For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.

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Blog RSS Feed Report abuse Latest News: Version 6.0 of Ric'H'ard strategy addons compilation released

About Ric'H'ard strategy addons compilation with 0 comments by TichondriusCZ on Apr 20th, 2015

This compilation is made for playing with BlackOps: Unleashed, Adv. Command units, Balance mod and Sorian and Duncane AI mods.
This version is incompatible with Total Veterancy mod! It brought too many unwanted unbalance aspects.
For additional info and reasons of changes check Ric'H'ard new principles.

Version 6.0
---------------

This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtualy larger, and removes MTML homing capabilities which makes them little overpowered.
This version is devided to many smaller individual mods which improves compatibility even more with other mods. This solution is also very flexible to user needs and wants, because every part can be individualy turned off so and their various combinations bring various gameplay feeling with different impact of various levels.

This compilation contains:
"Ric'H'ard - New adjacency"
"Ric'H'ard - Core module"
"Ric'H'ard - Projectiles"
"Ric'H'ard - Targets"
"Ric'H'ard - TechScalling"
"Ric'H'ard - Unit resolution"

"Ric'H'ard - New adjacency"
--------------------------------------

Doubles original adjacency bonuses and adds new.

+ fabricators adjacency to MeXes and themselves.

"Ric'H'ard - Core module"
----------------------------------

- All turrets on all units turning much more slower. Exceptions are static artillery structures and bots.
Flanking, maneuvering and speed is more important. Even more against heavy tank battalions and base defenses.
- Mass extractor greatly increases buildrates of factories, silos...
Forcing to expanding. It is huge advantage but use it wisely. Mass spots are limited.
- Mass fabrication is much less effective. Can't be turned off.
No more camping. You have to expanding and capturing mass-rich areas. Fabricators are great for decreasing mass consumption of adjacent factories but they can't be turned off.
- Nuke damage decreased.
No more one nuke flat whole nice base. It is good to play with nuke/shields collide mod.
- T3 static artillery include Salvation has decreased range, damage, accuracy, cost and buildtime and increased damage radius and turret moving.
No more camping and building hundreds of this buildings and hitting foe from the far with no real assault. You have to get closer. Its main role is defense against heavy units and large battalions now.
- Scathis has not unlimited range, now it can hit target approximately 5km far. Has increased HP and its costs and build speed is close to its vanilla version.
No game-enders, who wants them.
- Decreased omni radar radius. Increased land units radar radius.
Scouting and FOB are more important than radar camping.
- All point defenses have limited minimal attack radius, so early tiers are still usable against units too close to your defense perimeter.
Fast weaker units has their role in the battlefield such as heavy tanks and artillery.
- All aircrafts have decreased turning speed and damage and increased HP.
Countermeasure against bomber kamikadze pinpoint hitting of commanders and T3 bomer spamming. Air battles are more various, longer and on bigger areas.
- All armed structures energy consumption tripled.
- Mass extractors energy consumption increased five times.

"Ric'H'ard - Projectiles"
-------------------------------

- STML autofires on buildings.
- STML has enhanced target priorities.
- STML and MTML projectiles seeking mobile units.
- SSML can storage only one piece of rocket. It's buildrate decreased, energy consumption and buildtime increased.
- SASML can storage only two pieces of rocket. It's buildrate decreased, energy consumption and buildtime increased.

"Ric'H'ard - Targets"
---------------------------

Enhanced target priorities. Specific categories of units firing smarter on specific categories of enemy units.

"Ric'H'ard - TechScaling"
----------------------------------

Less scaling between tech tiers. Weaker units have speed, acceleration, maneuverable, ROT, ROF bonuses. Heavier ones have similar penalties.
Example of some attributes:

"Ric'H'ard - UnitResolution"
-------------------------------------

Tanks, arties, bots and hovers have their specific roles on the battlefield. Differences in speed, acceleration, maneuverability, weapon aspects and much more...
For example tanks vs. bots:

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Post comment Comments  (50 - 60 of 68)
White-Direwood
White-Direwood Jan 30 2008, 7:44am says:

one awesome game, the graphics are top notcheven the smallest of details on high settings is so amasing 10/10 what can i say i love stragedy games to bits

0 votes     reply to comment
Stiltburger
Stiltburger Nov 25 2007, 12:36am says:

Yeah this game is awsome, exept for the usual 25min into game crash followed by on again off again lag then another crash. But yea great game anyway.

+1 vote     reply to comment
caibrenden
caibrenden Sep 10 2007, 1:51am says:

If you want more mods then go to Rtscommunity.com
They got over 50 mods for Supcom

Note: Most mods are in delta/semi-released state <BUT THEY ARENT UNRELEASED!!>

0 votes     reply to comment
ubermench
ubermench Jul 17 2007, 2:49am says:

This game has so much potential, too bad its being over shadowed by Com and Con. The mod sdk is easy enough - just think more people need to get into it. If good mods start coming out then maybe this game will remain popular for long enough for most peoples comps to handle it....

0 votes     reply to comment
M_Master21
M_Master21 Oct 6 2007, 10:24pm says:

Yeah, but the link you just gave's mods are more of mini-mods that are small-timers, not major conversion or enhancement mods like those seen here.

0 votes     reply to comment
Kenetor
Kenetor Jun 18 2007, 10:10pm says:

for one of the best supported games for modding and the easiest game ive ever moded i cant for the life of me figure out why theres so little mods, the game has huge potential to be turned into anything!

0 votes     reply to comment
W4lt3r
W4lt3r Mar 23 2007, 8:19am says:

Mod DB crew, care to change this to 2007 march/february, since it came out at that month. thank you.

hm, Maybe bit more upgrading to my comp and i can smoothly play at huge maps with max unit cap per player ^^ hehe.

0 votes     reply to comment
JAKRiper2
JAKRiper2 Mar 22 2007, 4:33am says:

This game is simply awesome. A deffanite TA upgrade. But holy crap, My machine suffers playing it.

0 votes     reply to comment
Doc_42
Doc_42 Mar 21 2007, 6:43pm says:

Its times like this I wish I had money.
But for now I can just play TA:spring :)

+1 vote     reply to comment
fall4mui
fall4mui Mar 19 2007, 10:47pm says:

have a mod you want hosted? we have set up forums where any mod is welcome, we hope you at least stop by and enjoy your stay, just tell us if you want a mod hosted

Darktempeststudios.com

+1 vote     reply to comment
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Supreme Commander
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Windows, X360
Developer
Gas Powered Games
Publisher
THQ
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Released Feb 16, 2007
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Highest Rated (7 agree) 10/10

Love this game

Jan 9 2013, 7:08pm by burnie222

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