Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

Upload a file Report abuse Quake 2 Model Editor v0.90
Full Version
Oct 27th, 2009
0.47mb (490,106 bytes)
8,741 (1 today)
Embed Button
Download now

Quake 2 Model Editor v0.90. Very useful in making sure your Quake 2 custom models work in game. IMPORTANT NOTE: change the preferences base folder to the mod you're working on. If you don't then you could have issues with non-player models.

Preview Image
Quake 2 Model Editor v0.90
Post comment Comments
flobblob Jul 11 2010 says:

Do you have to animate characters by dragging vertex's or can you use a skeletal animation system...

+1 vote     reply to comment
Midcode Jul 10 2011 says:

I believe that Quake 2 does not have skeletal animation support.

+1 vote     reply to comment
TheHappyFriar Author
TheHappyFriar Aug 13 2011 replied:

Nope, doesn't, but most games until ~2004ish don't. You can model in Blender (or your other favorite app), use bones, etc. then use q2modeler to attach the skin to the md2 model.

+4 votes   reply to comment
Taamalus Sep 11 2011 replied:

Is there a tutorial on the how too?

+2 votes     reply to comment
Roarkes Feb 13 2014 says:

You cannot make Quake 2 custom models without making a new gamex86.dll. So, why " Very useful in making sure your Quake 2 custom models work in game." ?

-2 votes     reply to comment
TheHappyFriar Author
TheHappyFriar Apr 15 2014 replied:

I've made dozens of custom models and no dll changes. I have 146 custom player models in my Q2 install that don't need a dll.

You're misinformed. :)

+3 votes   reply to comment
DarkStarAngelo May 30 2014 says:

Hello, I've been trying to change the scale and point of origin of certain models in a frame but whenever it moves onto the next frame of animation, it reverts back to it's original size and point of origin. Is there any way to copy the scale and origin attributes over to every single frame of animation whilst keeping the model and all other animations entirely intact? It's just to eliminate the tedium of separately changing each and every frame, I would appreciate it a lot if you could help me with this.

+1 vote     reply to comment
TheHappyFriar Author
TheHappyFriar Jun 19 2014 replied:

I don't know since I normally model in Blender, but from what I've done with Q2Modeler, it sets each vertex at each frame, so you should model everything before you animate it/add frames.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Quake 2
id Software
id Tech 2
Send Message
Official Page
Release Date
Released 1997
Game Watch
Track this game
Report Abuse
Report download
MD5 Hash
Related Games
Quake 2
Quake 2 First Person Shooter
Related Engines
id Tech 2
id Tech 2 GPL Released 1997
Related Groups
Activision Developer & Publisher
id Software
id Software Developer & Publisher with 2 members