For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

Image RSS Feed Latest Screens
RTS Base Competition In-game In-game
Blog RSS Feed Post news Report abuse Related News: Version 6.0 of Ric'H'ard strategy addons compilation released

About Ric'H'ard strategy addons compilation with 0 comments by TichondriusCZ on Apr 20th, 2015

This compilation is made for playing with BlackOps: Unleashed, Adv. Command units, Balance mod and Sorian and Duncane AI mods.
This version is incompatible with Total Veterancy mod! It brought too many unwanted unbalance aspects.
For additional info and reasons of changes check Ric'H'ard new principles.

Version 6.0

This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtualy larger, and removes MTML homing capabilities which makes them little overpowered.
This version is devided to many smaller individual mods which improves compatibility even more with other mods. This solution is also very flexible to user needs and wants, because every part can be individualy turned off so and their various combinations bring various gameplay feeling with different impact of various levels.

This compilation contains:
"Ric'H'ard - New adjacency"
"Ric'H'ard - Core module"
"Ric'H'ard - Projectiles"
"Ric'H'ard - Targets"
"Ric'H'ard - TechScalling"
"Ric'H'ard - Unit resolution"

"Ric'H'ard - New adjacency"

Doubles original adjacency bonuses and adds new.

+ fabricators adjacency to MeXes and themselves.

"Ric'H'ard - Core module"

- All turrets on all units turning much more slower. Exceptions are static artillery structures and bots.
Flanking, maneuvering and speed is more important. Even more against heavy tank battalions and base defenses.
- Mass extractor greatly increases buildrates of factories, silos...
Forcing to expanding. It is huge advantage but use it wisely. Mass spots are limited.
- Mass fabrication is much less effective. Can't be turned off.
No more camping. You have to expanding and capturing mass-rich areas. Fabricators are great for decreasing mass consumption of adjacent factories but they can't be turned off.
- Nuke damage decreased.
No more one nuke flat whole nice base. It is good to play with nuke/shields collide mod.
- T3 static artillery include Salvation has decreased range, damage, accuracy, cost and buildtime and increased damage radius and turret moving.
No more camping and building hundreds of this buildings and hitting foe from the far with no real assault. You have to get closer. Its main role is defense against heavy units and large battalions now.
- Scathis has not unlimited range, now it can hit target approximately 5km far. Has increased HP and its costs and build speed is close to its vanilla version.
No game-enders, who wants them.
- Decreased omni radar radius. Increased land units radar radius.
Scouting and FOB are more important than radar camping.
- All point defenses have limited minimal attack radius, so early tiers are still usable against units too close to your defense perimeter.
Fast weaker units has their role in the battlefield such as heavy tanks and artillery.
- All aircrafts have decreased turning speed and damage and increased HP.
Countermeasure against bomber kamikadze pinpoint hitting of commanders and T3 bomer spamming. Air battles are more various, longer and on bigger areas.
- All armed structures energy consumption tripled.
- Mass extractors energy consumption increased five times.

"Ric'H'ard - Projectiles"

- STML autofires on buildings.
- STML has enhanced target priorities.
- STML and MTML projectiles seeking mobile units.
- SSML can storage only one piece of rocket. It's buildrate decreased, energy consumption and buildtime increased.
- SASML can storage only two pieces of rocket. It's buildrate decreased, energy consumption and buildtime increased.

"Ric'H'ard - Targets"

Enhanced target priorities. Specific categories of units firing smarter on specific categories of enemy units.

"Ric'H'ard - TechScaling"

Less scaling between tech tiers. Weaker units have speed, acceleration, maneuverable, ROT, ROF bonuses. Heavier ones have similar penalties.
Example of some attributes:

"Ric'H'ard - UnitResolution"

Tanks, arties, bots and hovers have their specific roles on the battlefield. Differences in speed, acceleration, maneuverability, weapon aspects and much more...
For example tanks vs. bots:

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Related Downloads
Supreme Mech Commander Alpha1 v0.302 [Full]

Supreme Mech Commander Alpha1 v0.302 [Full]

Aug 29, 2015 Supreme Mech Commander Full Version 0 comments

2nd Public release of the Supreme Mech Commander mod. This release contains 4 new units (22 units in total), bug fixes, updated movement system.

