False Dawn is set a number of years after the events of Quake 4, where you assume the role of the best of a new breed of soldier, the Stroggified Marine. You can go where no regular human can and have been called upon to save humanity from the threat of a mysterious new super weapon developed by the vicious Strogg!

Some key features include:

  • Modern Visual Fidelity: Powered by purpose built version of the immensely popular Sikkmod. False Dawn brings Quake 4 into 2014 with contemporary visual effects techniques designed specifically for the mod.
  • Meaningful Story: Get engrossed in a plot to destroy humanity that is not as black and white as it may first appear.
  • Full Voice acting: The player is guided by their helpful Commanding Officer General Nokes. However, for an unknown reason the player also seems to intercept transmissions between a duo of powerful Strogg's that are clearly not meant for human ears.
  • New Health system: Use Stroyent, The Stroggs own energy source against them!
  • New Weapon Damage system: Machineguns/Shotguns might decimate soft, fleshy targets, but you will need something more powerful to penetrate the armor of the very well equipped Strogg Forces!
  • Guided Non-Linear Gameplay: You have multiple objectives to complete, in whatever order you want. Change the enemies and hazards you will face based on which objectives you complete.
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Finally.

After years of development and wrestling with Quake 4, False Dawn is finally ready to be set loose in the wild. Just in time for Quakecon 2014, you can now attempt to save the human race from the brink of extinction from a newer, more powerful Strogg foe. This enemy seems familiar, but much has changed in the years since Cpl. Matthew Kane defeated the Makron and Destroyed the Strogg's communications Nexus. Prepare for ~90-120 minutes of gameplay that will challenge not only brawn, but brains and reflexes.

I must thank absolutely everybody involved in the development of False Dawn. It's been a long road with many bumps, but we've made it. Special mention must first go out to Sikkpin who contributed not only the amazing Sikkmod, but also a whole raft of custom effects and features specific to False Dawn. Next up is Vlad 'Titan Slayer' Zhuravlyov, who has most kindly supplied the soundtrack for False Dawn. He even produced a remix of a classic track from the Quake universe that is included somewhere in the mod. I must also thank Gaute Rasmussen and Andy Nokes on their stellar jobs in voicing two of the three characters featured in the mod. I can't speak highly enough of these fine gentlemen, without whom this project would have never been the same.

To wet your appetite prior to downloading the mod, I would like to quickly introduce the two other zones that make up the facility of False Dawn.

The Air Filtration Facility

The Air Filtration Facility (AFF) is the oldest and least reliable part of the Facility. This is an issue due to the fact that the AFF houses Atmosphere Control which maintains the oxygen levels Facility wide. If Atmosphere Control were to fail, it could potentially flood entire areas of the Facility with Toxic gas.

Air Filtration Facility - Entryway

The Nerve Centre

Very little is known Nerve Centre other than it controls all networking, security and logic systems within the Facility. What is known however, is that unlike the rest of the Facility the Nerve Centre is kept in immaculate condition. There are no flickering lights, or exposed wires to be seen here. Surely such a vital area would not be without formidable protection.

Nerve Centre - Entry Lift

xxxxx

Area unknown. No reliable intel available.

xxxx - xxxx

Now, go, download False Dawn and enjoy it.

False Dawn 1.0 - Archive
False Dawn 1.0 - Archive

False Dawn 1.0 - Installer
False Dawn 1.0 - Installer

Thank you.

Road to release - Media update!

Road to release - Media update!

News 2 comments

False Dawn is almost complete. In the lead up to the release I'd like to share a few last screenshots and briefly discuss one of the three major zones...

False Dawn is coming.

False Dawn is coming.

News 4 comments

After years of development, False Dawn is not only still alive, but will be releasing soon.

Mod and Indie News Recap

Mod and Indie News Recap

Feature 1 comment

We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.

RSS Files
False Dawn 1.0 - Archive

False Dawn 1.0 - Archive

Full Version 4 comments

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the archive...

