For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

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Blog RSS Feed Post news Report abuse Latest News: New lobby for multiplayer F.A.F : Forged Alliance Forever

4 comments by asdrubaelvect29 on Sep 12th, 2011

User Posted Image User Posted Image

Lobby Forum Topic on GPG forum :

######Text by Ze_Pilot######

I'm happy to announce that the first public release is out ! :

Forged Alliance Forever - Lobby
- Why using it ? Gpgnet is still alive !
- What is it doing better than GPGNet ?

Here is a few reasons :

- GPGNet is not alive. It's still up, but not maintained anymore.
- Live Replay Bot equivalent is working all the time.
- Chat is not limited to 100 peoples. And it's faster. You can also join with any IRC Client on Mibbit.
- Custom games : No bug when you create a new game with the same name as an old one. You stay in chat. Games are announced in the lobby.
- 1v1 Matchmaker : TrueSkill matchmaking. Better than Elo, take ANY custom game in account for your rank !
- Why TrueSkill is better ? See here : viewtopic.php?f=2&t=52273&p=908046#p908046
- All the games are using the most recent and debugged version of FA, ladder included !
- LeaderBoard : It works. It doesn't mix with vanilla or whatever.
- And hopefully an update will come this week with a working Live Replay announcer in chat, and an automatic replay vault !
- It's faster, more responsive, take less memory, and it's actively supported by his developpers ! (

And last but not least :

- Forged Alliance is patched to 3606.
What is 3606 ? It's the "official" 3603 patch + power lobby + balance changes from the mods + tons of bugfixes.
See here for details :
You've got the real deal : Patched .exe, patched dll, no need to activate any mod. Memory leaks and such are fixed.

PowerLobby features :
- support for 12 players (+ any number of observers)
- auto-teams.
- Big map preview.
- Scores can be disabled.
.. and more !

"But so I can't play anymore on GPGNet without duplicating my install ?"

Wrong ! Forged Alliance Forever is doing the smart thing : It duplicates your bin folder, and fork all the game datas as needed. You don't need to duplicate your install and can play both in Forged Alliance Forever AND Gpgnet !

Know issues :
- If you want to see a replay, you have to do it with the forgedAlliance.exe in the binFAF folder of your FA folder.

If at any point you've got a big problem (doesn't start or something), download
and replace the file in your folder.

Official forums :

You can follow developpement on twitter :

Any bug or idea must be posted here : ... tatus=open

I won't fix or add anything not posted there. It helps me keeping track of bugs and patchs. You must register to bitbucket in order to attach files.

Thanks for Moritz for the powelobby, Legion Darrath for the 3603 modifications, all the alpha testers that give their time, in particular Nesar and Ephez, and big thanks for wolfmic who is hosting the server.

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Post comment Comments  (30 - 40 of 69)
Galen512 May 31 2011, 9:20am says:

Yay i bought SupCom 2 today for 10€ and im gonna dl it now ^^

+2 votes     reply to comment
TheNodCommander Jun 6 2011, 4:07am replied:

Shame that SupCom2 is a really dumbed down version of the first two games then...

+1 vote     reply to comment
Galen512 Jun 12 2011, 8:30am replied:

yes thats really true ... i hope if they make supcom 3 that its gonna be the best of them

+2 votes     reply to comment
TheNodCommander May 29 2011, 6:22am says:

Is there no mods available that would let you play the campaigns in vanillia and/or FA with a friend per any chance?

+2 votes     reply to comment
Galen512 Jun 3 2011, 7:27am replied:

this wont work idk why but it wont work

+2 votes     reply to comment
Nazara Apr 14 2011, 6:32pm says:

very good RTS game,not the casual idiotic gibberish things like DOW2,CNC4 ,Supcom2 and 'Insert new RTS game'.

+3 votes     reply to comment
masternerdguy Apr 23 2011, 10:14am replied:

(This essay was written for timemastercronos35 - oops)

Game logic requires looping through a list of every unit currently in play and updating its behaviors (giving it a chance to move, attack, or even just drawing it).

Every new unit on the field increases the amount of time it takes to do this, and eventually it becomes quite noticeable. 1000 seems to be the magic number to generate lag on most machines.

In a 4v4 where everyone has maxed out their unit caps, you could have 8000 units in play at once!

The solutions are starting to appear though. With the proliferation of multi-core processors it is becoming a good strategy to put different player's units on different threads running on different cores. This can greatly improve performance.

Also, the vital trick of having a thread for logic and a thread for drawing the game is always a performance boost.

So as CPUs get more cores (or we stop doing that and just put multiple multi-cored CPUs into home machines) expect the new line of RTS games to get more and more fluid.

+3 votes     reply to comment
cronos35 Mar 31 2011, 1:07am says:

dang i wish this game decently on my computer. it lags everytime there are a thousand units on screen -_-.

+3 votes     reply to comment
Gamingroach Oct 14 2010, 8:35pm says:

I'm surprised there aren't much mods for such a very modder friendly game. :(

+3 votes     reply to comment
Shadowlord01 Nov 27 2010, 4:11pm replied:

Thats because there all in the Vault, in gpgnets application, thousands there....

+2 votes     reply to comment
Piemanlives Dec 31 2009, 11:03pm says:

hold on the Seraphim are a new race but aren't they all dead

+2 votes     reply to comment
Balthassar Feb 5 2010, 3:42am replied:

They were pulled out of the rift created when black sun fired at the end of the UEF campaign.

+4 votes     reply to comment
Piemanlives Feb 28 2011, 11:09pm replied:

ahh well i bought the game about 3 days before you um answered and i understand but thanks anyways

+2 votes     reply to comment
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Supreme Commander
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Released Feb 2007
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Highest Rated (7 agree) 10/10

Love this game

Jan 9 2013, 7:08pm by burnie222

Real Time Strategy
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