Overview

The development of Discovery 4.85 has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our work. The wait is over. After months of online beta testing, Discovery Freelancer 4.85: Reunion is released and available for download.

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries. Creation of a path into Gallia adds a new, powerful, player to the scene, and no one can tell what goals the new House will pursue in these troubled times. Rumors arise that the nation of France was betrayed during the Exodus, making historians and politicians of various Houses search deep into archives to find out what truly happened more than 1000 years ago in Sol.

Discovery 4.85: Reunion

Storyline is just a portion of the progress taking place in Discovery 4.85. As it was with previous Discovery versions, we created the mod as a full-scale expansion pack that adds diverse new content and yet remains balanced for online play, is stable, and is as bug-free as possible. Discovery 4.85 is the first version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers.

Increased development time and an increased number of developers allowed us to finalize all features we were planning to implement, and make 4.85 the largest ever update for Discovery mod, which now became of the few mods that actually add more to the game than the original has. We introduced 79 brand new ships with new models, with over 30 previously included ships completely re-designed. Accurate hitboxes had been implemented for almost all ships, old and new. More than a hundred new weapon and equipment types have been added, many having custom models of their own, as well as custom weapon projectile and hit effects. Out of eight dozen new systems Discovery has, more than a half received significant updates, and 11 new ones were included, all of them following much higher quality standards than in previous versions.

The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced, and nearly all commodities (including original ones) received new detailed icons. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs with clear and detailed descriptions. The new version also contains about 7000 new and rewritten infocard texts for various new and old ships, items, and places.

For those who love numbers, here are some statistics:
- 260 player flyable ships in the game total, of which 225 are introduced by Discovery;
- About 110 new player flyable ship models introduced by version 4.85;
- 134 systems in the game total, of which 79 are introduced by Discovery;
- 11 new systems in 4.85, with about 30 systems receiving significant updates in the latest version;
- 448 bases in the game total, of which about 275 are introduced by Discovery;
- 91 factions in the game total, 44 new factions added by Discovery, of which 11 were introduced by version 4.85;
- Over 100 new weapons introduced in 4.85, upping the number of new Discovery weapons above 200;
- 46 new commodities introduced in 4.85, with multiple new trade routes;
- 117 role-playing IDs in Discovery, of which 53 introduced by version 4.85;
- About 10,000 new infocard texts introduced by Discovery, of which about 7,000 added or rewritten for 4.85.

The integrated Discovery automatic updater allows to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict offline play, and you will still be able to play single-player or on a local LAN server without an internet connection.

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Currently active servers include Discovery USA RP 24/7, Discovery UK RP 24/7, Discovery Server Berlin, Discovery Kansas, Discovery of Discovery, Rise of the Fallen Empires. Server operators are welcome to run Discovery mod without any restrictions, IONCROSS data files are included, and we provide help and support for all servers running the mod. All servers that run our mod are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without using shortcuts or patches. To add another server, you simply need to add its address to dsupdate.cfg.

In January 2007, Discovery mod was chosen to receive the Simulation Genre Award of ModDB.com's Mod of the Year-2006 contest (MOTY-2006).

Features

New Content:
- 79 brand new player-flyable ships with custom models;
- About 30 previously added ships received new, custom-designed models;
- 11 new systems in 4.85: Languedoc, Dauphine, Burgundy, Champagne, Lorraine (Gallia); Pennsylvania, Kansas, Ellesmere (Liberty); Tau-39 (Border Worlds); Omicron-81 (Hispania); Unknown system (Nomad Worlds).
- About 30 existing systems received significant updates in 4.85, including Alaska, Alberta, Baffin, Bremen, Cassini, Coronado, Dundee, Frankfurt, Illinois, Londonderry, Minnesota, Munich, Okinawa, Omega-52, Omega-54, Omega-56, Omega-58, Omicron-80, Omicron-91, Omicron-94, Omicron-99, Omicron Iota, Ontario, Orkney, Tau-42, Tau-45, Vespucci;
- 11 new factions, most with their own NPCs and ship lines: Gallic Royal Navy, Gallic Royal Police, Council, Gallic Metal Service, EFL Oil & Machinery, IDF Shipping, Maquis, Unione Corse, Gallic Brigands, The Coalition, Colonial Remnant;
- Over 100 new weapons introduced, many of them having custom models and effects;
- 46 new commodities introduced, with multiple new trade routes;
- 53 new role-playing IDs introduced;
- Customized NPCs on many new bases, NPCs in Gallia have newly designed costumes;
- About 7,000 infocard texts added or rewritten for 4.85, including lengthy news texts and descriptions.
- Revised and detailed Readme.txt and other mod documentation, added the new Discovery system map.
- Included the Discovery automatic updater with an integrated list of Discovery multiplayer servers.   Storyline:
- Introduction of a new house: Gallia, with its own lawful and unlawful factions, and 5 densely populated systems with over 40 bases to explore.
- Fully formulated history of the new House which is embedded in the ongoing and dynamic discovery chronology/history, including rumors, news, and reputation adjustments;
- Dynamical adjustments concerning the war between Kusari and Bretonia;
- Political adjustments concerning Rheinland and Liberty;
- Many detailed news items present on all bases to reflect storyline developments.

