yesterday I have publish my new Patch Update for the regular Forged Alliance Version of my first Future Battlefield Pack Unitpack.
It contents several Balancechanges, fixes and Unitdestruptions.
You find the download here:
Make sure you delete the old Version of the Mod before install that.
This Mod will get a further Update, which will include possible new fixes, Unitbuild Iconfixes (I have forged to Update the UEF/Cybran Dronestation Icon) and perhaps more.
But this Update will be the last one for this regular Unitpack, bechause I want to spend my full Concetrate/Work to my next to big Unitpackaddons (Orbital and SCI FI)
For the Orbital Addon, I have to start to create the models of the Orbitalships and Buildings.#
After that I will texture them and program them into the Game.
The mod will have AI Support, but I will try to make my full Orbitaltechtree working with the AI.
But when it comes to Problems or something else i will plan to make two Versions of this Orbital Mod.
The first one will include only the Spachships and Antiorbital Grounddefenses + Droppodspacheships (buildable from Airfactory, Enginees or Commanders different from thier size. That Version will be the best for COOP Players (Players vs AI)
And the second one will get the full Orbitaltechtree with Orbitalfactories, Defenses and more, but without the AI Support and fore PvP Games
I hope I can program the full Orbitaltechhtree working with the AI, but we will see what#s happend.
Stay turned for Updates and News.
Last but not least here are some newest Pictures of my models.
Hello everyone, I would like to know you opinions about these ideas for the addon Unitpack.
Hello everyone, Now it is time my two first versions of my first Unitpack for Supcom1 and Forged Alliance has been released.
Hello everyone, so after al long time of development, i want to publish my two big Unitpacks for Supreme Commander 1 and Forged Alliance.
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Hello Commanders, so the Version 1.1 Patch for the regular F.B.P. has been released now. Install Instructions and Patch Changelog is in the Zip.file...
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