Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader.

Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond.

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Freelancer 2:




The last stand






Crossfire 2.0 - A year in review


2015 was truely was a year of detail improvements in Crossfire. After the release of the first beta version at the end of 2014 we got lots of player feedbacks and could observe how the Mod performs in our online environment.

The step... or probably we should say the huge jump from Crossfire 1.9 to version 2.0 adressed many wishes and suggestions of our community at the SWAT Portal. Next to that we also wanted to redesign the complete Mod in order to look stunning and feel amazing. Large parts of the storyline, known from Crossfire 1.9, got redesigned in order to allow a more dynamic Singleplayer experience. We also had new story missions on our agenda, as we clearly wanted to finish the main storyline of the Crossfire mod with version 2.0.

Crossfire 2.0 turned out to be a huge success. The amount of people which took part in beta testing was truely impressive and the feedback we got allowed us to improve the Mod even further.

In October 2015 we finally decided to re-release Crossfire 2.0 as full version that contains all fixes and improvements. Additionally the full release also contained new content such as new ships and new story missions. We also have considered this new release as a proof of concept to show how an upcoming feature might work: Community Content (but more about this later).

Since October we have kept focusing on online content. In particular we were working on the improved Clan support and various improvements to the automatic Roleplay system. For several weeks meanwhile the modular Clan Bases are being beta tested by one of our Server clans and we are almost done with the work. Another feature that soon can be used by our players.






Community Content

Getting the Community involved in the development of the Mod always was one of our highest goals.
With Crossfire 2.0 we included specific markers into the main storyline which allows us and the community members to develop and include own story missions that then can be shared with the community. With the release of the early beta version back in 2014 we included the first of these so called Bonus missions, which represent small side stories which have no direct influence on the main story.
In October 2015 we then released a 2nd Bonus mission, which continues the story arc that was started with the first Bonus mission. Step by step new singleplayer content will be created this way and everyone is invited to help giving these new missions their shape.
In 2016 we will create and active developer team for these kinds of Missions.

Modular Clan Bases

As already written above we have spend the past few weeks with the final development of our modular Clan Stations.
What is that?
While Clan stations are meanwhile nothing new in Freelancer anymore we have decided to make a different approach on this topic. We wanted our stations to look amazing and we wanted our players to truely experience how dynamic it can be to construct and upgrade an own station.
Players can upgrade stations and build new modules which really get added to the station as external components and also internal rooms. Each module has its unique look and its unique purpose... starting with a simple flight deck and then later constructing a bar, a ship dealer, mooring ports, factories, cargo modules, shield generators and even defense platforms. Each station module grants access to new features, special items and very special ships.
Constructing Stations of course requires teamwork and is a great motivation joining forces in order to achieve something outstanding in Freelancer.

Online Conquest System

The Conquest System is something we have planned for 2016.
Personally i don't want to reveil to much about it, but at this point I can tell that it is going to be war-like scenario (similar to the ASF vs CSF) which connects multiple key features of Crossfire with each other. The Conquest system involves a territory based system of influence for Clans which will be linked with the construction and upgrades of Clan Stations. It also will have influence on the already active automatic Roleplay system.
2016 truely will be great for Freelancer online gameplay.


Your vote counts

Please vote for Crossfire 2.0 and support our hard work at the annual Mod Awards 2015.
Click on the "vote" button at the top of this page and support us and our future projects this way.


Thank you in advance.


Crossfire 2.0


Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots
Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots


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The 10th and final chapter of the famous Crossfire Mod. Stunning graphics, a large universe and 45 new singleplayer missions are waiting to be explored.

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Post comment Comments  (20 - 30 of 379)
spactrucker88
spactrucker88

Why is there no other games like this one in the 17 other pages I've looked at so far? Freelancer is hands down still one of the best PC space games you can have. I don't see why others don't get it. Make the game simple to use (Controls) And give the player something exciting to do. This is how I found my way here. I was looking for another game like Freelancer. So far no such luck. And yes I have the X-series all of them. They could be a lot better if they would get a better control platform. EVE to much money for something that has the same three backgrounds over and over again. And man don't you want to just fly a ship in EVE. Maybe one day someone will build a totally awesome space game for the internet for everyone to enjoy but until then I'm still looking and waiting. Think I'll Play Freelancer!

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kotekzot
kotekzot

X-Rebirth is going to be a dolled-up Freelancer rather than an X game, and it'll be out in less than a month, maybe you'll like that.

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Guest
Guest

it's **** i want freelancer back :(

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Guest
Guest

X-Rebirth is trash. They failed.

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Kraosdada
Kraosdada

trust me, at launch, it had less bugs than x3 at launch

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masternerdguy
masternerdguy

I dare say failed isn't strong enough!

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Guest
Guest

Check and wait for Star Citizen, will be realeased in 2014 and by the creator of Freelancer!

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Painkiller[DANIEL]
Painkiller[DANIEL]

i like Freelancer why microsoft studios don't want to make Freelancer 2??

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Guest
Guest

Chris Roberts, the mind behind Freelancer, is actually making a new "spiritual successor" called Star Citizen. You should have a look and see what you think of it.
robertsspaceindustries.com/

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SWAT_OP-R8R
SWAT_OP-R8R

Chris Roberts has not developed a successful game in over 17 years meanwhile. He even was booted out of the Freelancer development in 2001 and had to sell his company to Microsoft after failing to deliver noticable results. The game was finished and completely redesigned (gameplay too) by Jörg Neumann who finally managed to create a working and successful game. Chris Roberts however worked on 4 game projects in these 17 years and failed on all of them.
Not to mention that StarCitizen looks more like overly hyped try milking money out of the players pocket while delivering harmed up ideas.

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880Zero
880Zero

Oh my God I cannot agree more with this. Thank you for summing up my thoughts on Star Citizen.

One ship melts video cards and they can't even manage making a stable hangar release, I can't wait for the space combat bit. Wonder where all those polies go.

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SWAT_OP-R8R
SWAT_OP-R8R

*warmed up

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cybersleuth58
cybersleuth58

I completely agree. Microsoft was INSANE to decline to make a sequel. People are STILL playing Freelancer and I wish someone would take up the challenge of releasing the sequel or something akin to one!

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Guest
Guest

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Guest

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Grega
Grega

Look for Star Citizen.

Also ill disagree on the X series. Its much more a corporation/empire building game than a space sim. The actual flying is second nature to the factory building and megacorporation simulation.

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SeaboltSeduction
SeaboltSeduction

I dont mean to ask stupid questions, but can you do any fighting on planets? Not in a ship, but as a soldier with a rifle or any type of weaponry?

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Homoerectus1994
Homoerectus1994

No.

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I'm playing this game for 9 years . and ... The best game ever made !

Mar 5 2011 by obiege10

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