For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

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Blog RSS Feed Report abuse Latest News: BrewLAN 0.5.1 Aeon unit overview

About BrewLAN with 0 comments by Balthassar on Dec 14th, 2014

The fourth and final section. Finally.

Aeon

Aeon units available in 0.5They get 6 units each at tech one and two, eleven at tech three, and a single experimental. (Although the Salvation gets re-listed as an experimental.) They get an entire 10 units with fully unique models (although 3 of those share the same custom model with different bits hidden), including one of only two walkers in BrewLAN; and the only one with a custom walk animation. This is mostly due to the fact that their art style is amorphous shiny sliced blobs, and are quite easy to make fully custom models for.

Tech 1

Field EngineerVivifier: Tech 1 Defense Engineer
"Tech 1 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."

Light GunshipRespirer: Tech 1 Light GunshipTech 1 Gunships
"Light Gunship. Primary role is base defense. Effective against low-level ground units."
The respirer, being one of the first ever units added to BrewLAN, is now over five years old. I have always planned to give it a more unique appearance than that of a distorted version of the tech 2 gunship... yeah... eventually.

Light Artillery InstallationCharis: Tech 1 Light Artillery InstallationAeon Resource Base
"Light stationary artillery. Designed to engage low to mid-level units."

Pressure MineMolehill: Tech 1 Pressure Mine
"An all-terrain, low damage, pressure detonated, mine system. Visible only to Omni."

Light Shield GeneratorAspis: Tech 1 Light Shield Generator
"Generates a protective shield around units and structures within its radius. Upgradable twice."

Light Air Staging FacilityPedestal: Tech 1 Light Air Staging Facility
"Light air staging facility. Repairs and refuels individual aircrafts."
This was the first of the tech 1 air staging facilities completed, and for a while was the only one. Mostly because it was the only one I had a proper idea of what I wanted it to look like.

Tech 2

Field EngineerButler: Tech 2 Defense Engineer
"Tech 2 amphibious construction, repair, capture, reclamation, and mine layer unit. Equipped a personal shield and radar."

Tactical BomberImpaler: Tech 2 Tactical BomberAeon Tech 2 Bomber
"Mid-level tactical bomber. Equipped with a light Quark bomb and radar."
Impalers are basically glass cannons; they are a force to be feared if unopposed.

Energy StorageTech 2 Energy Storage
"Stores large amounts of energy. Construct next to power generators for adjacency bonus."

Mass StorageTech 2 Mass Storage
"Stores large amounts of mass. Construct next to extractors or fabricators for adjacency bonus."

Proximity MineMound: Tech 2 Proximity Mine
"An all-terrain, high damage, radar detonated, proximity mine system. Visible only to Omni."

Heavy Wall SectionTech 2 Heavy Wall SectionAeon T2 Wall
"Restricts movement of enemy units. Can sustain extreme amounts of damage."
Not as cool as the laser covered Cybran equivalent, but functionally identical.

Tech 3

Field EngineerBilmon: Tech 3 Field Engineer
"Tech 3 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Armored Assault Tank
Moldavite: Tech 3 Armored Assault Tank
Scarab: Tech 3 Mobile Strategic Missile Defense
"Heavily armored assault tank. Low rate of fire, designed as a heavy support unit."

Mobile Strategic Missile DefenseScarab: Tech 3 Mobile Strategic Missile Defense
"Mobile strategic missile defense. Build costs include first missile, however the vehicle lacks a fabrication suite to produce additional missiles unassisted."

Heavy Air TransportSolaris: Tech 3 Heavy Air TransportAeon Tech 3 Transport
"Heavy air transport. Armed with a powerful shield and heavy anti-air weapons. Can carry up to 72 units."

I briefly considered making the Solaris an experimental, or able to carry experimentals. Eventually decided against both.

Decoy PlaneBeguiler: Tech 3 Decoy Plane
"Lightly armored decoy plane. Equipped with powerful radar jamming equipment designed to create multiple false radar signals. Mimics air superiority fighter movements."

Shielded Mass ExtractorTech 3 Shielded Mass ExtractorAeon Shielded Mass Extractor
"High-end Mass extractor. Must be constructed on Mass deposits. It generates a shield dome large enough to cover itself and 4 small storages."
The shield doesn't take up any power, and can't be disabled.

