Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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The Seven Steps to Texturing Enlightenment

The Seven Steps to Texturing Enlightenment

Dec 08, 2005 Basic textures by feanix 6 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Creating Blend Textures

Creating Blend Textures

Feb 21, 2007 Basic textures by King_of_Moose 2 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

Getting a texture In-Game

Getting a texture In-Game

Jan 02, 2007 Basic textures by Sallycin 4 comments

So you finished your texture? Time to get it into Half-Life 2!

TFS Video - Metal Texture from scratch

TFS Video - Metal Texture from scratch

Aug 05, 2007 Intermediate textures by Garrador 19 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Basic Doors Video Tutorial

Basic Doors Video Tutorial

Dec 09, 2004 Basic mapping/technical by IchI 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Rope Bridge Video Tutorial

Rope Bridge Video Tutorial

Dec 09, 2004 Intermediate mapping/technical by IchI 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Thruster Canister Explosive BOOM! Video Tutorial

Thruster Canister Explosive BOOM! Video Tutorial

Dec 09, 2004 Advanced mapping/technical by IchI 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Creating a 3d Skybox (Video)

Creating a 3d Skybox (Video)

May 27, 2005 Intermediate mapping/technical by Stieffers 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Creating the Perfect Light/Light Effect

Creating the Perfect Light/Light Effect

Jun 02, 2005 Intermediate mapping/technical by Stallion001 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating sand storms/fogs

Creating sand storms/fogs

Jun 11, 2005 Intermediate mapping/technical by Stallion001 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Displacement maps in Half-life 2 (Video)

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Intermediate mapping/technical by deleter 14 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Making Glass Start Out Broken

Making Glass Start Out Broken

Jul 17, 2005 Basic mapping/technical by Hp-P00nst3r 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Beginners Guide to Valve Hammer Editor

Beginners Guide to Valve Hammer Editor

Aug 05, 2005 Basic mapping/technical by Sfisher7 121 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial

Blow up a wall tutorial

Aug 18, 2005 Advanced mapping/technical by jeremebp 11 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Creating your first room for CS:s

Creating your first room for CS:s

Oct 31, 2005 Basic mapping/technical by Mikey@overrun 12 comments

This tutorial will guide you to making your very first room for cs:s.

Metrocop kicking down a door

Metrocop kicking down a door

Apr 04, 2007 Intermediate mapping/technical by Psalm 13 comments

Learn how to make a Combine officer kick down the door of a room that your player is in.

Dystopia: A Barebones Level

Dystopia: A Barebones Level

Dec 05, 2005 Intermediate mapping/technical by feanix 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Making Teleports

Making Teleports

Mar 08, 2006 Basic mapping/technical by Intelevend 10 comments

This tutorial will show you how to make teleports with specific destinations

Optimizing your Source map

Optimizing your Source map

Oct 23, 2006 Basic mapping/technical by Basket_Case 5 comments

Ok, so you (hopefully) have a well designed map with some stunning architecture and awesome effects... now it is time to make it all run well. This tutorial...

RaveNk's Source Mapping Series (Video)

RaveNk's Source Mapping Series (Video)

Aug 07, 2006 Basic mapping/technical by RaveNk 16 comments

The basic's of mapping in Hammer for source.

How to add a button to your level

How to add a button to your level

Sep 17, 2006 Basic mapping/technical by Sallycin 8 comments

This is a simple tutorial that shows you how to add a button in your Half-life 2 level.

Trigger a console command when the player enters a trigger brush

Trigger a console command when the player enters a trigger brush

Nov 04, 2006 Basic mapping/technical by SGTMattyW 2 comments

Console command triggered when the player enters a trigger brush. The example used makes the Crosshair appear or disappear. Basic knowledge of hammer...

2D SkyBox

2D SkyBox

Jan 02, 2007 Basic mapping/technical by Sallycin 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

Rappeling Combine

Rappeling Combine

Apr 06, 2007 Intermediate mapping/technical by Psalm 11 comments

Learn how to make a Combine soldier rappel through a skylight.

Combine/Rebel Combat

Combine/Rebel Combat

Apr 15, 2007 Intermediate mapping/technical by Psalm 10 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Advanced Lighting

Advanced Lighting

May 05, 2007 Advanced mapping/technical by SgtJman 15 comments

Using a combination of effects to achieve a nicer light effect

Combine Assaults

Combine Assaults

Apr 02, 2007 Intermediate mapping/technical by Psalm 11 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Automatic Sliding Doors

Automatic Sliding Doors

May 06, 2007 Intermediate mapping/technical by Psalm 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Adding an Npc_Crow

Adding an Npc_Crow

May 26, 2007 Basic mapping/technical by EntityHunter 3 comments

This tutorial shows you how to make a crow fly around using path_corners.

Collapsible  Tower

Collapsible Tower

May 16, 2007 Intermediate mapping/technical by Psalm 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

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Half-Life 2
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PC, X360, PS3, XBOX
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Valve
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Half-life2.com
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Released Nov 16, 2004
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