In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks. I’ve updated...
Hi folks! This is my new amateur modblog. This first episode will be about absolutley Quake 4. - how to make q4 widescreen - how to install a quake 4...
We're working really hard with Sebultura to release Requiem within the next couple of months. Some new stuff, lots of bugs corrected and a new map called...
The Q4Run team has released a new version of their trick-jumping mod for Quake 4. It brings several changes and fixes with it.
The Final Build of HardQore is now available for download. It comes in both manual install and self installing. The release includes all the changes from...