False Dawn 1.0 - Installer

False Dawn 1.0 - Installer

Full Version 17 comments

**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the installer...

Comments  (0 - 10 of 66)
v-m-fusiticus
v-m-fusiticus

Hey, I'm getting a weird green "pixelized" or "artifacting" lens effect whenever HDR is turned on, help?

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rea987
rea987

The mod looks promising but it is not compatible with GNU/Linux version of Quake 4 due to Sikkmod and lack of .so file. Therefore, Linux users get

file pak_bktq4sp1.pk4/scripts/events.script, line 1023: Unknown event 'modifyObjective'
file maps/bktq4sp1.script, line 203: Unknown value "completeObjective"

errors. Would you consider porting it for Linux please? Thank you. :-)

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little_gears Creator
little_gears

Apologies for this. But sadly my awesome programmer/partner in crime; Sikkpin disappeared of the face of the internet just before release. As such I never got the final sourcecode.

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predcon
predcon

Does this apply the Sikkmod to the main campaign, or do I have to apply that separately?

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Zocker4ever
Zocker4ever

it's already built in. You just need to start the mod and go.

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Ayatolah
Ayatolah

The only bad thing i have to say is that's a bit short, but the final is epic jaw-dropping and you can only want for more, gameplay in general is perfect, the healing mechanics, the armor stuff... WONDERFUL! 10/10

oh, but a small fix in the "load last checkpoint" option should be in order, as goes CTD everytime, fortunately is easy to avoid usind the normal "load game"

Hope ID and Raven takes notice of this. It really deserves

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little_gears Creator
little_gears

I'm glad that you enjoyed the mod! It sounds like the ending certainly had its desired effect. A lot of work was put into getting the balance of the health/armor damage ratios right, so it's great to read that you enjoyed that aspect as well.

It is a shame to hear that reloading from checkpoints caused you issues. I did have a few problems throughout development with reloading/changing maps while running Sikkmod. However given Q4 never went open source, my Sikkpin and I could only do so much.

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error313
error313

amazing mod especially the health system and the music is awesome

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little_gears Creator
little_gears

It's awesome to hear you liked the Health system. I tried to create something familiar, yet fresh using the standardized 'regenerating health' standard of modern shooters. I always figured that arbitrary regenerating health made no sense, but 'repairing' injuries using an onboard store of the Strogg's own energy source? I always thought that fit the universe a little more nicely.

Also, if you want to hear more original tracks from Titan Slayer, check out his SoundCloud: Soundcloud.com

Reply Good karma+1 vote
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8.9

26 votes submitted.

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Highest Rated (3 agree) 9/10

This was a fantastic campaign, all the detail and challenges were amazing. I just wish we could have gone a little farther after the ending, but I understand that to make maps of this detail, requires time.

Aside from that the voice acting for the Strogg is a little weird, personally I thin it just doesn't fit them but its only an aesthetic factor, I just wonder if there's going to be more because this is a professional mod for Quake 4.

Jul 18 2014 by Stuntcrab

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Latest tweets from @littlegears

How far we've come... Fb.me

Nov 9 2014

Streaming with the Oculus Rift for the Virtual Reality Hour NOW! Check it out here:... Fb.me

Aug 26 2014

With False Dawn finished, it's time for some super serial R&D. Too much Oculus VR? Not possible.

Aug 26 2014

RT @ModDB: False Dawn RELEASED! Moddb.com A complete new facility to explore for Quake4 @LittleGears T.co

Aug 7 2014

Well we didn't expect to go this high this fast, but suffice to say we're very happy with ourselves! You can find... Fb.me

Jul 18 2014

I posted 18 photos on Facebook in the album "False Dawn" Fb.me

Jul 17 2014

Mod's Done! Thank you so much to everyone that helped get us here! Now, go get your Quake on just in time for... Fb.me

Jul 17 2014

On the home stretch now. Thank you so much to everyone who's helped out along the road. Apologies to any names... Fb.me

Jul 11 2014

This just happened. Fb.me

Jul 5 2014

This just happened. Fb.me

Jul 5 2014

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