**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the archive...
False Dawn is set a number of years after the events of Quake 4, where you assume the role of the best of a new breed of soldier, the Stroggified Marine. You can go where no regular human can and have been called upon to save humanity from the threat of a mysterious new super weapon developed by the vicious Strogg!
Some key features include:
After years of development and wrestling with Quake 4, False Dawn is finally ready to be set loose in the wild. Just in time for Quakecon 2014, you can now attempt to save the human race from the brink of extinction from a newer, more powerful Strogg foe. This enemy seems familiar, but much has changed in the years since Cpl. Matthew Kane defeated the Makron and Destroyed the Strogg's communications Nexus. Prepare for ~90-120 minutes of gameplay that will challenge not only brawn, but brains and reflexes.
I must thank absolutely everybody involved in the development of False Dawn. It's been a long road with many bumps, but we've made it. Special mention must first go out to Sikkpin who contributed not only the amazing Sikkmod, but also a whole raft of custom effects and features specific to False Dawn. Next up is Vlad 'Titan Slayer' Zhuravlyov, who has most kindly supplied the soundtrack for False Dawn. He even produced a remix of a classic track from the Quake universe that is included somewhere in the mod. I must also thank Gaute Rasmussen and Andy Nokes on their stellar jobs in voicing two of the three characters featured in the mod. I can't speak highly enough of these fine gentlemen, without whom this project would have never been the same.
To wet your appetite prior to downloading the mod, I would like to quickly introduce the two other zones that make up the facility of False Dawn.
The Air Filtration Facility (AFF) is the oldest and least reliable part of the Facility. This is an issue due to the fact that the AFF houses Atmosphere Control which maintains the oxygen levels Facility wide. If Atmosphere Control were to fail, it could potentially flood entire areas of the Facility with Toxic gas.
Very little is known Nerve Centre other than it controls all networking, security and logic systems within the Facility. What is known however, is that unlike the rest of the Facility the Nerve Centre is kept in immaculate condition. There are no flickering lights, or exposed wires to be seen here. Surely such a vital area would not be without formidable protection.
Area unknown. No reliable intel available.
Now, go, download False Dawn and enjoy it.
Highest Rated (3 agree) 9/10
The good - level design, nice pace from the gameplay, good use of difficulty and AI, voice acting, the story.
The bad - The game was too much dark on some places, why hide all that level design work, some funny voice acting especially from the commander.
Jul 17 2014, 4:47pm by Argoon
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How far we've come... T.co
Nov 9 2014, 7:22pm
Streaming with the Oculus Rift for the Virtual Reality Hour NOW! Check it out here:... T.co
Aug 26 2014, 5:30am
With False Dawn finished, it's time for some super serial R&D. Too much Oculus VR? Not possible.
Aug 26 2014, 12:38am
Aug 7 2014, 12:59am
Well we didn't expect to go this high this fast, but suffice to say we're very happy with ourselves! You can find... T.co
Jul 18 2014, 9:41am
I posted 18 photos on Facebook in the album "False Dawn" T.co
Jul 17 2014, 7:58pm
Mod's Done! Thank you so much to everyone that helped get us here! Now, go get your Quake on just in time for... T.co
Jul 17 2014, 11:26am
On the home stretch now. Thank you so much to everyone who's helped out along the road. Apologies to any names... T.co
Jul 11 2014, 11:09pm
This just happened. T.co
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This just happened. T.co
Jul 5 2014, 10:43pm