1


About this mod

Mass Effect: Reborn is a total-conversion developed and published by Phoenix Interactive that aims to recreate the universe of BioWare's Mass Effect franchise into Homeworld Remastered. Modification in partnership with BioWare, Tunngle and MassEffectUniverse.fr

From the epic story of Commander Shepard across the galaxy to massive multiplayer battles, which side will you choose ? It's all up to you. Play as the Alliance, Cerberus, the Geths or the Reapers. The modification highlights an exclusive original score, sophisticated graphics rendering technology, speeches, an immersive and realistic Mass Effect atmosphere, incredible features and more!
STATUS: In development. No releases yet.

YouTube


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Thank you all of the questions you asked about our respective total-conversions. In that sense, we thank you for your interest towards our association and our projects. To our fans across the globe: We are truly grateful and humbled by your continued support. We're excited for what the future holds — the best is yet to come.

Our development team selected the most recurrent and relevant questions. If you want to ask something that is not on the list, feel free to do it in the comments below.

Questions & Answers

Christopher J. Helmstetter — Will Battlestar Galactica: Fleet Commander include the First Cylon war Galactica from the Blood and Chrome mini series ?

Yes, absolutely. We have already planned to add various elements from that era. You will be able to chose what era you wish to play in skirmish directly. As an example, if you select "First Cylon War" you will have the opportunity to play with the ships featured in Blood and Chrome. That being said, for balance reasons you won't be able to play against a faction from a different era.

Jonny Speight — In Battlestar Galactica: Fleet Commander, will you add Viper mark III’s and heavy raptors to the mod ?

Since Blood and Chrome will be part of the next version of Battlestar Galactica: Fleet Commander you will be able to play with Viper Mark IIIs, Heavy Raptors and more!

Kapitan Simon McTwain — How many Battlestars it takes to take down Stargate Destiny if it is supported by two Alliance Cruisers ?

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate! On a serious note, we can only speculate on their respective firepower and right now can't comment on this however don't worry, we'll find out when it's time for Multiverse.

Casey Robert Dubchak — Will Battlestar Galactica online ships be added to Battlestar Galactica: Fleet Commander ?

No. Simply because some of the vessels from the game never existed in canon according to the TV series and we don't want non-canon content. We prefer Battlestar Galactica: Fleet Commander, like with our other mods, to be as realistic as possible to the source material. We aren't interested in fan-designed and created ships, and will only use such designs when there is no ship available for a certain class.

Sebastian Castaño Cardona — Are you guys working in reducing the speed of fighters in Battlestar Galactica: Fleet Commander ? I felt it was a problem in Homeworld 2 where all fighters flew across the screen like crazy doing maneuvers at the speed of light. I am only speaking for Fighter vs Fighter Encounters.

Effectively, yes. This is a problem that some other people reported, and we plan to reduce their speed It should allow you to control encounters between fighters and bombers more effectively.

We also want to improve their resistance against flak, since they tend (even with allies) to destroy everything in their path. Which makes sense when it comes to firepower but we believe the commanders of battlestars (and the strike crafft pilots) are intelligent enough to make sure they don't get caught up in their own flak!

Brandan Lee — Would you guys be interested in doing an original IP one day, using a different engine in a similar genre ?

We do plan to create our own video-game... later. However for now that is all we can officially announce. As for the engine, we will probably chose the one that gives us the best optimization in a sense that we want to make a beautiful game while not making the game too hard on some computer systems so that people with lower end rigs will be able to enjoy what we make, without playing at 10fps.

Mark Smith — Are there many brand new ships being developed not seen in the original versions of your mods ?

Yes, absolutely. That being said it depends on the total conversion and more importantly which faction. The finished ones won't have new ships, apart from their graphical enhancement (UHD models and textures).

Krešimir Kalak — What can we expect in terms of the story in ME:R? Will everything be the same as in the original one,or can we expect some improvements or additions ? You mentioned on YouTube once that you are working on a mission similar to The Battle for Earth in ME3,where you take Earth back from the Reapers ? Is that still in works and if so can we get any more info on this ?

