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Hello everyone,

so after a time of work and help from Uveso (big thanks to him). I can present you the first Majorrelease of my first Mod for each Gameversion. Yes your hear right, the Mod is finally playable with the Retail, Steam and FAF Gameversion of Forged Alliance.

More Details and download can you find here:

Moddb.com

Don't forged to Vote the Mod here on MODDB, when you like it. Thank you :)

The next Release (Version 1.2) will have several new Units, which I have presented long time ago on the Idea Unitlist. Check out the Idea unitlist on my Blog (Profile). The List will be expanded with new Unitideas from myself/yours. Now I will work on these new Units and next to of it the Workprogress on Orbital will be expand much more. ;)

Stay tuned for more Updates from Orbital and Version 1.2 (from the new Units).

For a small overview about the latest Update here are some Pictures from the UEF Shieldsatellites:

Orbit to Planet Shieldsatellite

Orbit to Planet Shieldsatellite

Orbit to Planet Shieldsatellite

UEF Tech 2 Shieldsatellite

UEF Tech 3 Shieldsatellite

Released 1.1.5 Version and a Idealist for upcomming new Units

Released 1.1.5 Version and a Idealist for upcomming new Units

News

Hello everyone, I have finally published my two new Releases (V.1.1.5) of my first Unitpack (F.B.P.) for Supreme Commander and Forged Alliance.

F.B.P. Version 1.1 has been released

F.B.P. Version 1.1 has been released

News

Hello everyone, yesterday I have publish my new Patch Update for the regular Forged Alliance Version of my first Future Battlefield Pack Unitpack.

Three new Annoucements! :)

Three new Annoucements! :)

News 5 comments

Hello everyone, I have two really big good News about this Modproject. Thats why I'm really happy to inform you about it.

Project Idea Presentation

Project Idea Presentation

News

Hello everyone, I would like to know you opinions about these ideas for the addon Unitpack.

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Future Battlefield Pack FA/FAF Version 1.1.8

Future Battlefield Pack FA/FAF Version 1.1.8

Full Version 5 comments

Hello Commanders, so the newest Version 1.1.8  for the regular F.B.P. for Forged Alliance has been released now. It includes several new changes and...

Future Battlefield Pack SupCom Version 1.1.5

Future Battlefield Pack SupCom Version 1.1.5

Full Version 1 comment

Hello Commanders, so the Version 1.1.5 Patch for the regular F.B.P. for Supcom (Vanilla has been released now. Install Instructions and Patch Changelog...

[OBSOLETE]Future Battlefield Pack FA Version 1.1.5

[OBSOLETE]Future Battlefield Pack FA Version 1.1.5

Full Version 20 comments

Old Version of this Mod please download the new Release (Version 1.1.8)

[OBSOLETE] Future Battlefield Pack SC Version 1.0

[OBSOLETE] Future Battlefield Pack SC Version 1.0

Full Version 1 comment

Old Version of this Mod please download the new Release (Version 1.1.5)

Comments  (0 - 10 of 138)
CDRMV Creator
CDRMV

Hello everyone,

I want to inform you about two Changes for this two 3D Models.
Look at the Commentsection (below) for Informations.

Moddb.com

Moddb.com

Best regards
CDRMV

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maera
maera

Ok, i downloaded the most recent version of this mod, problem is like i enable the mod in the game forged alliance, i do not even see any orbital buildint or unit big ship and all to build, + each faction do nothing excepted building the same ****** units useless then, also there is so many unit with no ICONS so i do not understand what the hell is happenning or if it's bug or ...
the mods seems to not even works at all no matter what, and i found a brelan mod thing inside i do not know what they want me to do with those files or folders.

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CDRMV Creator
CDRMV

Hello maera,

the Orbitalunits, which are presented here in the Gallery will be integrated in my second Mod: (F.B.P. Orbital)
I'm still working on it, so it is not published at the moment.
This Mod here, which you have downloaded/install adds several other Units inspired from the original GPG concept arts or my own kreativ designes.

About your Problem with the Icons:
Most Unitmods like Brewlan requieres the Blackops Icon Support Mod, which solves the Problem with the missing ICONS. (Is not directly a Bug). I can send you a link to it later.

Maybe wrong install a Mod this could be helpful:

You have to install each Mod (Mine or any other Mod for this Game) into a folder called Mods, which should be located in the main folder of Supreme Commander Forged Alliance. If you don't have a Mods folder, you shuold create one. :)

An Additional Note:

For example to my Mod a short Installinstruction (Most other Mods have the same was for an install):

1) When you have download the file from a Site, open it with 7zip, winrar or zip.
2) You will see a folder called Future Battlefield Pack (that is the main folder of this Mod for example)
3) Put the Future Battlefield Pack folder into the Modsfolder, which is located in the main folder of Forged Alliance.
4) Activate the Mod in the Modmanager
5) Finish and Play it

I know this Game has three different Versions of it, which can make it a bit complicated, but not impossible to solve it.

Here are two Examples (Retail/Steam) to install a Mod correctly:

Example for the Retailversion of Forged Alliance:

D Drive/Games/TQH/Gas Powered Games/Supreme Commander Forged Alliance/mods

For Steam users (Example):

C Drive/Programs x86/Steam/SteamApps/common/Supreme Commander Forged Alliance/mods

------------------------------------------------------------------------

This Install Instruction is/would be the same for any other Mod (Brewlan, Blackops, Experimental Wars and more)

Small tip:
Look in the download file for a readme file or in the main discription of the Moddownload page.
Maybe you will find some useful Informations (Requierments, Modconflicts or other things).
I don't really know each Mod, but I hope that help you more or solve the problem.

