For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

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Hello everyone,

Thank you really much for the Feedback and Support over the last year for my Modproject. :)

It is nice to see how big the Interest is for this Modproject. ;)


Now I want to Inform you about the current Status of the Modproject in general.

As you can see in the last days and weeks the Workprogress for the newest Version of the Future Battlefield Pack (Mainmod) is really good. The second Mod Orbital, will be continued next to of it so Updates About it will come.

Several new Ideas, which I have collected over months and years are growing and will be released for the next Version of this Mod.

So the new Version will get alot of new Units, Features and Stuff.

The Outpost for all four factions are modelled or completed so far.

So the next comming step is to integrate the Fortresses and several other Stuff into the Game. ;)

Here are a few screenshots from a few of these Outposts and other cool Features.

SCFrame Sat Dec 08 153655 2018 0

Aeon Outpost

UEF Navaltransport

Seraphim Hovertransport

But that is not all.

I want to introduce a new small Submod, which is in development since few days.

This Submod will be called Future Battlefield Pack Elite ACUs and is designed to bring more ACU Combat into the Game.

Here is a short overview for the planned Content for this new Submod:

One new Tech 3 Building for all four Factions.

This new Building is the ACU-Headquarters and has the task to build additional regular ACUs and new classes of SACUs.

The planned additional new SACU Classes are:

Engineer-ACU

A high amored ACU, which is designed to build a Base much more faster as an regular ACU. But it will has low Weapons and should be protected with Defenses and Mobile Units.

Defense-ACU

This new ACU will be designed for defense the main or any Forward Base with an medium weaponary, anti-missilesystems or shields.

Assault-ACU

The last one will be a high armored an very strong ACU, which is designed to assault an enemy base or lead the own army into the fight.

If you play this Mod later in FAF for example you will be able to build one additional ACU in the match. This ACU will be not an Command Unit as you start ACU. If you lost your start ACU you will lost the Game/Match too with or without second ACU, which was builded by this ACU-HQ Facility.

And the three other new ACU Classes will have thier own new 3D Model, Upgrades, Weapons and Features. But you will build only one of them so you can choose one.


Here are the screenshots for the ACU-Headquarters (ingame):

UEF ACU-HQ builds an second ACU :)

Cybran ACU-HQ

Seraphim ACU-HQ

Aeon ACU-HQ

That is all for the Moment.

I wish you all an Happy new Year and stay tuned for more Updates and News. ;)

Best regards

CDRMV

I'm Not Dead Yet
Supreme Commander

I'm Not Dead Yet

The Tyrorion 1 comment

Apologies for the long pause, life stuff happened and I couldn't work nearly as much as I'd have liked to on the mod but oh well. life goes on. there...

Version 8.0 of Ric'H'ard strategy addons compilation released!
Supreme Commander

Version 8.0 of Ric'H'ard strategy addons compilation released!

Ric'H'ard strategy addons compilation

This v8.0 version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtualy larger, and removes MTML homing capabilities...

Brace yourself the Clan are coming, Alpha v0.6 is live!
Supreme Commander: Forged Alliance

Brace yourself the Clan are coming, Alpha v0.6 is live!

Supreme Mech Commander 6 comments

Finally, we are releasing our Clan infused Aphat build 0.6. There are two new factions, 20 new units(86 in total), bug fixes and more.

New Version has been published.
Supreme Commander

New Version has been published.

(F.B.P.) Future Battlefield Pack [Modproject] 3 comments

New Version 1.1.8 has been released and is playable with FAF. ;)

Add file RSS Related Files
Ric'H'ard strategy addons compilation v8.0
Supreme Commander

Ric'H'ard strategy addons compilation v8.0

Ric'H'ard strategy addons compilation Full Version

This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtualy larger, and removes MTML homing capabilities...

Supreme Mech Commander Alpha v0.6 [Outdated]
Supreme Commander: Forged Alliance

Supreme Mech Commander Alpha v0.6 [Outdated]

Supreme Mech Commander Full Version 2 comments

Finally, we are releasing our Clan infused Aphat build 0.6. There are two new factions, 20 new units(86 in total), bug fixes and more.

Upgrades for Experimentals
Supreme Commander

Upgrades for Experimentals

AI Base Monitor Fix Script

This is the first version. In this version, it's possible to upgrade the Aeon UFO with a few useful things.

AI Base Monitor Fix
Supreme Commander

AI Base Monitor Fix

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(new version Juli 2017) The latest version fixes a few more things in the platoon and aibrain scripts of the game to make it run a little faster.

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A few mods that will add resource upgrades for your commander and will provide a strong(er) enemy base, so the enemy is more of a challange. Mod 1: extra...

Future Battlefield Pack FA/FAF Version 1.1.8
Supreme Commander

Future Battlefield Pack FA/FAF Version 1.1.8

(F.B.P.) Future Battlefield Pack [Modproject] Full Version 24 comments

Hello Commanders, so the newest Version 1.1.8  for the regular F.B.P. for Forged Alliance has been released now. It includes several new changes and...

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lordBADSANTA
lordBADSANTA

will these mods work for FA

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Guest
Guest

Can you guys tell me what the mod has flying engineers or is it a standalone mod.

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Guest
Guest

Question in the past I had a mod for this wonderful game that was allowing unit to share their gain exp when scoring a kill with the unit surrounding them. ie : if one flak tower was killing a plane not only that flak tower was gaining some exp but the other ones surrounding it in a short range were also gaining some exp. Can someone help me find such mod back ?

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Unknown0599
Unknown0599

Filefront or Gamewatcher or FAF those are the only places where I know where one can get mods aside from moddb.

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DyordsTheBell
DyordsTheBell

Is there anyway to adjust Starting units in Skirmish/Multiplayer mode.

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Teh-Losr
Teh-Losr

just a stupid questions are the NORMALIUS , GLOBAL and ANTARES MODS dead??

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Guest
Guest

I have a doubt. I already have SC, i installed it through Steam. How does Forged Alliance work? Is it just an addon to SC or it stands on its own?

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Balthassar
Balthassar

Its a standalone.

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Cîvanon
Cîvanon

how do I install and start mods in SC? Q.Q

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Awesomesauce935
Awesomesauce935

just make a mods folder in SC's files and take the mod file out of the zip/rar file and put the mod in your mod's folder. then just enable it in-game and enjoy

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Cîvanon
Cîvanon

thank you! it works

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Awesomesauce935
Awesomesauce935

np :D

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Supreme Commander
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Gas Powered Games
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Highest Rated (9 agree) 10/10

Love this game

Jan 9 2013 by burnie222

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