Revised Gameplay:
- Adjustments to NPC AI and repair abilities;
- Rebalanced NPC loadouts and difficulty;
- New NPC behaviour that allows friendly fire;
- New wrecks and lore;
- Changed reputation relations between various factions to ensure smooth player reputation development.

Rebalancing:
- Unique and accurate hitboxes (collision & weapon fire hits) for almost all the ships, old and new;
- Revised balance for all ships, and rebalanced weaponry for all ship classes;
- Revised special weapons on capital ships (ship to ship torpedoes, flak cannons);
- Rebalanced damage on explosives;
- Revised equipment (CMs, CDs, Mines, etc.) along with durability, efficiency and functions;

Enhanced Trade System:
- Fully revised and rebalanced trade route system based on logical offer and demand as well as logical placements of commodities;
- Adjustments on profit, danger, flight time, political changes to reflect a complex economy;
- Graphically enhanced commodity icons for a better differentiation.

Graphical Enhancements:
- New weapon projectile and weapon impact effects;
- Large and detailed explosions for ships;
- New custom models for guns, turrets, and other equipment;
- Optional ENB mod that enables bloom (please read documentation and DO NOT enable it unless you are sure what you are doing).

Testing, Performance:
- During 9 months of internal testing and 3 months of public testing, fixed multiple bugs related to new features, as well as few bugs remaining from previous release;
- Ensured maximum clientside and serverside performance, fixed multiple graphic-related issues.

More Information

Please visit Discovery forums at Discoverygc.com, Discovery website at Discoveryfl.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.

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Chased by Nomads Alaska Firefight Shipyard Sun
Blog RSS Feed Report abuse Latest News: Discovery Freelancer 4.85: Reunion Release

12 comments by Igiss on Jun 10th, 2009

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries.

Discovery 4.85 Reunion Logo

The storyline is just a portion of the progress taking place in the new Discovery version. Increased development time and an increased number of developers allowed us to finalise all the features we were planning to implement, and make 4.85 the largest ever update for Discovery mod. We introduced 110 new ship models, with most new ships receiving custom hit boxes. More than a hundred new weapon and equipment types have been added, many with custom weapon projectile and hit effects. 11 new systems were included, and about 30 previously available systems were updated, all of them following much higher quality standards than in previous versions.

Menu Screen Kusari Station

The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs. The new version also contains about 7000 new and rewritten info card texts for various new and old ships, items, and places.

The integrated Discovery automatic updater allows players to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict off-line play, and you will still be able to play single-player without an internet connection. 

The Nomad Shrine Rogue Destroyer

If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running our mod. All servers that have Discovery installed are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without any complications. To add another server, simply add its address to dsupdate.cfg.

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Discovery Freelancer 4.85: Reunion - Update 3

Discovery Freelancer 4.85: Reunion - Update 3

Dec 9, 2009 Patch 24 comments

Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...

Discovery Freelancer 4.85: Reunion - Update 2

Discovery Freelancer 4.85: Reunion - Update 2

Oct 31, 2009 Patch 0 comments

Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...

Discovery Freelancer v4.85: Reunion

Discovery Freelancer v4.85: Reunion

Jun 9, 2009 Full Version 142 comments

Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...

Discovery Freelancer v4.84

Discovery Freelancer v4.84

Dec 8, 2007 Full Version 112 comments

Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...

Discovery Freelancer v4.83

Discovery Freelancer v4.83

May 9, 2007 Full Version 7 comments

Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery483.zip.flmod.zip&quot...

Discovery Freelancer v4.82 7zip - only for FLMM 1.4

Discovery Freelancer v4.82 7zip - only for FLMM 1.4

Dec 2, 2006 Full Version 2 comments

Freelancer Mod Manager (FLMM) v1.4 beta is required to activate this modification. This file is NOT compatible with FLMM v1.3. This is 7zip archive, NOT...

Comments  (0 - 10 of 478)
masternerdguy
masternerdguy May 22 2012, 6:02pm says:

Wondering when this will be updated to reflect the release of 4.86, which I am currently playing.

+1 vote     reply to comment
panzer225
panzer225 May 16 2012, 9:43am says: Online

panzer225 here-Just about every large ship in this mod has trouble leaving planets!!!Seems to be random at times,certain ships at certain planets.This thing needs a lot of work!!!

