Since the discovery of the Guide Stone 100 years ago deep in the equatorial sand of our planet, Kharak, our very origins have come into question. Now, after 100 years of technological advancement and careful study, there is one inescapable revelation: We do not belong here. We are the last of our kind, and we have dedicated ourselves to one goal - returning home -- a mission that will put everything at risk.

Crafted with the assistance and guidance of the original creators as well as the help of a passionate fan community, Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using modern advances in graphics rendering technology. Homeworld Remastered Collection includes updated high-res textures and models, new graphical effects, and support for HD, UHD, and 4K resolutions. Homeworld’s original audio and video artists have also recreated cinematic scenes in beautiful high fidelity.

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Summer is coming, but that is of little relevance to those who travel the stars. The next release for the FXmod is around the corner, and is bringing with it the greatest challenge for pilots and Fleet Commanders alike yet. Competition is brewing, and a special reward awaits he who manages to climb higher than anyone else in launch event for the upcoming Skirmish Mode. Read on for sneak-peaks, previews, and all the other stuff that you probably clicked on this article for.

FX v1.30

The first piece of news is that the next update for the FXmod is almost ready to roll out. The guys are doing some last minute tweaks and changes, but as things are looking now we expect to release v1.30 somewhere within the next few days or week.

So, what is there to look forward to? For starters, we have addressed the issues with AI behavior that many of you pointed out were present in v1.25. The code for the AI system has been rewritten completely, and the result is that the AI not only functions properly again but also acts more like a real human player. It may, for instance, build and use repair ships, but it can also decide to deploy minefields near important vessels, or periodically target the Engine sections of larger ships to slow them down.

In terms of graphics we have upgraded the models for the KAD Armed Infiltrate Pod and TUR Cloak Generator to their remastered equivalents, and also made a start on bringing the textures on the Vaygr Artillery (Spear) and EW Frigates up to modern standards. With most of our remastered units now in the mod the graphics department will take somewhat of a backseat, especially after the intense v1.25, and we can focus on some other things such as race (re)-balancing and bug fixes. We have made a start with the former in the upcoming 1.30 update, which will also use some of the some contents included in the V2.3 player patch. The Kushan in particular have been changed in a number of ways in preparation for the future. With regards to the latter, we have fixed the General Failure crash in the Thaddis Sabbah Single-Player mission, so you will now be able to fully play through it.

Those were the appetizers. Time for one of the main dishes.

Skirmish Campaign: The Shining Path

Patch 1.30 introduces a brand new Challenge Mode: Skirmish Campaign. It is the second Challenge Mode to be added to mod after The Legendary Fleet (Wave Defense/Survival), and we are very excited to introduce this feature. Welcome to Skirmish Mode.

Skirmish mode, found under Single-Player, is a series of 33 matches. In it you play as, with, and against all races in the FXmod - under certain conditions. Each match has its own preset gameplay rules and map, and the difficulty increases as you progress through. Playing this mode is a great way to discover the strengths and the weaknesses of your race, and can be either a fun something to tackle with the intention of seeing how far you can get, or a challenge during which you'll find out just how far you Homeworld (and FXmod) skills will carry you. Each match counts as a separate Single-Player mission, so progress is saved after every victory. You can resume where you left off, or also redo previously completed challenges.

To celebrate the release of 1.30, the new build will also come bundled with an event, where the person who has gotten the furthest in the new Skirmish Mode exactly 2 weeks after its release will get to work together with the developers to realize one of their ideas (or wishes) in the FXmod. The exact details will be posted on here and Steam alongside the 1.30 release. The target is set. Here is to a healthy competition and lots of fun!

The full patch notes will be posted in the [Forum] tab on release day, and will also be included with the download.


