Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Post tutorial RSS feed Tutorials  (0 - 30 of 147)
 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Props Modelling Tutorial 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

"Character Design and Integration with Maya" released on design3

"Character Design and Integration with Maya" released on design3

Players Modelling Tutorial 2 comments

Noesis Interactive's "Character Design and Integration with Maya" video tutorial has been released on design3.

"Custom Props and Animation with 3ds Max" has been released on design3

"Custom Props and Animation with 3ds Max" has been released on design3

Animation Tutorial 0 comments

Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial 0 comments

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Source Choreography & In-Game Cinematics" has been released on design3

"Source Choreography & In-Game Cinematics" has been released on design3

Level Design/Theory Tutorial 1 comment

Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Animation Tutorial 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

"Source Vehicle Programming" has been released on design3.

"Source Vehicle Programming" has been released on design3.

Client Side Coding Tutorial 0 comments

Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.

"Source Vehicle Scripting" has been released on design3

"Source Vehicle Scripting" has been released on design3

Client Side Coding Tutorial 2 comments

Noesis Interactive's "Source Vehicle Scripting" video tutorial has been released on design3.

(New)Rappeling combine soldier

(New)Rappeling combine soldier

Mapping/Technical Tutorial 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

2D SkyBox

Mapping/Technical Tutorial 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial

3D Skybox Tutorial

Mapping/Technical Tutorial 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Adding a new weapon

Server Side Coding Tutorial 46 comments

Add your own weapon to your Half-Life 2 mod.

Adding an Npc_Crow

Mapping/Technical Tutorial 4 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding headlights to the buggy

Server Side Coding Tutorial 4 comments

Because some sections of Highway 17 are just too dark!

Adding Precipitation

Mapping/Technical Tutorial 13 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

Mapping/Technical Tutorial 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

Advanced Lighting

Advanced Lighting

Mapping/Technical Tutorial 20 comments

Using a combination of effects to achieve a nicer light effect

Altering the camera angle

Client Side Coding Tutorial 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

An Introduction To Dynamic Props

An Introduction To Dynamic Props

Mapping/Technical Tutorial 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

Announcement Tutorial

Announcement Tutorial

Sound Effects Tutorial 4 comments

This tutorial is to create a nice repeating announcement sound, which can be heard in videos such as 'Escape From City 17' between 0:16 - 0:30 seconds...

Anti Setup (NMRiH)

Anti Setup (NMRiH)

Mapping/Technical Tutorial 0 comments

An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An...

Automatic Sliding Doors

Mapping/Technical Tutorial 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Basic Doors Video Tutorial

Mapping/Technical Tutorial 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Hl2 Modeling Tutorial

Weapons Modelling Tutorial 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Beginners Guide to Valve Hammer Editor

Mapping/Technical Tutorial 164 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial

Mapping/Technical Tutorial 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Bump Mapping In Source

Bump Mapping In Source

Textures Tutorial 18 comments

Bumpmaps are a very good way of adding extra realism to your Source maps, The Bumpmaps Essentially adds an extra 3D layer of realism to your otherwise...

Changing the HUD Colour, Layout, Fonts & Effects

Client Side Coding Tutorial 50 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD

Server Side Coding Tutorial 5 comments

Add or customize your mod's sound effects, for weapons and such.

Collapsible Tower

Mapping/Technical Tutorial 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

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Half-Life 2
Platforms
Windows, X360, XBOX, PS3
Developer & Publisher
Valve
Engine
Source
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Homepage
Half-life2.com
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Game watch
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Popular Tutorials
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
How to import Source models in Blender
How to import Source models in Blender Intermediate Animation
Installing A Mod Basic Installers
Adding a new weapon Intermediate Server Side Coding
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
Modding Sound Files.
Modding Sound Files. Basic Sound Effects
Creating a Weapon for Source Intermediate Weapons Modelling
How to compile a model
How to compile a model Intermediate Starting a mod
The basics of AI in Half Life 2
The basics of AI in Half Life 2 Intermediate Other
How to Create an Animated Texture
How to Create an Animated Texture Intermediate Textures
Creating a Weapon For Source - Part 2 Intermediate Skinning
How To Create 360 Degree Panoramic Screenshots
How To Create 360 Degree Panoramic Screenshots Intermediate Design/Concepts
Template multiplayer for Source SDK 2013
Template multiplayer for Source SDK 2013 Basic Starting a mod
How to create a Source Engine mod. Properly.
How to create a Source Engine mod. Properly. Intermediate Starting a mod
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- Players Modelling
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