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Hello everyone,

in this article I want to give you a detailful overview about a important change focused on one of the three main Mods of this Project. As you know this Modproject is a Collection of three different main Mods:

- Future Battlefield Pack

- Future Battlefield Pack Orbital

- Future Battlefield Pack Elite ACUs

However the first Mod, which is called Future Battlefield Pack (F.B.P.) has get an large Change in his Organisation and Managing. This Change was to split the main Mod: Future Battlefield Pack into 4 different Submods. All Submods will have thier own Topics and contains several Units which are focused on it.

So now it is time to Introduce the four Submods:

Icon legends


The first Submod is called F.B.P. Legends.

This contains all new Units, which has been recreated from various unused Concept Artwork by GPG to bring them back to the Game. This Mod Features over 50 new Units, which has thier Design located on the first 100 Years of the Infinty War, before they have been replaced by the Units, which have we already have in the Vanilla Game.

For examles which Units i mean here is a short Screenshot Overview:

424 10 1501325069


The first Version of Legends will have alot of new Textures for several Units and of Course a few Model Replacements/Improvements for example:

UnbenanntUnbenannt2


However the Develoment on Legends is currently not my Primary Task.

But it will continue later on.

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Icon New Techs


The second Submod will be called F.B.P. New Techs.

This Submod will include several new Units, Features and Concepts developted by myself.

So more creative stuff like Navaltransports, Escort Carriers, Armored Ships, Multi Legged Attack Walkers and more are coming to the Future Battlefield of Supreme Commander Forged Alliance with this new Submod.

For anyone which thinks about which Units I mean exacly here are some Screenshot Examples:

Cybran Escort CarrierMulti Legged Assault Walkers

UEF Experimental Tank Seraphim Hower Transports


And even more are coming....

As you can see this Submod is larger as Legends, that's the Reason why I work on it next to of Orbital. ;)

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Icon for F.B.P. Defenses


The third Submod will be called F.B.P. Defenses.

This Submod adds some new Defenses like new Turrets of any Type.

However the main focus on this Submod will be to give you the access to the Advanced Structures like the new Outpots, Fortresses, Navalbase, Airbases and of Course new types of Experimental Defenses.

Here are a few Screenshots for the Fortresses and Outposts as examples:

Cybran Tech 3 FortressAeon Outpost clear out the frontlineUEF Tech 3 Fortress builds some Landunits


Currently I work next to on New Techs and Orbital on an early access Version of F.B.P. Defenses to give you the first try to Play the new Outpots and Fortresses.

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""Commander, where is our Icon. Repeat where is our Icon"" - a Infantry Soldier to his Commander.

The last fouth Submod is more a small try Project by myself.

The Title of it is not clear so I will mention it later.

This Submod adds six Infantryclasses, a new Building the barracks and two Defenses to the Game.

The six Infantryclasses will be:

Assault Trooper (Armed with an Rifle)

Front Trooper (Armed with an advanced MG)

Heavy Trooper (Armed with an Minigun)

Sniper (Armed with an Long Range Rifle)

Officer (Armed with an Pistol)

Technican (This type of Infantry can drop/build automatic Turrets)

Here is an small current Ingame presentation of the first two Infantryclasses for the UEF.

UEF InfantrieUEF Infantrie2 2


One important thing is the size of these Infantryunits are not final and the Model itself will get several Improvements in Details or will be replaced by an other one later.

So in other Words it is still in Work in Progress and more a try. ;)

An another Idea to bring Infantry to the Game could be to add several new Types of Light Assault Bots to make it more accurate to the Supcom Lore.

As you can see here is some room to think about it, which Idea is better .

Remember this for the Future this is an Submod too, so If you don't want to have Infantry in your Game you don't Need to install or activate it. ;)

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What exacly is with the Future Battlefield Pack itself?

Is this still a Mod or abadonned?

This is for now on the official Working Title for all four Submods.

I plan to release all three Submods (Legends, New Techs and Defenses) later in one single Pack as an Collection for Downloading.

Until it each Submod will be released as an seperate Download to give you an Early Access.

The fourth Submod with the including Infantry Features will be added later.

