Discovery Freelancer v4.85: Reunion
Jun 09, 2009 Full Version 23 commentsYear is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...
Overview
The development of Discovery 4.85 has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our work. The wait is over. After months of online beta testing, Discovery Freelancer 4.85: Reunion is released and available for download.
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries. Creation of a path into Gallia adds a new, powerful, player to the scene, and no one can tell what goals the new House will pursue in these troubled times. Rumors arise that the nation of France was betrayed during the Exodus, making historians and politicians of various Houses search deep into archives to find out what truly happened more than 1000 years ago in Sol.

Storyline is just a portion of the progress taking place in Discovery 4.85. As it was with previous Discovery versions, we created the mod as a full-scale expansion pack that adds diverse new content and yet remains balanced for online play, is stable, and is as bug-free as possible. Discovery 4.85 is the first version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers.
Increased development time and an increased number of developers allowed us to finalize all features we were planning to implement, and make 4.85 the largest ever update for Discovery mod, which now became of the few mods that actually add more to the game than the original has. We introduced 79 brand new ships with new models, with over 30 previously included ships completely re-designed. Accurate hitboxes had been implemented for almost all ships, old and new. More than a hundred new weapon and equipment types have been added, many having custom models of their own, as well as custom weapon projectile and hit effects. Out of eight dozen new systems Discovery has, more than a half received significant updates, and 11 new ones were included, all of them following much higher quality standards than in previous versions.
The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced, and nearly all commodities (including original ones) received new detailed icons. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs with clear and detailed descriptions. The new version also contains about 7000 new and rewritten infocard texts for various new and old ships, items, and places.
For those who love numbers, here are some statistics:
- 260 player flyable ships in the game total, of which 225 are introduced by Discovery;
- About 110 new player flyable ship models introduced by version 4.85;
- 134 systems in the game total, of which 79 are introduced by Discovery;
- 11 new systems in 4.85, with about 30 systems receiving significant updates in the latest version;
- 448 bases in the game total, of which about 275 are introduced by Discovery;
- 91 factions in the game total, 44 new factions added by Discovery, of which 11 were introduced by version 4.85;
- Over 100 new weapons introduced in 4.85, upping the number of new Discovery weapons above 200;
- 46 new commodities introduced in 4.85, with multiple new trade routes;
- 117 role-playing IDs in Discovery, of which 53 introduced by version 4.85;
- About 10,000 new infocard texts introduced by Discovery, of which about 7,000 added or rewritten for 4.85.
The integrated Discovery automatic updater allows to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict offline play, and you will still be able to play single-player or on a local LAN server without an internet connection.
If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Currently active servers include Discovery USA RP 24/7, Discovery UK RP 24/7, Discovery Server Berlin, Discovery Kansas, Discovery of Discovery, Rise of the Fallen Empires. Server operators are welcome to run Discovery mod without any restrictions, IONCROSS data files are included, and we provide help and support for all servers running the mod. All servers that run our mod are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without using shortcuts or patches. To add another server, you simply need to add its address to dsupdate.cfg.
In January 2007, Discovery mod was chosen to receive the Simulation Genre Award of ModDB.com's Mod of the Year-2006 contest (MOTY-2006).
Features
New Content:
- 79 brand new player-flyable ships with custom models;
- About 30 previously added ships received new, custom-designed models;
- 11 new systems in 4.85: Languedoc, Dauphine, Burgundy, Champagne, Lorraine (Gallia); Pennsylvania, Kansas, Ellesmere (Liberty); Tau-39 (Border Worlds); Omicron-81 (Hispania); Unknown system (Nomad Worlds).
- About 30 existing systems received significant updates in 4.85, including Alaska, Alberta, Baffin, Bremen, Cassini, Coronado, Dundee, Frankfurt, Illinois, Londonderry, Minnesota, Munich, Okinawa, Omega-52, Omega-54, Omega-56, Omega-58, Omicron-80, Omicron-91, Omicron-94, Omicron-99, Omicron Iota, Ontario, Orkney, Tau-42, Tau-45, Vespucci;
- 11 new factions, most with their own NPCs and ship lines: Gallic Royal Navy, Gallic Royal Police, Council, Gallic Metal Service, EFL Oil & Machinery, IDF Shipping, Maquis, Unione Corse, Gallic Brigands, The Coalition, Colonial Remnant;
- Over 100 new weapons introduced, many of them having custom models and effects;
- 46 new commodities introduced, with multiple new trade routes;
- 53 new role-playing IDs introduced;
- Customized NPCs on many new bases, NPCs in Gallia have newly designed costumes;
- About 7,000 infocard texts added or rewritten for 4.85, including lengthy news texts and descriptions.
