For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

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Blog RSS Feed Post news Report abuse Related News: Version 6.0 of Ric'H'ard strategy addons compilation released

About Ric'H'ard strategy addons compilation with 0 comments by TichondriusCZ on Apr 20th, 2015

This compilation is made for playing with BlackOps: Unleashed, Adv. Command units, Balance mod and Sorian and Duncane AI mods.
This version is incompatible with Total Veterancy mod! It brought too many unwanted unbalance aspects.
For additional info and reasons of changes check Ric'H'ard new principles.

Version 6.0

This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtualy larger, and removes MTML homing capabilities which makes them little overpowered.
This version is devided to many smaller individual mods which improves compatibility even more with other mods. This solution is also very flexible to user needs and wants, because every part can be individualy turned off so and their various combinations bring various gameplay feeling with different impact of various levels.

This compilation contains:
"Ric'H'ard - New adjacency"
"Ric'H'ard - Core module"
"Ric'H'ard - Projectiles"
"Ric'H'ard - Targets"
"Ric'H'ard - TechScalling"
"Ric'H'ard - Unit resolution"

"Ric'H'ard - New adjacency"

Doubles original adjacency bonuses and adds new.

+ fabricators adjacency to MeXes and themselves.

"Ric'H'ard - Core module"

- All turrets on all units turning much more slower. Exceptions are static artillery structures and bots.
Flanking, maneuvering and speed is more important. Even more against heavy tank battalions and base defenses.
- Mass extractor greatly increases buildrates of factories, silos...
Forcing to expanding. It is huge advantage but use it wisely. Mass spots are limited.
- Mass fabrication is much less effective. Can't be turned off.
No more camping. You have to expanding and capturing mass-rich areas. Fabricators are great for decreasing mass consumption of adjacent factories but they can't be turned off.
- Nuke damage decreased.
No more one nuke flat whole nice base. It is good to play with nuke/shields collide mod.
- T3 static artillery include Salvation has decreased range, damage, accuracy, cost and buildtime and increased damage radius and turret moving.
No more camping and building hundreds of this buildings and hitting foe from the far with no real assault. You have to get closer. Its main role is defense against heavy units and large battalions now.
- Scathis has not unlimited range, now it can hit target approximately 5km far. Has increased HP and its costs and build speed is close to its vanilla version.
No game-enders, who wants them.
- Decreased omni radar radius. Increased land units radar radius.
Scouting and FOB are more important than radar camping.
- All point defenses have limited minimal attack radius, so early tiers are still usable against units too close to your defense perimeter.
Fast weaker units has their role in the battlefield such as heavy tanks and artillery.
- All aircrafts have decreased turning speed and damage and increased HP.
Countermeasure against bomber kamikadze pinpoint hitting of commanders and T3 bomer spamming. Air battles are more various, longer and on bigger areas.
- All armed structures energy consumption tripled.
- Mass extractors energy consumption increased five times.

"Ric'H'ard - Projectiles"

- STML autofires on buildings.
- STML has enhanced target priorities.
- STML and MTML projectiles seeking mobile units.
- SSML can storage only one piece of rocket. It's buildrate decreased, energy consumption and buildtime increased.
- SASML can storage only two pieces of rocket. It's buildrate decreased, energy consumption and buildtime increased.

"Ric'H'ard - Targets"

Enhanced target priorities. Specific categories of units firing smarter on specific categories of enemy units.

"Ric'H'ard - TechScaling"

Less scaling between tech tiers. Weaker units have speed, acceleration, maneuverable, ROT, ROF bonuses. Heavier ones have similar penalties.
Example of some attributes:

"Ric'H'ard - UnitResolution"

Tanks, arties, bots and hovers have their specific roles on the battlefield. Differences in speed, acceleration, maneuverability, weapon aspects and much more...
For example tanks vs. bots:

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Post comment Comments  (20 - 30 of 70)
Siege_Chopper Jun 9 2012 says:

Why isn't there a Warhammer 40000 Apocalypse mod for this game?

+1 vote     reply to comment
Héllalujah! Aug 26 2012 replied:

WTf dude that game is the Supreme commander! there is so many diffrent things from the warhammer 40k universe =P XD but if u have see the adeptan custodio at the UEF I cant say anything =P XD

+1 vote     reply to comment
Nazara May 12 2012 says:

Whats better vanila supcom or forged alliance?
To me,vanila supcom runs smoother and better.Of course I mean the patched vanila.

+1 vote     reply to comment
Piemanlives Feb 6 2013 replied:

I feel that story wise you might want both of them, however when it comes to content I believe Forged alliance has that one hands down.

+2 votes     reply to comment
Héllalujah! May 11 2012 says:

are u guys think about add nomads for playable faction for ingame ?_? =D

+1 vote     reply to comment
501General Oct 6 2011 says:

looking for a mod that made tactical missile launchers auto fire, track its target and a bigger AOE.

can't find it anywhere

+3 votes     reply to comment
Piemanlives Feb 10 2013 replied:

Build up an insane economy, build the nuke launcher on your commander, spam the **** out of that thing all over the enemy bases cause why the **** not?

+1 vote     reply to comment
Nemenia Sep 10 2012 replied:

because its unrealistic and impossible =P

+1 vote     reply to comment
gen4321 Sep 26 2011 says:

Damn i got this game waiting a week and i install it (gold pack) and when i try to play it i get an error saying "Please verify system meets minimum specifications" I checked and i have xp home edition 2002 with service pack 3 with intel(R)Core(TM)2 CPU 6400 @ 2.13GHz 2.13GHz, 1.99 GB of RAM
i looked at the readme and this is higher than it's recommended system specs.
By the way i copied exactly everything after with.
I really wanted this game!!!! D:

+2 votes     reply to comment
gen4321 Oct 1 2011 replied:

nvm my dad fixed it :D but it lags a bit -.-

+2 votes     reply to comment
Galen512 May 31 2011 says:

Yay i bought SupCom 2 today for 10€ and im gonna dl it now ^^

+2 votes     reply to comment
TheNodCommander Jun 6 2011 replied:

Shame that SupCom2 is a really dumbed down version of the first two games then...

+1 vote     reply to comment
Galen512 Jun 12 2011 replied:

yes thats really true ... i hope if they make supcom 3 that its gonna be the best of them

+2 votes     reply to comment
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Supreme Commander
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Highest Rated (7 agree) 10/10

Love this game

Jan 9 2013 by burnie222

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