In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files. Improved sikk phong shading by h3llbaron.
Quake4 hidef 3.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
Quake4 hidef 2.1 released. Updating Quake 4's graphics, improved 4x textures detail and models, full shadows map files.
To celebrate 20 years of rocket jumping badassery here's 20 of the most popular quake mods across all titles.
New level packs for Quake 4. A series of single player action, horror/survival horror levels, and a set of stealth shooter style levels. Also in the works...
In celebration of Quakecon 2014 - False Dawn is out! It is available in two versions; a zip archive containing the mod directory and an installer that...
False Dawn is almost complete. In the lead up to the release I'd like to share a few last screenshots and briefly discuss one of the three major zones...
A preview images of the mission pack Quake 4: A strogg's revenge by Benjamin Pulido. Images of the first 4 missions.
Hi folks! This is my new amateur modblog. This first episode will be about absolutley Quake 4. - how to make q4 widescreen - how to install a quake 4...
We're working really hard with Sebultura to release Requiem within the next couple of months. Some new stuff, lots of bugs corrected and a new map called...
The Q4Run team has released a new version of their trick-jumping mod for Quake 4. It brings several changes and fixes with it.
The Final Build of HardQore is now available for download. It comes in both manual install and self installing. The release includes all the changes from...
Games today released version 1.3 of its Quake4 mod. This makes the mod compatible with Quake 4 version 1.3 point release. To celebrate the release I have...
Requiem is still alive even if we don't communicate much. Our coder Sebultura just released a first version of the Dynamic Music System, allowing...
Greetings, Quake4 v1.0 has been released and submitted to the Independent Games Festivals' Modding competition for IGF 2007. This is a great achievement...
Here it is ! it's been a year since we began the development of the Requiem : Avanging Angel mod for Quake 4. Many things happened: the team has...
1.0 for Quake 4 is now available! GTX Q4 is a graphic mod developed for Quake4 that enhance the game experience with new graphic effects never seen before...
Here's the gameplay video I threw together at the very last minute for the Q4F Mod Workshop at QuakeCon '06. It shows our Alpha Build 2 in action...
We released our first test build to the testers a few days ago. They are really enjoying what they've seen so far and the hype is good. They've...
At last, the Requiem Team is proud to unveil the first in-game footage, showing some of the new elements added, such as new monsters, weapons, powers...
Here is round 5 of our videos, and probably the last before testing, showing off the Engineer's Sentry Gun, with its sexy build and destroy effects...
The 2 videos we are releasing today take a closer look at the Pyro with his flamethrower and napalm goodness, and the Spy showing off his disguising ability...
Ah yes, that time of the year we gamers can't get enough of is here. E3! And it sure has been exciting. Infact we here at Q4F thought we'd join...
It's been a while since we last talked about our progress, let's correct that. First of all, we were interviewed by PMods.net, you can find...
Today Q4F is showing off round 2 of new videos from our internal alpha build. Going along with TF class order, we bring you the Soldier and the Demoman...
Today I'm pleased to announce the release of our first round of sneak-peek gameplay videos as we get close to testing. While we are running a little...
We've finally released another version of Quake 4 Weapons of Destruction. We've got a fully working tarzan hook (swinging hook) as well as all...
The new crew members brought in new creativeness and we made very good progress with UAC:Warfare last month. Our shiny new Concept artist "Adam Anderson"...
Testing for our demo release is near. We're now accepting signups for our testing team. We're looking to start testing sometime in April. So...
After a period of redesign we are now back in action with new ideas, new members and new content to make UAC:Warfare a stunning game experience based...
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