Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Post tutorial Report RSS Creating Basic Particles

This Tutorial Will How You How to Create Basic Particle Effects. As Simply As Possible

Posted by on - Basic Mapping/Technical

Note: You Must Have Half Life 2 + Episodes 1 & 2 For This To Work!!




Today I Will Be Showing You How To Create Basic Particle Effects That Can Increase The Look And Style Of Your Map Incredibly

Particle Effects Are Used a Lot In The Half-Life Episodes, To Increase The look Of The Level By a Significant Amount.

  • Some Examples Of Particle Effects:



Although Creating Massive Particle Systems Is Difficult, If You Manage To Master Basic Particle Creation, then You Are About 50% Of the Way There

To Create A Simple Particle, Follow These Steps;

Step 1, Create a "Info_Particle_System" in Your Map, This Is From Where The Particles Are Emitted

This Is The Model For The Particle System:



Step 2, Now, Open The Properties Window Of The "Info_Particle_system" We Just Created,


To Keep This Tutorial Simple We Will Only Be Focusing On 3 Things Today:

  • Name
  • Particle System Name
  • Start Activated

Name:

Just Put In Any Name You Want To Call The Particle System, As Long As It Doesn't Contain Any Spaces Then It's Fine

Particle System Name:

This Is The IMPORTANT Bit, This Box Defines What Particle Effect Will Be Displayed, Please See Below For a Full List Of Particles Available:

Just Copy The Name Of The Particle You Wish to Use, Make Sure Not To Put In Any Spaces Or miss Anything Out!!


Start Activated:

Once Again, This Is Also very Self Explanatory, If You Wish For The Particle System To Activate When The Map Loads, Select "YES"

IMPORTANT!!

Some Particle Effect Will Cause The Map Not To Load If Start Activated Is Set To "YES". To Fix This, Try Activating The Particle Using a Trigger

Step 3, Check Over What You Have Done And Click "Apply"


Congratulations, You Have Successfully Set Up A Basic Particle Effect, All thats Left To Do Is Run Your Map and View The Results!!

Please Leave Your Comments Below And Check Out My Other Tutorials: Moddb.com

Post comment Comments
Atomic_Toaster
Atomic_Toaster - - 124 comments

But how to make the PARTICLE ITSELF?

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Coconutdoobie
Coconutdoobie - - 1,067 comments

(buried)

Photoshop

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tymaxbeta
tymaxbeta - - 1,059 comments

That's not right at all man...

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Coconutdoobie
Coconutdoobie - - 1,067 comments

(buried)

Then what do you use to create particles, mspaint?

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

Valve tools, if you mean textures then better use photoshop. Particles is not just textures

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Jike
Jike - - 177 comments

That's partly right. You have to create some materials and convert them to vtf and also create a vmt. However, the particle itself is done in the particle editor. Open it by launching any source game with -tools in the steam launch properties!!

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CauterizeandExpunge
CauterizeandExpunge - - 34 comments

I am making particles in hl2 ep2 tools mode, and for some reason, my particles are not being shown, even though I have the same .pcf file and particle manifest code in every folder I think I need them in. Any tips?

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12taylorh
12taylorh - - 5 comments

Love the tutorial. I am getting a small problem though, the particle system isn't actually showing anything.... I figure i have a bad install of half life since it has given me crap with models for the zombie before. Ideas?

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