Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Tutorials RSS Feed Summary List Tutorials  (120 - 147 of 147) (view official)
Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

RaveNk's Source Mapping Series (Video)
Half-Life 2

RaveNk's Source Mapping Series (Video)

Aug 7, 2006 Half-Life 2 Basic mapping/technical 16 comments

The basic's of mapping in Hammer for source.

The Complete guide for customizing a single-player mod (Video)
Half-Life 2

The Complete guide for customizing a single-player mod (Video)

Jun 18, 2006 Half-Life 2 Basic client side coding 15 comments

This video tutorial will take you step by step on how to make your own mod in your own way.

Skinning A Shotgun
Half-Life 2

Skinning A Shotgun

Mar 24, 2006 Half-Life 2 Intermediate skinning 19 comments

No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No tutorial anymore. No...

Making a working multiplayer weapon
Half-Life 2

Making a working multiplayer weapon

Mar 22, 2006 Half-Life 2 Intermediate server side coding 9 comments

There are lots of tutorials out there that explain how you make a weapon for a singleplayer mod. Well here is one on how to add a new pistol to a multiplayer...

Making Teleports
Half-Life 2

Making Teleports

Mar 8, 2006 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will show you how to make teleports with specific destinations

Changing The Sounds In Your MOD
Half-Life 2

Changing The Sounds In Your MOD

Feb 28, 2006 Half-Life 2 Basic server side coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Changing the HUD Colour, Layout, Fonts & Effects
Half-Life 2

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Half-Life 2 Intermediate client side coding 48 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

The Seven Steps to Texturing Enlightenment
Half-Life 2

The Seven Steps to Texturing Enlightenment

Dec 8, 2005 Half-Life 2 Basic textures 7 comments

Seven steps to lead you from Texturing Noob to Texturing Novice, written in Plain English. This will show you have to get a basic, basic texture into...

Dystopia: A Barebones Level
Half-Life 2

Dystopia: A Barebones Level

Dec 5, 2005 Half-Life 2 Intermediate mapping/technical 5 comments

Dystopia requires more than a simple info_player_start for a barebones map. I'll go into a bit of detail in this tutorial on what itis you need for...

Creating your first room for CS:s
Half-Life 2

Creating your first room for CS:s

Oct 31, 2005 Half-Life 2 Basic mapping/technical 12 comments

This tutorial will guide you to making your very first room for cs:s.

Physics Props- From XSI to HL2
Half-Life 2

Physics Props- From XSI to HL2

Oct 2, 2005 Half-Life 2 Basic props modelling 20 comments

Need some rubbish for your mod maybe a more l33t crate, this tutorial shows you how to make a cake and get it in the game.

Complete guide for customizing a single-player mod
Half-Life 2

Complete guide for customizing a single-player mod

Sep 5, 2005 Half-Life 2 Advanced client side coding 68 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Blow up a wall tutorial
Half-Life 2

Blow up a wall tutorial

Aug 18, 2005 Half-Life 2 Advanced mapping/technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Beginners Guide to Valve Hammer Editor
Half-Life 2

Beginners Guide to Valve Hammer Editor

Aug 5, 2005 Half-Life 2 Basic mapping/technical 160 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

How to make skins
Half-Life 2

How to make skins

Aug 4, 2005 Half-Life 2 Intermediate skinning 50 comments

This tutorial will show you how to replace a Half-Life 2 skin with your own. You must know how to draw with Photoshop or another image editing tool and...

Displacement maps in Half-life 2 (Video)
Half-Life 2

Displacement maps in Half-life 2 (Video)

Jul 21, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

This 17 or so minute video will walk you through using displacement maps to make hills, like the ones in the HL2 coast levels.

Making Glass Start Out Broken
Half-Life 2

Making Glass Start Out Broken

Jul 17, 2005 Half-Life 2 Basic mapping/technical 5 comments

This tutorial will teach you how to make a func_breakable_surf start out broken when the map loads without the player doing anything to it.

Altering the camera angle
Half-Life 2

Altering the camera angle

Jun 13, 2005 Half-Life 2 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Creating sand storms/fogs
Half-Life 2

Creating sand storms/fogs

Jun 11, 2005 Half-Life 2 Intermediate mapping/technical 4 comments

Hello there! Here's a tutorial on how to make that 'Sand Storm/Dust Fog' in the air. Let's get started...

Creating the Perfect Light/Light Effect
Half-Life 2

Creating the Perfect Light/Light Effect

Jun 2, 2005 Half-Life 2 Intermediate mapping/technical 13 comments

Create the perfect street light, or high quality light, for HL2.

Creating a 3d Skybox (Video)
Half-Life 2

Creating a 3d Skybox (Video)

May 27, 2005 Half-Life 2 Intermediate mapping/technical 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

NPC and Item Placement Theory
Game

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Thruster Canister Explosive BOOM! Video Tutorial
Half-Life 2

Thruster Canister Explosive BOOM! Video Tutorial

Dec 9, 2004 Half-Life 2 Advanced mapping/technical 6 comments

In this video tutorial we will recreate the scene from 'Gone in 60 seconds' where an explosive canister falls onto the floor and begins to fly...

Rope Bridge Video Tutorial
Half-Life 2

Rope Bridge Video Tutorial

Dec 9, 2004 Half-Life 2 Intermediate mapping/technical 3 comments

In this video tutorial I will teach you how to make a simple rope bridge, we will hang up the bridge with constraints and then add visual physical ropes...

Basic Doors Video Tutorial
Half-Life 2

Basic Doors Video Tutorial

Dec 9, 2004 Half-Life 2 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

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Half-Life 2
Platforms
Windows, PS3, X360, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 15, 2004
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