+1 vote     reply to comment
panzer225
panzer225 May 9 2012, 5:37am says: Online

panzer225 here-the only ships in my version of freelancer,destined to remain in space,never to land on a planet,are my Planet Killer class warships.Besides having weapons,when collectively used, can destroy a planet,this class of warship can, and has been used in this tactic,of flying right through the target planet!!!

+1 vote     reply to comment
panzer225
panzer225 May 9 2012, 5:19am says: Online

panzer225 here-Had to reload windows so I made my #1 computer Windows 7-64 Ultimate.Downloaded discovery 4.86 Final!!!So far,so good..the only complaint is you still can't leave Gran Canaria with a Pelican armoured Transport!!!!The ship is embeted on the mooring posts,ican wiggle it all over the place,even slide it up and down,but it's STUCK!!! Had to re-dock with planet and buy a smaller ship,thus loosing a valuable cargo haul,Plus a valuable cargo ship!!!WHY CAN'T YOU GUYS JUST GET RID OF THE F@$KING MOORING POSTS!!!If you look at the docking rings,to apparentt scale, the rings should be able to handle just about any ship,so far,has been drawn up for this game!!!

+1 vote     reply to comment
panzer225
panzer225 Mar 10 2012, 9:45am says: Online

panzer225 to Danie-69--Download 4.86 and the update 3 from discoverygc.com or discoveryfl.com-All big ships can dock and un-dock from all stations.Just use "perfoptions.ini" so you can survive the game.This game mod,and most others are quite hard without some "god mode" assistance,like in crossfire mods,when you go on a mission,you end up facing 25 to 40 enemy ships,instead of the original missions of 3 to 6 ships!!!

+1 vote     reply to comment
Danie-69
Danie-69 Feb 28 2012, 12:43pm says:

I've tried out Discovery 4.85 with update 3 and I love it. I have only one problem. If I buy any ship larger than an Armored Transport, then I get stuck in some of the bases. Any suggestions??

+1 vote     reply to comment
Ballroom
Ballroom Feb 25 2012, 10:32pm says:

Talk about asleep at the wheel ! My brother and i are running our own personal private server and not a one of us are able to access any of the promised jump drives,cloaking devices,player controlled bases and dockable battleships. Also since we are our own personal administrators, how on earth are we able to get access to Bastille as well as The Lost Battlestar because i believe we have the right to do so on our own controlled server?

+1 vote     reply to comment
DataInstallations
DataInstallations Feb 5 2012, 8:40am says:

Version 4.84 has some more changes than previous Discovery version. Freelancer Mod Manager (FLMM) v1.4 beta is required to activate this modification. nice and interesting blog.

+1 vote     reply to comment
panzer225
panzer225 Feb 3 2012, 12:58pm says: Online

panzer225 here-My brother-in-law told me about the third update,so I'm back again...I see there are now a few patrols around,but the only npc's that are scanning are looking for something to steal!!Am currently running a Bumblebee Freighter,seems like a lot of the un-docking problems have been fixed but now I'm seeing a lot off npc ship craziness.Like I'm at the jump gate in Hamburg going to Berlin when a npc Big dragon gets stuck at the entrance,of the gate.It spins a perfect 360 vertical,and continues to block all access to the jump gate...I waited a little while,and then push my way into the jump gate,with the Big Dragon still in front of me,and sucessfully jumped to Berlin!!!

+1 vote     reply to comment
Robco2.0
Robco2.0 Jan 26 2012, 5:31pm says:

The blog says it's in Public beta. Now-days, that's an excuse for "Hey guys, we didn't do $hit to test our mod" and may have added some stuff willy-nilly, so do it for us and we "might" fix the bugs. Keyword being Might, aka maybe, when-I-get-around-to-it, when-it's-done, and sometime forever. Bugs, bugs, bugs.. Hard-work done? Nope, not at all. 4.86 feels more like a botch job done to 4.85 as it's base. And then somehow causing a cascade of screw-ups in the passed 2 and a half years than making something better than before. Hand the mod rights to communities that will get it done properly please. You had your nice half decade run, but, there is no way you can get this repaired, fixed, and finished, that would be an achievement if you guys could fix this mess in less than 2 months. The Dev's age is starting to show, they can't handle this. 2 Months, and I give my last nasty comment then or epic congratulations depending on the outcome. It's not even a mystery as to why they won't update the mod-DB page, this embarrassment isn't even worthy of fan links either.

-1 votes     reply to comment
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Platform
Windows
Game
Freelancer
Developer
Discovery Dev Team
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Official Page
Discoverygc.com
Release Date
Released Jun 8, 2009
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