BlackOpsIconSupport v5 (needed to see unit icons)

BlackOpsIconSupport v5 (needed to see unit icons)

Aug 21, 2015 Supreme Mech Commander Plugin 0 comments

Widely used Black Ops Icon Support mod , needed to see ingame unit icons. Extract and place into Supreme Commander FA mod directory.

Supreme Mech Commander Alpha1 v0.264 [Full]

Supreme Mech Commander Alpha1 v0.264 [Full]

Aug 21, 2015 Supreme Mech Commander Full Version 0 comments

1st Public release of the Supreme Mech Commander mod. Fully tested on Steam version of Supreme Commander FA. Not yet compatible with FAF. Please use Blackops...

Sea Resources

Sea Resources

Jul 11, 2015 Full Version 0 comments

This mod adds T2 and T3 mass fabricators and generators, which are buildable in deep sea. They require more mass but are less volatile than their land...

Timed Campaign Mod Version 2.0

Timed Campaign Mod Version 2.0

Jun 1, 2015 Supreme Commander Timed (Harder) Campaign Full Version 1 comment

Hey, I know its been over a year, but I finally started playing supreme commander again and extended my mod. The mod is currently updated with version...

SCFA Enhanced Campaign AI - V4.0.1

SCFA Enhanced Campaign AI - V4.0.1

May 30, 2015 Forged Alliance Enhanced Campaign AI Patch 18 comments

Quick correction to version 4.0! Looks like I should've spent a bit more time on 4.0 to make sure everything was okay :o

Post comment Comments  (40 - 50 of 70)
Piemanlives Dec 31 2009 says:

hold on the Seraphim are a new race but aren't they all dead

+2 votes     reply to comment
Balthassar Feb 5 2010 replied:

They were pulled out of the rift created when black sun fired at the end of the UEF campaign.

+4 votes     reply to comment
Piemanlives Feb 28 2011 replied:

ahh well i bought the game about 3 days before you um answered and i understand but thanks anyways

+2 votes     reply to comment
SCΛRECROW Nov 20 2009 says:

Supreme Commander 2 US release date: March 2, 2010.

+1 vote     reply to comment
Davkilla101 Oct 16 2009 says:

Good game just be sure to have a very good system or if not it will be very laggy

+2 votes     reply to comment
Fierwizard Oct 13 2009 says:

i love this game its awesome

+2 votes     reply to comment
KupaFM Sep 7 2009 says:

Best Game ever!! +100500

+3 votes     reply to comment
Scav3nger Jul 8 2009 says:

Did anyone else noticed that it's a Forged Alliance screen in the header, does that mean it's for both games? Or was the wrong shot used?

+1 vote     reply to comment
SCΛRECROW Sep 4 2009 replied:

I would guess that this page is for both games.

+1 vote     reply to comment
Robots! May 31 2008 says:

this uses the spring singleplayer engine

-1 votes     reply to comment
Gikon Sep 25 2008 replied:

no it does not.

+1 vote     reply to comment
Robots! Mar 30 2009 replied:

****. i was a retard at that moment...

+1 vote     reply to comment
Piemanlives Dec 29 2009 replied:

no it got me confused too because theres a game on the spring engine a lot like this game

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Supreme Commander
Windows, X360
Gas Powered Games
Custom Built
Send Message
Official Page
Release Date
Released Feb 2007
Game Watch
Track this game
Community Rating



151 votes submitted.

You Say


Ratings closed.

Highest Rated (7 agree) 10/10

Love this game

Jan 9 2013 by burnie222

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Supreme Commander on your homepage or blog by selecting a button and using the embed code provided (more).

Supreme Commander Supreme Commander
Supreme Commander
Last Update
1 month ago
236 members