

(F.B.P.) Future Battlefield Pack [Modproject]

Hello everyone, I have finally published my two new Releases (V.1.1.5) of my first Unitpack (F.B.P.) for Supreme Commander and Forged Alliance.

Add file RSS Related Files
Ric'H'ard strategy addons compilation v8.0
Supreme Commander

Ric'H'ard strategy addons compilation v8.0

Ric'H'ard strategy addons compilation Full Version

This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtualy larger, and removes MTML homing capabilities...

Supreme Mech Commander Alpha v0.6 [Full]
Supreme Commander: Forged Alliance

Supreme Mech Commander Alpha v0.6 [Full]

Supreme Mech Commander Full Version

Finally, we are releasing our Clan infused Aphat build 0.6. There are two new factions, 20 new units(86 in total), bug fixes and more.

Upgrades for Experimentals
Supreme Commander

Upgrades for Experimentals

AI Base Monitor Fix Script

This is the first version. In this version, it's possible to upgrade the Aeon UFO with a few useful things.

AI Base Monitor Fix
Supreme Commander

AI Base Monitor Fix

AI Base Monitor Fix Script

(new version Juli 2017) The latest version fixes a few more things in the platoon and aibrain scripts of the game to make it run a little faster.

Some mods for upgrades and challenges

Some mods for upgrades and challenges

Script

A few mods that will add resource upgrades for your commander and will provide a strong(er) enemy base, so the enemy is more of a challange. Mod 1: extra...

Future Battlefield Pack FA/FAF Version 1.1.8
Supreme Commander

Future Battlefield Pack FA/FAF Version 1.1.8

(F.B.P.) Future Battlefield Pack [Modproject] Full Version 22 comments

Hello Commanders, so the newest Version 1.1.8  for the regular F.B.P. for Forged Alliance has been released now. It includes several new changes and...

Comments  (0 - 10 of 73)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

lordBADSANTA
lordBADSANTA

will these mods work for FA

Reply Good karma Bad karma+1 vote
Guest
Guest

Can you guys tell me what the mod has flying engineers or is it a standalone mod.

Reply Good karma Bad karma+1 vote
Guest
Guest

Question in the past I had a mod for this wonderful game that was allowing unit to share their gain exp when scoring a kill with the unit surrounding them. ie : if one flak tower was killing a plane not only that flak tower was gaining some exp but the other ones surrounding it in a short range were also gaining some exp. Can someone help me find such mod back ?

Reply Good karma Bad karma0 votes
Unknown0599
Unknown0599

Filefront or Gamewatcher or FAF those are the only places where I know where one can get mods aside from moddb.

Reply Good karma Bad karma+1 vote
DyordsTheBell
DyordsTheBell

Is there anyway to adjust Starting units in Skirmish/Multiplayer mode.

Reply Good karma Bad karma+1 vote
Teh-Losr
Teh-Losr

just a stupid questions are the NORMALIUS , GLOBAL and ANTARES MODS dead??

Reply Good karma Bad karma+1 vote
Guest
Guest

I have a doubt. I already have SC, i installed it through Steam. How does Forged Alliance work? Is it just an addon to SC or it stands on its own?

Reply Good karma Bad karma0 votes
Balthassar
Balthassar

Its a standalone.

Reply Good karma Bad karma+1 vote
Cîvanon
Cîvanon

how do I install and start mods in SC? Q.Q

Reply Good karma Bad karma+2 votes
Awesomesauce935
Awesomesauce935

just make a mods folder in SC's files and take the mod file out of the zip/rar file and put the mod in your mod's folder. then just enable it in-game and enjoy

Reply Good karma Bad karma+2 votes
Cîvanon
Cîvanon

thank you! it works

Reply Good karma Bad karma+2 votes
Awesomesauce935
Awesomesauce935

np :D

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Supreme Commander
Platforms
Windows, X360
Developer
Gas Powered Games
Publisher
THQ
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Share
Community Rating

Average

9.5

153 votes submitted.

You Say

-

Ratings closed.

Highest Rated (9 agree) 10/10

Love this game

Jan 9 2013 by burnie222

Style
Theme
Sci-Fi
Project
AAA
Boxart
Boxart
Expansions
Embed Buttons
Link to Supreme Commander by selecting a button and using the embed code provided more...
Supreme Commander
Statistics
Last Update
Watchers
287 members
Mods
30
Addons
32
Files
104
Articles
33
Reviews
26
You may also like
Surviving Mars
Surviving Mars Real Time Strategy
Homeworld
Homeworld Real Time Strategy
StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty Real Time Strategy