Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Tutorials RSS Feed Post tutorial Summary List Tutorials  (120 - 147 of 147)
How to make skins

How to make skins

Aug 4, 2005 Intermediate skinning 51 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

Displacement maps in Half-life 2 (Video)

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Intermediate mapping/technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Making Glass Start Out Broken

Making Glass Start Out Broken

Jul 17, 2005 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Altering the camera angle

Altering the camera angle

Jun 13, 2005 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Creating sand storms/fogs

Creating sand storms/fogs

Jun 11, 2005 Intermediate mapping/technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Creating the Perfect Light/Light Effect

Creating the Perfect Light/Light Effect

Jun 2, 2005 Intermediate mapping/technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating a 3d Skybox (Video)

Creating a 3d Skybox (Video)

May 27, 2005 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Thruster Canister Explosive BOOM! Video Tutorial

Thruster Canister Explosive BOOM! Video Tutorial

Dec 9, 2004 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Rope Bridge Video Tutorial

Rope Bridge Video Tutorial

Dec 9, 2004 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Basic Doors Video Tutorial

Basic Doors Video Tutorial

Dec 9, 2004 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

The Half-Life Almanac Review

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Related Tutorials

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 23 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Difficulty Scaling
Half-Life 2

Difficulty Scaling

Jul 7, 2013 Underhell Basic mapping/technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Triggering events in other levels
Half-Life 2

Triggering events in other levels

Nov 29, 2012 Black Mesa: Uplink Advanced mapping/technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

Custom Titles System
Half-Life 2

Custom Titles System

Nov 7, 2012 Underhell Basic mapping/technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

[Black Mesa] Osprey and rapelling grunts
Half-Life 2

[Black Mesa] Osprey and rapelling grunts

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 1 comment

How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).

[Black Mesa] 50. cal machinegun (Player and NPC controlled)
Half-Life 2

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 4 comments

How to set up a 50 cal. machinegun in Black Mesa (Source).

[Black Mesa] TOW Missile System
Half-Life 2

[Black Mesa] TOW Missile System

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 0 comments

How to set up the TOW Missile system for Black Mesa (Source).

Level design tips for GraviNULL maps
Half-Life 2

Level design tips for GraviNULL maps

Jun 3, 2010 GraviNULL Basic level design/theory 12 comments

In this tutorial I give you a handful of tips on how to ensure that your map will be fun to play!

Announcement Tutorial

Announcement Tutorial

Dec 20, 2009 Intermediate sound effects 4 comments

This tutorial is to create a nice repeating announcement sound, which can be heard in videos such as 'Escape From City 17' between 0:16 - 0:30 seconds...

Making Levels for Perfect Stride
Half-Life 2

Making Levels for Perfect Stride

Aug 10, 2009 Perfect Stride Continuum Intermediate mapping/technical 14 comments

The need to knows for constructing a Perfect Stride level!

Faceposer Part III : Look at & Face actor
Half-Life 2

Faceposer Part III : Look at & Face actor

Apr 20, 2009 R e b e l l i o n Intermediate animation 3 comments

In this Tutorial, you'll learn about the "Look at actor..." event, the Ramp Tool and the "Face actor..." event.

Demo Smoother Tutorial for Sexy Trailers!
Half-Life 2

Demo Smoother Tutorial for Sexy Trailers!

Feb 13, 2009 Jailbreak! Advanced other 19 comments

An extensive tutorial from the Jailbreak team detailing how to use the Demo Smoother to make great videos like the Jailbreak and Black Mesa trailers.

Faceposer I - Getting started
Half-Life 2

Faceposer I - Getting started

Feb 4, 2009 R e b e l l i o n Basic animation 8 comments

This tutorial explains the things that need to be done before really beginning creating a scene. So, it explains the very bases, and it's on bases that...

Zombie Panic! Source Mapping Guide
Half-Life 2

Zombie Panic! Source Mapping Guide

Jan 12, 2008 Zombie Panic: Source Basic mapping/technical 11 comments

Basics of ZPS mapping. A must-read for every ZPS level designer. Custom entities and random item placement system explained.

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Half-Life 2
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Windows, X360, XBOX, PS3
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 2004
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