About this mod
Mass Effect: Reborn is a total-conversion developed and published by Phoenix Interactive that aims to recreate the universe of BioWare's Mass Effect franchise into Homeworld Remastered. Modification in partnership with BioWare, Tunngle and MassEffectUniverse.fr
From the epic story of Commander Shepard across the galaxy to massive multiplayer battles, which side will you choose ? It's all up to you. Play as the Alliance, Cerberus, the Geths or the Reapers. The modification highlights an exclusive original score, sophisticated graphics rendering technology, speeches, an immersive and realistic Mass Effect atmosphere, incredible features and more!
STATUS: In development. No releases yet.
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Blog RSS Feed Report abuse Latest News: Introducing Mass Effect Reborn to HW:R

5 comments by Erayser on Mar 11th, 2015

Today we are pleased to officially unveil our brand-new mod page for Mass Effect: Reborn, dedicated to the Remastered version of our total-conversion. First of all we have various announcements to make about the later, about our new pages and the way Homeworld: Remastered supports mods in the short and long term.

New pages for our respective mods

If you're wondering why we decided to create new mod pages on ModDB, it is because we wanted to avoid any confusion between the Classic versions and the Remastered ones. Therefore we decided to publish new pages in which the content will be related exclusively to the Remastered versions. Please consider visit our other new mod pages to make sure you subscribed if you are interested.

Stargate Space Conflict: click-here
Battlestar Galactica Fleet Commander: click-here

We changed the URL of our classic mod pages so that the original addresses we used thus far will be dedicated to the Remastered versions. It is a way for us to make sure our mods stay at the same position in web search engines. Older versions now have a "-classic" at the end of their URL. Of course, you need to track our new pages to receive updates from them. On the other hand older ones are not going to be updated, so that you won't receive any updates from them anymore.

You will notice that some of our members at Phoenix Interactive spent some time on our new mod profiles. We have a customized design, which is more elegant, more productive and less-space consuming. We hope you will enjoy it as much as we do.

Homeworld: Remastered & Mass Effect: Reborn

We have really great plans for Mass Effect: Reborn. We've been working hard thus far and the next release of Mass Effect: Reborn for Homeworld: Remastered is going to be radically different, much more immersive and more than beautiful. We really want to give to our community and new players the best Mass Effect experience we can, and we hope we will have your support. We have new features, textures up to 8K, new ideas, a much more developed gameplay, new research trees and so on...

Consider that the previous release of Mass Effect: Reborn is the past. It was in alpha stage, and probably a rushed one. It looked like it was just Homeworld with Mass Effect ships, which is not what we seek. We want Mass Effect; Reborn to be a truly Mass Effect experience. That is what fan-base is about, but we are fans, and we are doing this for other ones. We love this universe. We will certainly publish a new announcement really soon to discuss about our new content, and our development perspectives. For now we don't have yet Gearbox's Modding tools, but we are working on an overall High Definition improvement for our respective mods. By the way some screenshots from the Remastered version are available in our page by clicking-here.

Stay tuned. Stay illusive.
And don't forget to follow our updates on Facebook.
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Post comment Comments  (0 - 10 of 57)
hrrocker401419652671
hrrocker401419652671 May 18 2015, 2:39am says:

Approximately When will it come out?

+1 vote     reply to comment
Kalagan Creator
Kalagan May 18 2015, 10:12am replied:

No release date yet, we're still waiting for the modding tools. Gearbox has partially released the modding tools :/

+1 vote   reply to comment
Guest
Guest May 25 2015, 9:28pm replied:

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Erayser Creator
Erayser May 26 2015, 6:29am replied:

Yes, absolutely.

+1 vote   reply to comment
Admiral_Chris_Rayya
Admiral_Chris_Rayya May 5 2015, 10:58am says:

I had an idea for an ability for all races in game. When your capital ship is about to be destroyed you can have an option to spin up the FTL drive and ram the enemy ship, kind of turning the entire capital ship into a mass driver that suicide bombs enemy ships. It would make sense seeing a though ships in mass effect can travel at insanely fast speeds and for a last ditch effort could use that speed to ram the enemy.

+1 vote     reply to comment
Guest
Guest May 6 2015, 3:59am replied:

in codex they mention that ships can not go to ftl speeds if something is in path so that wont work.

+3 votes     reply to comment
Kalagan Creator
Kalagan May 6 2015, 5:19am replied:

Exaclty ;) I was gonna quote the Codex but you did it before me :p

+2 votes   reply to comment
YesWeCant
YesWeCant May 14 2015, 5:58am replied:

In the Codex it was said that during the reaper war, they thought of doing a "FTL Kamikaze", but it seems like the Reapers saw that coming and installed a safety device into the design which won't let you do that no matter what.

And since that function was so important to the activation of the ftl drive that they were not able to make a ftl drive which can work with something in the way.

And since the species of the "current cycle" aren't aware of the fact that they are "scheduled" to be destroyed as well, they only assume that their predecessors added that as a "safety measure" to prevent disastrous accidents/attacks, since a cargo ship crashing into a planet at ftl would make the damage of a 100 megaton nuke look cute.

+1 vote     reply to comment
Guest
Guest Apr 22 2015, 6:00am says:

This comment is currently awaiting admin approval, join now to view.

Kalagan Creator
Kalagan Apr 23 2015, 9:29am replied:

Gearbox has only partially released the mod tools. We can't give any date for now.

+2 votes   reply to comment
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Real Time Strategy
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