Shielded Power GeneratorVon Mayer Reactor: Tech 3 Shielded Power Generator
"Large power generating structure. Possesses a powerful shield, which consumes a small portion of its operating output."

Shielded Mass FabricatorTech 3 Shielded Mass Fabricator
"Large mass fabrication structure. Possesses a powerful shield, which consumes additional power."

Nuclear MineMountain: Tech 3 Nuclear Mine
"An all-terrain mine armed with a full-yield nuclear warhead. Manual detonation required. Visible only to Omni."

Heavy Point DefenseAeon T3 Heavy PD, Anti-Armor PD, & Field EngineerOrbos: Tech 3 Heavy Point Defense
"Heavy defensive tower. Attacks land-based units, sea-based units, and low-altitude aircraft with a powerful laser. Does not engage high altitude aircraft, or submerged units."
One thing about the Orbos that you can't tell from the description is that it also comes with omni, and has a tendency to stare at random stuff. It can also miss sometimes. Less than 5% of the time.

Anti-Armor Point DefenseNihiloid: Tech 3 Anti-Armor Point Defense
"Very heavy defensive tower. Attacks land- and sea-based units with a powerful oblivion cannon."

Experimental

Experimental Siege TankAbsolution: Experimental Siege TankAeon Experimental Seige Tank
"Experimental hovering siege assault tank. Equipped with a powerful oblivion cannon and tactical missile defenses."
The tactical missile defense on the Absolution is one of the best in the game. Beyond that its basically similar to the Tempest.

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Post comment Comments  (20 - 30 of 68)
Nazara
Nazara May 12 2012, 10:40pm says:

Whats better vanila supcom or forged alliance?
To me,vanila supcom runs smoother and better.Of course I mean the patched vanila.

+1 vote     reply to comment
Piemanlives
Piemanlives Feb 6 2013, 11:18pm replied:

I feel that story wise you might want both of them, however when it comes to content I believe Forged alliance has that one hands down.

+2 votes     reply to comment
Héllalujah!
Héllalujah! May 11 2012, 1:47pm says:

are u guys think about add nomads for playable faction for ingame ?_? =D
Supcom.wikia.com

+1 vote     reply to comment
501General
501General Oct 6 2011, 4:29pm says:

looking for a mod that made tactical missile launchers auto fire, track its target and a bigger AOE.

can't find it anywhere

+3 votes     reply to comment
Piemanlives
Piemanlives Feb 10 2013, 3:01am replied:

Build up an insane economy, build the nuke launcher on your commander, spam the **** out of that thing all over the enemy bases cause why the **** not?

+1 vote     reply to comment
Nemenia
Nemenia Sep 10 2012, 6:00pm replied:

because its unrealistic and impossible =P

+1 vote     reply to comment
gen4321
gen4321 Sep 26 2011, 10:35pm says:

Damn i got this game waiting a week and i install it (gold pack) and when i try to play it i get an error saying "Please verify system meets minimum specifications" I checked and i have xp home edition 2002 with service pack 3 with intel(R)Core(TM)2 CPU 6400 @ 2.13GHz 2.13GHz, 1.99 GB of RAM
i looked at the readme and this is higher than it's recommended system specs.
By the way i copied exactly everything after with.
I really wanted this game!!!! D:

+2 votes     reply to comment
gen4321
gen4321 Oct 1 2011, 3:32pm replied:

nvm my dad fixed it :D but it lags a bit -.-

+2 votes     reply to comment
Galen512
Galen512 May 31 2011, 9:20am says:

Yay i bought SupCom 2 today for 10€ and im gonna dl it now ^^

+2 votes     reply to comment
TheNodCommander
TheNodCommander Jun 6 2011, 4:07am replied:

Shame that SupCom2 is a really dumbed down version of the first two games then...

+1 vote     reply to comment
Galen512
Galen512 Jun 12 2011, 8:30am replied:

yes thats really true ... i hope if they make supcom 3 that its gonna be the best of them

+2 votes     reply to comment
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Supreme Commander
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Jan 9 2013, 7:08pm by burnie222

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