Introduction: UAC:Warfare is a Modification for Quake IV made by Raven Software. Our Modification will enhance the vanilla Quake IV with additional and changed elements. Gameplay, movement and even visuals are changed in many ways to get an improved and intense Multiplayer experience. The History: UAC:Warfare started as a DooM³ Modification back in 2004/2005. Our intention was to show the possibilities of the DooM³ Engine to render outdoor environments at decent framerates with more than 4 players. We had a good amount of stuff coded and designed but the lack of online players made us change to Quake IV. Althought we lost a lot of code and had to retexture and even redesign big parts of UAC:W we never thought that the switch was a mistake. Small changes like the finally working inline mode for mapobjects or the improved netcode with Playerclasses in Singleplayer made it worth the switch. We now have a rock-solid base for our planned features. The Features: UAC:Warfare will add a lot...
The new crew members brought in new creativeness and we made very good progress with UAC:Warfare last month. Our shiny new Concept artist "Adam Anderson" is painting all day long in his chamber to serve new designs and concepts for our last Level part which we need to release uac:w_test. It
Posted by m!chi:be on Apr 10th, 2006 digg this super bookmark
The new crew members brought in new creativeness and we made very good progress with UAC:Warfare last month. Our shiny new Concept artist "Adam Anderson" is painting all day long in his chamber to serve new designs and concepts for our last Level part which we need to release uac:w_test. It will be a Supply depot with Monorail access. Look at the Concept shot to see where the journey will end. In the Chamber next door Chai and michi.be worked together on the "SJ-7 Scout jeep"....and finished it! With this little armored and gunned mate you can drive quickly from one Objective to another. On the screenshot you can see the design process. Starting from the early concept to the in-game model. UAC:Warfares codebase is also progressing and NightWulf concentrates on adding support for wheeled cars while Senkusha animated the Aegis and APC vehicle.
During our spring-cleaning we found a new Irc Channel. So feel yourself invited to #uac:warfare @ Quakenet.
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This is looking good, but am i right in thinking UAC is the marine corp on Doom 3? Why are you building content from one engine on another? Just a though guys...
Looking awesome.
UAC was the company that owned the labs that got invaded by hell in Doom 3, yes. They were doing it for Doom 3, but everyone knows that no one plays that anymore ;)
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