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What About F.B.P. Orbital and F.B.P. Elite ACUs?

Orbital is for now on the main primary target of my Workprogress so I will work more on it.

But I will continue the work on the Early Access Versions for F.B.P Defenses and F.B.P. New Techs next to of Orbital. So i will work sometimes on Orbital and on the other Mods for a few Weeks. This will increase the Development on each Mod even more to get them Ready for the public compare to work on an single Mod with all Stuff.

F.B.P. Elite ACUSs will get an Early Access Version too, however the first Version of it will contains the new ACU-HQ Building for each Faction only. Future Versions will add the new types of ACUs from time to time.

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All in all,

I hope several Questions from you have been answered by this arctilce and you can Understand my Workprogress better for now on.

But one thing I have to say at last:

Please be Patient, I'm still working alone on this Modproject and I will inform you about the Status, if I have something new about it. I will do my best to work on the Modproject, but remember this is my favourite Hobby but I have an Real Life next to of it with some private Things to do.

I know the latest Version was released in 2017 and we have 2020 now.

However several things has Happening in my Realife during these Years.

That was the Reason for my inactivity and less Development Progress on the Modproject itself.

Well that is all for this artcile stay tuned for more and look after for yourself during the Corona Crisis. ;)

Best regards

CDRMV

FBP-118
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FBP Legends (Version 1.3 - Github Version)

FBP Legends (Version 1.3 - Github Version)

Full Version

This is the official latest full Version of FBP Legends from its Github Repositiory. Compatible with all gameversions of Supreme Commander Forged Alliance...

OUTDATED - FBP Legends (Version 1.2 - Github Version)

OUTDATED - FBP Legends (Version 1.2 - Github Version)

Full Version 1 comment

Patch for FAF and Loud Compatibility. This is the official recent full Version of FBP Legends from its Github Repositiory. Compatible with Forged Alliance...

OUTDATED - FBP Legends (Version 1.1 - Github Version)

OUTDATED - FBP Legends (Version 1.1 - Github Version)

Full Version

This is the official latest full Version of FBP Legends from its Github Repositiory. Compatible with Forged Alliance (Steam and Retail) only. It contains...

Post comment Comments  (0 - 10 of 455)
CDRMV Creator
CDRMV - - 724 comments

Hello everyone,
A small new Patch for FBP Legends (Version 1.3) will be Released in the next coming Days. I have been informed that the Seraphim Assault Drone didn't get Launched by the Seraphim Drone Station. The Issue is caused by an Missing Folder inside of the Projectiles Folder, which contains a Lua and BP File. The Code Inside of the Missing Lua File is responsible and important for the Spawn Sequence of the Seraphim Assault Drone. This Issue will be fixed in the upcoming small Patch.

Stay tuned for it.
Best regards
CDRMV

Reply Good karma+1 vote
CDRMV Creator
CDRMV - - 724 comments

Hello everyone,

I want to let you know that the Content of these two following FBP Mods will be fully integrated into the Commander Survival Kit now:

FBP New Techs and FBP Defenses are the two Mods in Detail.

That means these two FBP Mods are no longer managed by this Moddb Page and doesn't exits anymore.
However the initial current, planned and upcoming future Content of these two Mods will be reworked and included in the Commander Survival Kit in the Future.

So If you Look for the Outposts, Fortresses, Landingcrafts or any other New Units which are originally planned as Content for these two Mods you will find them in the Commander Survival Kit in the Future. Basically any of These Units will get a New Design, a full Rework of their Code, Icons, AI Support and more to improve and expand the Roster of the Commander Survival Kit with some newnice Additions. And of course with the introduction of New Units as well

Here is the Link to the Moddb Page of the Commander Survival Kit:
Moddb.com

If you want to follow it for Future Updates regarding to this.

