Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

"Character Design and Integration with Maya" released on design3

"Character Design and Integration with Maya" released on design3

Aug 19, 2010 Basic players modelling 2 comments

Noesis Interactive's "Character Design and Integration with Maya" video tutorial has been released on design3.

"Custom Props and Animation with 3ds Max" has been released on design3

"Custom Props and Animation with 3ds Max" has been released on design3

Sep 3, 2010 Basic animation 0 comments

Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Apr 27, 2011 Basic players modelling 0 comments

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Source Choreography & In-Game Cinematics" has been released on design3

"Source Choreography & In-Game Cinematics" has been released on design3

Sep 9, 2010 Intermediate level design/theory 1 comment

Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Nov 22, 2010 Basic animation 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

"Source Vehicle Programming" has been released on design3.

"Source Vehicle Programming" has been released on design3.

Aug 25, 2010 Intermediate client side coding 0 comments

Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.

"Source Vehicle Scripting" has been released on design3

"Source Vehicle Scripting" has been released on design3

Aug 23, 2010 Intermediate client side coding 2 comments

Noesis Interactive's "Source Vehicle Scripting" video tutorial has been released on design3.

(New)Rappeling combine soldier

(New)Rappeling combine soldier

Jun 18, 2009 Basic mapping/technical 7 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

2D SkyBox

2D SkyBox

Jan 2, 2007 Basic mapping/technical 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial

3D Skybox Tutorial

Jul 20, 2008 Intermediate mapping/technical 12 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Adding a new weapon

Adding a new weapon

Jan 2, 2007 Intermediate server side coding 45 comments

Add your own weapon to your Half-Life 2 mod.

Adding an Npc_Crow

Adding an Npc_Crow

May 26, 2007 Basic mapping/technical 4 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding headlights to the buggy

Adding headlights to the buggy

Jul 21, 2007 Basic server side coding 4 comments

Because some sections of Highway 17 are just too dark!

Adding Precipitation

Adding Precipitation

Jul 24, 2007 Intermediate mapping/technical 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

May 1, 2012 Intermediate mapping/technical 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

Advanced Lighting

Advanced Lighting

May 5, 2007 Advanced mapping/technical 20 comments

Using a combination of effects to achieve a nicer light effect

Altering the camera angle

Altering the camera angle

Jun 13, 2005 Basic client side coding 14 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

An Introduction To Dynamic Props

An Introduction To Dynamic Props

Mar 6, 2010 Intermediate mapping/technical 8 comments

This will teach you how to create a Combine Door open without using Complex Brush Work

Anti Setup (NMRiH)

Anti Setup (NMRiH)

Jan 16, 2012 Basic mapping/technical 0 comments

An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An...

Automatic Sliding Doors

Automatic Sliding Doors

May 6, 2007 Intermediate mapping/technical 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Basic Doors Video Tutorial

Basic Doors Video Tutorial

Dec 9, 2004 Basic mapping/technical 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Beginners Guide to Valve Hammer Editor

Beginners Guide to Valve Hammer Editor

Aug 5, 2005 Basic mapping/technical 162 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial

Blow up a wall tutorial

Aug 18, 2005 Advanced mapping/technical 10 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Bump Mapping In Source

Bump Mapping In Source

Sep 25, 2010 Advanced textures 18 comments

Bumpmaps are a very good way of adding extra realism to your Source maps, The Bumpmaps Essentially adds an extra 3D layer of realism to your otherwise...

Changing the HUD Colour, Layout, Fonts & Effects

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Intermediate client side coding 49 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD

Changing The Sounds In Your MOD

Feb 28, 2006 Basic server side coding 5 comments

Add or customize your mod's sound effects, for weapons and such.

Collapsible  Tower

Collapsible Tower

May 16, 2007 Intermediate mapping/technical 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction

Colour Correction

Jul 12, 2009 Intermediate mapping/technical 9 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

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Half-Life 2
Platforms
Windows, X360, XBOX, PS3
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 2004
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