In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

Post tutorial RSS Tutorials
How to import rigged meshes into Quake 4 using Blender

How to import rigged meshes into Quake 4 using Blender

Weapons Modelling Tutorial

This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.

How to import static meshes into Quake 4 using Blender

How to import static meshes into Quake 4 using Blender

Props Modelling Tutorial 1 comment

This is a tutorial on how to import custom static meshes into Quake 4.

Quake 4 Ragdoll Stay (need help).

Quake 4 Ragdoll Stay (need help).

Players Modelling Tutorial 1 comment

Need help with minor modding in Quake 4. Looking for command line for ragdolls to stay and not disappear after enemies die. Also where to find those lines...

Help with Quake 4 Textures

Help with Quake 4 Textures

Textures Tutorial

Quick and easy fix(es) for Quake 4 texture issues.....

Quake 4 Modding for Dummies: Part 1

Quake 4 Modding for Dummies: Part 1

Starting a mod Tutorial 7 comments

A simple guide for people totally green to modding Quake 4, or even modding in general. I started modding with almost no knowledge about computers, and...