Best regards
CDRMV

Reply Good karma+1 vote
CDRMV Creator
CDRMV - - 724 comments

Hello everyone,
Currently I'm working on the new Reinforcement and Fire Support Manager for the Game. The first Version of both Managers will be released on a new Moddb Page called "Commander Survival Kit" in the end of this Year (possible during Christmas). Both Managers are currently avaiable in Early Access on my Github Repository "Reinforcement Manager", if anyone is interested to check them out in thier current Development Stage before the first Public Release. More Informations about this will be published on the new Moddb Page soon.
Best regards
CDRMV

Reply Good karma+3 votes
Jean_Avelino
Jean_Avelino - - 1 comments

hello is this mod pack for the first Supreme Commander or Forget Alliance?

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CDRMV Creator
CDRMV - - 724 comments

The original Mod "Future Battlefield Pack" was available for Supreme Commander and Forged Alliance. FBP Legends is actually the Successor of it and is available for Forged Alliance only.
The Supreme Commander Version of Future Battlefield Pack is this one here:

FBP SupCom Version 1.1.5 (Not for FA, FAF or LOUD)

For Forged Alliance is this:

FBP Legends (Version 1.0 for FAF, Steam and LOUD)

You can find bot in the Downloads Section in this Moddb Page.

However FBP Legends and Future Battlefield Pack are Not the only Mods of this Modproject. You can find several other Unit Mods on my GitHub Repository including FBP Orbital. Mostly of them are still in Development but you can get them in Early Access. However these Mods are only for Forged Alliance.

Reply Good karma+2 votes
CDRMV Creator
CDRMV - - 724 comments

Hello everyone,
I just want to inform you about a a few things:
As you know I'm currently working on a new Early Access Update for FBP Orbital, which is focused on the Orbital Techtree for the Cybrans.
However new Planetary Cybran Units will be included in this Update too. .
Soon we will see some Updates of Planetary Units here. One of them is a new Series of new Cybran Naval Units, which will be available in FBP Orbital in the future.
The first one is a Tech 2 Naval Unit and is currently in development.
It will be presented here and on the FBP Orbital Moddb Homepage.
The Naval Unit itself is originally a Spaceship, which is dropable on the Water Surface of an Terran Planet. The Design, Role and other Informations about the Unit and the initial Unit Series is currently a secret of Brackman and will be revealed if the first Unit is finished.

Stay tuned for more informations and the updates regarding to this.
Best regards
CDRMV

Reply Good karma+2 votes
fallen18
fallen18 - - 66 comments

Hi. Can't find it at google so i ask here. Is there any mod for supreme commander to play entire campaign of supreme commander 1 on supreme commander: Forged alliance engine?

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CDRMV Creator
CDRMV - - 724 comments

Supreme Commander 1 and Forged Alliance are two different Games.
There is no Mod, which adds the initial Campaign from Supreme Commander into Forged Alliance.
However I think you can play both Campaigns on FAF Solo or in Coop with an another Player. I haven't tried it yet but I hear something about it. Maybe that is what you want.

The only Mod which changes or improves the initial Campaign of Forged Alliance is the Enhanced Campaign AI Mod which is available here on Moddb.

Reply Good karma+2 votes
racer28
racer28 - - 38 comments

I'm having an issue where some legends units aren't firing or dropping bombs

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CDRMV Creator
CDRMV - - 724 comments

Hi racer28,
More Details could be helpful to analyze the Issue better.
Sounds like some Weapons are not loading currectly.
Which FBP Mod are you playing?
And where do you download it?
Each of the Mods need to be installed currectly, otherwise Weapons are Missed (Not loaded propably) or other Issues can appear. The Installation of the Mods from Moddb and GitHub ist different. So If you Install a Mod from GitHub you will need to do an Important Step in the Installation to make it currectly.
Each Mod from Moddb can be installed mostly normally as any other Mod but it is always good to Check Out the included Readme File.

Note:
If Weapons are missed you will see some Red Lines in the Game.
That is caused by a wrong Installation and the Mod needs to be reinstalled currectly by following its Install Instructions.

Maybe this helps you.
Let me know If you need more Help.

Reply Good karma+1 vote
racer28
racer28 - - 38 comments

I figured out the red lines issue. It tends to have to be with the projectile ids not being found. In the case I'm referring the weapons seem not to even be attempting to fire, red lines or otherwise, nothing at all happens.

Also thank you for all your hard work. Really love the new units, especially the naval ones. Really looking forward to the new ones.

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