For now we are still writing the story for Mass Effect: Reborn and cannot reveal exactly what will happen at this moment in time. However there will be two different campaigns for Mass Effect Reborn. One based on the First Contact War and another based on the main storyline from the games (While not becoming Sheppard Taxi Simulator!)

Yes we plan to create the final battle from Mass Effect 3. However this will be quite difficult to do, since there are hundreds of Reapears against thousands of allied ships. In other words this mission is something we want to do, but right now we're trying to decide how we're going to do it.

Erling Riddervold — Are you planning to do Babylon 5 or Freespace as well ?

Unfortunately, no. We have short and long-term projects based on different franchises. That being said you will probably be happy to hear that there is a Babylon 5 mod in the making for Homeworld: Remastered. More info: moddb.com

JJ. Donners — Any new screenshots or gameplay coming up ? (like a comparison between the old en new mods)

Sure, here are some images showing the evolution between the classic version back in 2014 and the remastered one. The Remastered versions are still in Alpha for now, which means their final render will be better and more realistic towards their respective franchises than they are now.




James Hogan — Please, tell me that you plan to create a Star Wars mod. It would be awesome if it was made by you.

These aren’t the answers you’re looking for.

Jonathan Gagnon — In Battlestar Galactica: Fleet Commander, will the cylon basestar swarm missiles ?

Really good idea, maybe such an enhancement could come to life. That being said this would require a lot of resources due to its firepower. That said, yes, sure. Why not?!

Dylan Kempster — I'd like to ask if there is a way to limit ship types for matches, for example no fighters or no hero ships etc. Also will the weapons in game be made so they can hit things other than what they're targeting ?

We give players the opportunity to play with predefined scenarios in skirmishes, like playing against certain ships and/or certain fleets. However the unique limit that exists in skirmish by default is the admiral ship which allows you to activate or deactivate it.

Yes, the weapons can do some damage to objects that are in their line of fire. Like in Stargate Space Conflict where an allied ship can receive shield damage. It is your duty to try and make sure this doesn't happen.

Ricardo Camacho — Release Date would be something we all want to know... When and how can I have them all on my steam Homeworld Remastered Collection ?

Since Gearbox Software is doing some serious modifications and updates to Homeworld: Remastered, we are forced to modify the architecture of our total-conversions. Over the past few weeks we have discussed with Gearbox for new game features too. Especially on a better shield system with more stability and efficiency, new maps and more. Generally we are optimizing out own content for stability and efficiency. This is being done so that those with high end computers will be able to support our high definition content easily, and those with lower end computers will still be able to play!

This is why we can't give a release date for now. However, we will publish our first video episode of our "Developers Blog", in which we will give more information about the progress of our projects. Anyway you will be pleased to hear that Stargate Space Conflict will be the first total-conversion to be publicly available.

Our total conversions will be available on steam, but they will also be available via our own application for Windows (and Mac OS X once the game supports mods on this operating system), called "MyPhoenix", which will be announced soon. This app will let you download and update our mods, discuss with the community and more!

עידו קמין — Will you add more Missions in Battlestar Galactica: Fleet Commander and/or Mass Effect: Reborn ? Any new types of battlestars too ?

Mass Effect Reborn will have a new campaign, that is for sure. For Battlestar Galactica: Fleet Commander we plan to improve the current one and eventually, add new missions. However that is still being discussed. In terms of the battlestars, there will be new chassis. More information coming soon.

Introducing Mass Effect Reborn to HW:R

Introducing Mass Effect Reborn to HW:R

News 6 comments

Today we are pleased to officially unveil our brand-new mod page for Mass Effect: Reborn, dedicated to the Remastered version of our total-conversion.

RSS Files
Original Game Soundtrack

Original Game Soundtrack

Music 4 comments

Mass Effect: Reborn's original soundtrack is now available for free. The official soundtrack features 21 original tracks, for an authentic experience.

Comments  (0 - 10 of 125)
Shaggoth
Shaggoth

so it's dead, right?

Reply Good karma Bad karma+3 votes
YesWeCant
YesWeCant

So it appears.
There haven't been any updates whatsoever for any of the Phoenix Interactive's HW:RM mods this year.