Best regards
CDRMV

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bob600
bob600

I really hope make infantry units someday.

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CDRMV Creator
CDRMV

Maybe yes, but I have to wait for a release of Burnies Battlesector Mod, which will has some Infantry units.

When this Mod is release I can check out the files and codes.

But I want to ask Burnie before I use any of his Infantryunit Codes and Basic Models later to make my own designes with several new Models and Weapons. (It is his work (Copyright) so i have to get the Agreement from him).

All in all I will look into it okay. ;)

Reply Good karma+2 votes
bob600
bob600

okay

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[SSC]Borealis
[SSC]Borealis

mayi hug you? this is the best mod i have seen since so long for this awesome game, and to know it will be updated regulary, ofcourse depending on how you have time, makes absolutely excited for a new release! im so happy i found a NEW mod for this game, one that still gets developed so heavily, just like brewlan and unlike experimental wars.
i liked the idea of having the research stations for veterancy upgrades, its only an idea but if you can integrate this here? no need however its just an idea because i love the idea. i also loved the idea to be able to build civic settlements, where t1 houses give 40 energy for example to make a better energy source with maybe less health and slightly less build costs than a usual pgen, the production facility being a t2 building with the output of 6 mass (same as extractor and more than the mass fabricator of t2, but with a power consumption of 80 to make 2 houses on 1 production facility), then t3 research center with a consumption of 200 energy and 10 mass for a buff on health and damage of all units by 1 or 2%, the t3 agricultural center which gives 1000 energywith amuch less ressource cost and the same build time as t3 pgens, but with much less healt then the gens. i know i missed some buildings but i forgot them rn D:

However, these were only ideas, i hope this mod will develop well, but with a person like you making it i have no doubt! Great mod, really amazing work, I LOVE TO PLAY THIS SO MUCH!

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[SSC]Borealis
[SSC]Borealis

Also i love the way you work, it shows so much greatness to ask for ideas so often, its a thing all developers, mod- and gamedevelopers should always do. Of course they should add their own ideas, thatwill bring the greatness you produced with this mod for example.
You do incredible work, i hope so much you go on with that until you can consider it done!

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CDRMV Creator
CDRMV

Hello [SSC]Borealis :),

I like it to hear that about you and all others still enjoy this Mod. ;)
Very great to hear that ;).

I like the ideas do you have:
About the Civilic Buildings, I plan to integrate several new ones in my Orbitalmod later.
For example a Civilic Spacestation or Colonialbuildings for the main Planet. Maybe these buildings could generates some additional buffs to other Buildings (Buildrate).
I like Experimental Wars, Brewlan and all other Unitmods too. ;)
Research buildings with Vetarancyupgrades sound good, maybe I will add several Elite Units to the Game with these features or even your fantastic Ideas. ;)
We/I will see, what I can do for it. ;)

Additionally stay tuned for my next Mod (F.B.P.) Orbital,which will add a new Orbitaltechtree for all four Factions. With new designed Spaceships and Orbitalstructures.

The normal Future Battlefield Pack will expand with new Units in the next Version 1.2 and in the future.
But I work now on Orbital to bring the Basics online, after this I have it much more easier to bring all other Units/Factions into Orbital.
Next to of it I will start to work on the next Unitmodels for Version 1.2. A Idealist of new Units is located on my Profile Blog here on Moddb.
You can check it out if you like. ;)

Stay tuned for more

Best regards
CDRMV

Reply Good karma+1 vote
[SSC]Borealis
[SSC]Borealis

It is an really enjoyable mod, but the modder makes a mod as well, and i think i just met the most amazing modder i know yet. The way you work and reply here, as i already said but however, really makes not only interested for the mod but makes the mod more enjoyable as well, as while playing you know what a cool person did the thing.

Im sooo looking forward to the space mod, i always felt that orbital wars lacked so much of depth, plus it seems to be, like experimental wars, to be not fully finished. Tho they both work just fine.

I was mostly talking about the planets colony structures, i somehow always wanted a skirmish in which i can defend a good looking, built by me colony. And to only add them as blueprints without purpose i think most players wouldnt like. So i thought they should have adventages and disadventages to their usual counterparts like pgens and mexes ect to make them attractive to build.
I think they should not give any bonus for connected buildings, i mean its still civilian buildings. And there are a few buildings i forgot on which you could put the buffs you talked about. Im really forgettable about that name of at least one building, i will look into it tomorrow. (Today is 11:58pm and i soon want to sleep)

Thank you so much for calling my ideas fantastic, actually only the very few people who read my fanfics i write tell me my ideas are fantastic.

And i will stay tuned of course! I wish i could support you, but i cant, i cant donate. And im literally blank atm.

Thank you so much for creating this awesome mod for one of my favorite games i own. I will check out later today after school (now its 00:02 am

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CDRMV Creator
CDRMV

Okay I will look into it about the Civilian Units later. ;)

You can support me if you want:

I will add for each Spaceship several different Names (I don't mean the main Shipclass of it but a normal Name for the Shhip itself).

For example

Contowa Class - Heavy Star Battleship (This is the Name for the main Spaceshipclass)

Individual Names of Ships of this Class.

UEFSN Saratoga
UEFSN Risa
UEFSN Revenge
UEFSN New Eden

And many more.

Maybe you have additional Ideas for it too. ;)

Okay have a nice day.

Best regards
CDRMV

Reply Good karma+1 vote
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