Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

How Siamese Twins Bug was fixed
Quake 2

How Siamese Twins Bug was fixed

May 16, 2013 Q2E Blood Culture Advanced server side coding 0 comments

The Siamese Twins Bug was fixed with Q2E Blood Culture! Know more about how this almost impossible mission never done before was made.

Cooperative Play.. Cooperative?
Quake 2

Cooperative Play.. Cooperative?

Jun 19, 2006 Quake 2 Basic client side coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...

Class/Team-Based addon: Armor Values
Quake 2

Class/Team-Based addon: Armor Values

Jun 18, 2006 Quake 2 Basic client side coding 0 comments

Want different armor values in your mod? Tired of the normal values? This is for you.

Monsters Fighting Each-Other
Quake 2

Monsters Fighting Each-Other

Jun 17, 2006 Quake 2 Basic client side coding 1 comment

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Player Speeds
Quake 2

Player Speeds

Jun 17, 2006 Quake 2 Intermediate client side coding 3 comments

This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!

Working Quake2 Replacement Sounds
Quake 2

Working Quake2 Replacement Sounds

Mar 30, 2006 Quake 2 Basic sound effects 0 comments

Adding replacement sounds for the current Quake2 weapons is a tough job. We're going to hack this without the engine for new sounds..

Protection at start of spawn
Quake 2

Protection at start of spawn

Mar 24, 2006 Quake 2 Basic server side coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

Class or Team Based Mod
Quake 2

Class or Team Based Mod

Mar 18, 2006 Quake 2 Intermediate client side coding 10 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Implementing the PMenu
Quake 2

Implementing the PMenu

Mar 16, 2006 Quake 2 Advanced client side coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Suck the life out of them, literally
Quake 2

Suck the life out of them, literally

Mar 15, 2006 Quake 2 Basic client side coding 0 comments

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

Push and Pull
Quake 2

Push and Pull

Mar 15, 2006 Quake 2 Basic client side coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Understanding Quake2's print functions
Quake 2

Understanding Quake2's print functions

Mar 12, 2006 Quake 2 Basic client side coding 0 comments

This small but powerful tutorial will get you started on printing messages to the client.

Climbing - Hard to reach places?
Quake 2

Climbing - Hard to reach places?

Feb 17, 2006 Quake 2 Basic server side coding 3 comments

This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...

The Stuffcmd
Quake 2

The Stuffcmd

Feb 9, 2006 Quake 2 Basic server side coding 2 comments

This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..

Ejecting Shells
Quake 2

Ejecting Shells

Feb 8, 2006 Quake 2 Basic client side coding 3 comments

This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...

Adding Reloading to Mods
Quake 2

Adding Reloading to Mods

Feb 7, 2006 Quake 2 Advanced client side coding 0 comments

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Understanding Quake2 Weapon Frames
Quake 2

Understanding Quake2 Weapon Frames

Feb 5, 2006 Quake 2 Basic client side coding 0 comments

Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...

Adding a new weapon (Melee)
Quake 2

Adding a new weapon (Melee)

Feb 5, 2006 Quake 2 Intermediate server side coding 4 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Locational Damage
Quake 2

Locational Damage

Feb 5, 2006 Quake 2 Basic server side coding 3 comments

How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...

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Quake 2
Platform
Windows
Developer
id Software
Publisher
Activision
Engine
id Tech 2
Contact
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Official Page
Idsoftware.com
Release Date
Released Dec 6, 1997
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Popular Tutorials
Adding a new weapon (Melee)
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