Last, but certainly not least, is a rather long overdue Q&A. Before anything else, I want to emphasize that yes, we do receive and read the comments you guys leave on here and Steam. But while we usually try to quickly reply to them, things have been a bit more complicated over the last few months. The reason for this is that most of the guys behind the FXmod are no longer able to see or interact with the community on Steam without a workaround. But now that we have gotten the chance, here you go:


  1. One of the most important ideas of FX:Galaxy's Skirmish mode is balance, for that we've unified all races' resource collectors. In this case, the size of two HW1 resource collectors became inappropriate, and due to collision issues, the harvesting efficiency will be different. So these unused repair corvettes took the place of resource collectors, to make sure every race has a same harvesting efficiency.
  2. RPG mode is a biiiig project, patience required.
  3. All remastered models except TUR HeavyGun cruiser have been put into the mod, and we have remastering plans for all other old models, but we currently are in short of good model makers, so no guarantees here. As you see, we continue to work on upgrading the models/textures, as we for instance did with the Progenitor Corvettes in v1.25
  4. Our e-mail address is
  5. A few more balanced 1v1 maps are currently making, but that's all. Though, we can try to make the mod compatible with workshop map packs in the next version.
  6. We've included some contents of V2.3 player patch in the upcoming 1.30 update, and we will try to include more later.
  7. I know higher RU injections were choices in FX:C's Homeworld mode, so yes, we can put them back in the next version of FX:G.
  8. If you saw the trailer of our previous FX:Commander mod v2.0 (for HW2) you may have noticed that such project exists since then, but the information about this are currently classified by the Taiidani, so no comment here.
Homeworld Remastered Taiidan Republic Mod - Christmas Update Release

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The Complex 12 series is available - join the project, give back to Homeworld its old glory! Thank You very much, Beghins

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Complex 12 - dev. build 32, is available - join the project, try the latest version, give back to Homeworld its old glory!

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This update focuses on new hiigaran station which will be replacing mothership.

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FX:Galaxy v1.30 - The Shimmering Path

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Content Update + AI/Balance Adjustments. New SP challenge mode, bugfixes & more. Comes with an installer.

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Comments  (0 - 10 of 24)

Just thought of a very cool mod Idea. Someone should make a destiny mod. Taking the ships from Destiny the game and putting them in homeworld.

The Hive fleet.
-Seeder ships for resource extraction.
-Tomb ships for heavy bombers
-TTK Raid ship as Hive fighters
-Hive cruiser
-Hive Dreadnaught

Cabal Fleet
-Recourse extractor as the recourse extractor (obviously)
-Cabal thrasher as a heavy bomber
-Cabal cruiser
-Cabal carrier
-Red legion heavy cruiser
-Cage ship

Fallen fleet
-Public event recourse extractor
-Explosive shanks as space mines
-Fallen blockaid runner as fighters
-Skiff as heavy bomber
-Ketch flag ship (similar design to what the queen used against oryx).

Gaurdian fleet
-Recourse extractor
-Jump Ship fighters
-Sparrow drop ships as bombers
-Warsat defense platforms
-Colony shuttle
-Colony ships
-The traveler

Interesting places for battles could be saturn, the reef, earth, the moon etc.

Would be very interesting to see

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Cool. So do it.

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anyone know how to zoom in on a single fighter or other ship in a squadron?

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Hope that they add The Warlords mod to the Homeworld Remastered Section in ModDB.

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Дааа. чет тишина...

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эээээй)))где новые моды на homeworld 2 remastered??

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How do you launch mods manually without the use of the game's launcher?

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Normally, the developers provide instructions within the downloaded files or in the description, here is an example:

But the can be slightly different depending on the mod.

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Guten Morgen, Ich suche eine Anleitung zum erstellen von Glow Textur für Modele in Photoshop , Ich habe genügend selbergebaute Modelle Samt Texturen (habe Mods für EAW Foc gemacht), Kann mir dabei jemand weiterhelfen

Good morning, I'm looking for a tutorial for creating Glow texture for Modele in Photoshop, I have plenty myself built models velvet textures (have mods for EAW Foc made), Can anyone here help me

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Highest Rated (11 agree) 10/10

Homeworld is unlike anything that's out there, it's a game who defined the space strategy genre as we know it. I remember myself playing with my friends when Homeworld2 came out, the amount of incredible games we had, and still have. That was the best experience I had in strategy video games thus far. As much as I love strategy games, I fell in love for this title the first time I played it. I will probably always consider it as my favourite one, and that's probably the most valuable reason I started…

Feb 24 2015 by Erayser

Homeworld Real Time Strategy
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