He miiiight pick it back up when Gearbox releases the next big update. That the update would likely come in late 2017 or maybe even in 2018 is of course of no concern for Phoenix Interactive, those guys would rather delay the mod develpment for a year or two than to adapt to a patch and carry on.

Reply Good karma Bad karma+1 vote
MMDGLaDOS
MMDGLaDOS

Sooo when will this be available for people?

Reply Good karma Bad karma+5 votes
YesWeCant
YesWeCant

1 week before Half Life 3 comes out

Reply Good karma Bad karma+9 votes
ixdalzoxdi
ixdalzoxdi

what happened to the version I could use on the original homeworld 2

Reply Good karma Bad karma+4 votes
denny31x
denny31x

Call me impatient but mann this is slow
Been waiting too long

Reply Good karma Bad karma+6 votes
YesWeCant
YesWeCant

On that I agree.
The suspense is killing us.

The horde is already impatient enough thanks to gearbox forcing us to wait god knows how many months.

Phoenix should be a bit more considerate of the Mass Effect fans and at the very least post a progress update every once in a while, that silence is very painful.

Reply Good karma Bad karma+6 votes
YesWeCant
YesWeCant

Now that a whole flood of news on Mass Effect: Andromeda is coming out and SG: SC is getting a playable demo next week, how is ME:Reborn coming along?

Not asking about something like a definite release date, just give us some idea what phase of development the mod currently is in and when approximately we can expect a playable demo.

Saying that would be quite beneficial since that would give us some idea when to begin to expect something, rather than being kept completely in the dark.

Reply Good karma Bad karma+2 votes
NikonOlympos
NikonOlympos

Hi! I love all your mods and used to play them all the time but recently I've been having trouble playing mass effect reborn on my steam version of homeworld remastered collection. I've subscribed and everything but my screen has been frozen on the loading screen where it describes how the mod is being updated to remastered. Does anyone have a fix for this? (Sorry if this problem has been addressed but I haven't been able to find a solution)

Reply Good karma Bad karma+1 vote
Guest
Guest

So how the mod progress?

Reply Good karma Bad karma+1 vote
YesWeCant
YesWeCant

Well, Stargate: Space conflict is gonna have a demo in November/December.

Since Phoenix Interactive is making all 3 mods at the same time, you can assume Mass Effect Reborn has comparable progress (or not). Either way, don't get your hopes up for any playable content earlier than mid-November.

And remember, that is assuming that all 3 mods progress at the same rate. Have fun waiting and let's hope Gearbox doesn't screw it up by adding another "huge update" which makes us wait another 6 months or so

Reply Good karma Bad karma+2 votes
Kalagan Creator
Kalagan

Exactly, and you're right by "assuming that all 3 mods progress at the same rate" because it's not the case x) Our priority is Stargate Space Conflict ^^

Reply Good karma+2 votes
YesWeCant
YesWeCant

Okay, I've gotta ask something about Mass Effect Reborn:
Will Cerberus get their own human only faction?

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Homeworld: Remastered
Contact
Send Message
Release date
Mod watch
Follow
Share
Twitter

Latest tweets from @phoenix_int

RT @theweeknd: .@theweeknd's Ordinary Life from the #Starboy album is straight

Nov 25 2016

"We're back in the game. Holidays are over, time to focus on the mods." - @thibaulttstar lead director of @Phoenix_Int

Oct 2 2016

Great stuff from @AaronGilbert5, project lead of #MEunification at @frayedwires! Check them out. T.co

May 20 2016

"Stargate Space Conflict Cutscenes" : Youtu.be via @YouTube

Apr 28 2016

Live from fans on Battlestar Galactica: Fleet Commander: Youtube.com

Mar 21 2016

To Galactica, best ship in the fleet! Modeled and textured by @jstubbles, lead designer on BSG:FC. T.co

Mar 13 2016

Welcome back #BSGFC. T.co

Mar 4 2016

Embed Buttons
Link to Mass Effect Reborn by selecting a button and using the embed code provided more...
Mass Effect Reborn
Statistics
Last Update
Watchers
1,518 members
Files
1
Articles
2