Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling by Noesis_Interactive 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

(New)Rappeling combine soldier

(New)Rappeling combine soldier

Jun 18, 2009 Basic mapping/technical by Corewarp 4 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

2D SkyBox

2D SkyBox

Jan 02, 2007 Basic mapping/technical by Sallycin 11 comments

Learn how to add a simple 2d skybox to your Half-Life 2 level.

3D Skybox Tutorial

3D Skybox Tutorial

Jul 20, 2008 Intermediate mapping/technical by Sythen 10 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Adding a new weapon

Adding a new weapon

Jan 02, 2007 Intermediate server side coding by Sallycin 23 comments

Add your own weapon to your Half-Life 2 mod.

Adding an Npc_Crow

Adding an Npc_Crow

May 26, 2007 Basic mapping/technical by EntityHunter 3 comments

This tutorial shows you how to make a crow fly around using path_corners.

Adding headlights to the buggy

Adding headlights to the buggy

Jul 21, 2007 Basic server side coding by razvan252 4 comments

Because some sections of Highway 17 are just too dark!

Adding Precipitation

Adding Precipitation

Jul 24, 2007 Intermediate mapping/technical by Psalm 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Advanced Lighting

Advanced Lighting

May 05, 2007 Advanced mapping/technical by SgtJman 15 comments

Using a combination of effects to achieve a nicer light effect

Altering the camera angle

Altering the camera angle

Jun 13, 2005 Basic client side coding by denreaper 13 comments

The camera angle is an extremely simple thing to alter, and can complete a major step in many specialized mods. Here, you will learn just how to do that...

Automatic Sliding Doors

Automatic Sliding Doors

May 06, 2007 Intermediate mapping/technical by Psalm 18 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Basic Doors Video Tutorial

Basic Doors Video Tutorial

Dec 09, 2004 Basic mapping/technical by IchI 9 comments

In this video tutorial I will teach you the basic principles of making a door inside of hammer. It includes making triggered doors and physical doors.

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling by TKAzA 22 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding by bob_gneu 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Beginners Guide to Valve Hammer Editor

Beginners Guide to Valve Hammer Editor

Aug 05, 2005 Basic mapping/technical by Sfisher7 121 comments

This tutorial will show you how to make a very basic map, you will learn how to create brushes (they are blocks that you use to make your level) apply...

Blow up a wall tutorial

Blow up a wall tutorial

Aug 18, 2005 Advanced mapping/technical by jeremebp 11 comments

This tutorial will show you how to make a wall get hit by an explosion and be destroyed. This assumes you know basic hammer functions.

Changing the HUD Colour, Layout, Fonts & Effects

Changing the HUD Colour, Layout, Fonts & Effects

Dec 27, 2005 Intermediate client side coding by xSqUiDx 39 comments

In this tutorial we will be changing the HUD colour, Layout, Fonts, Font colours & Effects. Also i will cover how to change the colours of the Main Menu...

Changing The Sounds In Your MOD

Changing The Sounds In Your MOD

Feb 28, 2006 Basic server side coding by root1 4 comments

Add or customize your mod's sound effects, for weapons and such.

Collapsible  Tower

Collapsible Tower

May 16, 2007 Intermediate mapping/technical by Psalm 4 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

Colour Correction

Colour Correction

Jul 12, 2009 Intermediate mapping/technical by True_Life 8 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Combine Assaults

Combine Assaults

Apr 02, 2007 Intermediate mapping/technical by Psalm 11 comments

Learn how to make a small squad of Combine soldiers perform an organized assault on a house.

Combine/Rebel Combat

Combine/Rebel Combat

Apr 15, 2007 Intermediate mapping/technical by Psalm 10 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Complete guide for customizing a single-player mod

Complete guide for customizing a single-player mod

Sep 05, 2005 Advanced client side coding by Pitulon 61 comments

This tutorial will teach you how to take your custom.bsp level and add the ingredients to make it start in the elaborate way that Half-Life2(r) starts.

Creating a 3d Skybox (Video)

Creating a 3d Skybox (Video)

May 27, 2005 Intermediate mapping/technical by Stieffers 20 comments

A quick video tutorial on creating a 3d skybox. (Not active at the moment)

Creating a Dynamic Weapon Dispensor

Creating a Dynamic Weapon Dispensor

May 20, 2007 Advanced mapping/technical by EntityHunter 5 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using...

Creating a Weapon for Source

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling by RequieM 20 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Creating a Weapon For Source - Part 2

Creating a Weapon For Source - Part 2

Jul 09, 2007 Intermediate skinning by Stormy101 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

Creating a Weapon for Source - Part 3

Creating a Weapon for Source - Part 3

Sep 27, 2007 Intermediate animation by Stormy101 7 comments

The final Part of the Creating a weapon for Source Series.

Creating basic destroyed walls

Creating basic destroyed walls

Mar 22, 2009 Basic mapping/technical by dafatcat 12 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Creating Blend Textures

Creating Blend Textures

Feb 21, 2007 Basic textures by King_of_Moose 2 comments

Simple process for creating custom blend textures to put in your hl2 mod. Also included is getting generic textures into the engine as well as getting...

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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Changing the HUD Colour, Layout, Fonts & Effects
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