HERE IT IS FOLKS THE UPDATE AND AND OTHER CRAP YOU HAVE ALL WAITED FOR!
So some of you may have noticed I had archived this page at one point, and hid the mod on steam,.. While there was a big reason for that. It was a broken mess and we had no current means to fix it at that time and who wants to play a buggy game or mod am I rite? Hah Hah, ahh who am I kidding this update was a long time coming and would not have happened if I had not been contacted by another fan of the mod.
ZakuGM on moddb or his steam name which I'll let him reveal if he wants to later on this post was our mysterious stranger (hah fallout joke) That saved this mod pretty much. I'll be posting the updates he made here along with updating the mod with new songs later next week along with the new ones just added as updates happen.
without further ado the patch notes
Changed Ball units to 3 Ball squadrons so that it increases its usability for its low cost and low damage as a fleet filler and canon fodder unit
Changed Akula squad(Good Morning Squad) to to be another 3 unit Ball squadron with increased health and speed
Changed RX 78 2 Gundam to be a bit faster
changed Gundam Alex to be faster
Changed White Dingo Squad to be 3 units to be, well a squad and for its high cost
changed the behavior of White Dingo Squad to
act more like other fighter mobile suits and to be more aggressive, rather than the AI of an Artillery Mobile Suit
Changed the behavior of the MK 2 Gundam to be more aggressive rather than an AI of an artillery MS like the Guncanon or GMcannon
Changed the Prices of the the costs of the first 3 GM types available to compete with higher quality early game Zeon
Changed the Production time of the first 3 GM types available to compete with the speed of early game Zeon.
Changed the Core booster to 800 credits rather than 1000 and made it a 3 unit squad
changed the core fighter to be a 3 unit squad
Made production time on advanced(frigate) zeon mobile suits longer such as the zakus
An attempted build cap on commander zaku(the limit should be 5)
Changed to make the kampfer cheaper
Changed to make both dom types cheaper
changed the AI for the Doms a bit
Gave every federation hero unit a name in the UI
Changed the behavior of the Neue Ziel to be more aggressive and allow for use of all its weapons
changed the pricing of the Dolos to be 8500 credits to discourage the AI from building hundreds of them
Increased the benefit of the federation production improvement research from 1.3 to 1.5
Changed Cost of Dolos SuperCarrier to 8500 credits, now allows building of multiple units simultaneously
Changed names of Factions in Race selection
Made GP03 8000 credits
I'll be looking into making a GOG version later next week so stay tuned for that
Thanks for all you guys hard work in reviving it. One of the best mods ever made. Would have been a shame to see it disappear.
Don't stop making stuff man, it's people like you that fills me with happiness!