- Revised and detailed Readme.txt and other mod documentation, added the new Discovery system map.
- Included the Discovery automatic updater with an integrated list of Discovery multiplayer servers. Storyline:
- Introduction of a new house: Gallia, with its own lawful and unlawful factions, and 5 densely populated systems with over 40 bases to explore.
- Fully formulated history of the new House which is embedded in the ongoing and dynamic discovery chronology/history, including rumors, news, and reputation adjustments;
- Dynamical adjustments concerning the war between Kusari and Bretonia;
- Political adjustments concerning Rheinland and Liberty;
- Many detailed news items present on all bases to reflect storyline developments.
Revised Gameplay:
- Adjustments to NPC AI and repair abilities;
- Rebalanced NPC loadouts and difficulty;
- New NPC behaviour that allows friendly fire;
- New wrecks and lore;
- Changed reputation relations between various factions to ensure smooth player reputation development.
Rebalancing:
- Unique and accurate hitboxes (collision & weapon fire hits) for almost all the ships, old and new;
- Revised balance for all ships, and rebalanced weaponry for all ship classes;
- Revised special weapons on capital ships (ship to ship torpedoes, flak cannons);
- Rebalanced damage on explosives;
- Revised equipment (CMs, CDs, Mines, etc.) along with durability, efficiency and functions;
Enhanced Trade System:
- Fully revised and rebalanced trade route system based on logical offer and demand as well as logical placements of commodities;
- Adjustments on profit, danger, flight time, political changes to reflect a complex economy;
- Graphically enhanced commodity icons for a better differentiation.
Graphical Enhancements:
- New weapon projectile and weapon impact effects;
- Large and detailed explosions for ships;
- New custom models for guns, turrets, and other equipment;
- Optional ENB mod that enables bloom (please read documentation and DO NOT enable it unless you are sure what you are doing).
Testing, Performance:
- During 9 months of internal testing and 3 months of public testing, fixed multiple bugs related to new features, as well as few bugs remaining from previous release;
- Ensured maximum clientside and serverside performance, fixed multiple graphic-related issues.
More Information
Please visit Discovery forums at Discoverygc.com, Discovery website at Discoveryfl.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.
11 comments by Igiss on Jun 10th, 2009 digg this super bookmark
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries.

The storyline is just a portion of the progress taking place in the new Discovery version. Increased development time and an increased number of developers allowed us to finalise all the features we were planning to implement, and make 4.85 the largest ever update for Discovery mod. We introduced 110 new ship models, with most new ships receiving custom hit boxes. More than a hundred new weapon and equipment types have been added, many with custom weapon projectile and hit effects. 11 new systems were included, and about 30 previously available systems were updated, all of them following much higher quality standards than in previous versions.
The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs. The new version also contains about 7000 new and rewritten info card texts for various new and old ships, items, and places.
The integrated Discovery automatic updater allows players to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict off-line play, and you will still be able to play single-player without an internet connection.
If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running our mod. All servers that have Discovery installed are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without any complications. To add another server, simply add its address to dsupdate.cfg.
You need to have Flash and Javascript running in your browser to see this player.
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...
Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...
Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery483.zip.flmod.zip"...
Freelancer Mod Manager (FLMM) v1.4 beta is required to activate this modification. This file is NOT compatible with FLMM v1.3. This is 7zip archive, NOT...
Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery482.zip.flmod.zip"...
This is an Open Singleplayer patch for Discovery Freelancer mod v4.81. Open SP should be activated after Discovery mod itself. This modification completely...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
While playing Open SP lately, I've noticed that the capital ship spaz attack problem's been fixed and great job too; while I was hovering outside Tripoli Shipyard deciding what combination of turrets to use on my Corsair Dreadnaught, fighters were bouncing off me, as opposed to them spinning me in circles. For some reason though, when I join a friend's server, cap ships still bounce off asteroids straight but smaller ships, even missile impacts, can still spin them. He's updated to 4.85 as well. We do still have characters from 4.84 on the server, could that be causing any problems?
Hey i got newest version of FLMM and when i install (Discovery Freelancer v4.82 7zip - only for FLMM 1.4) and run FLMM and try to start it, it fails and in the log it sais it cant find intro.ini. BTW im running on Vista. Ive tried reinstalling freelancer and FLMM fresh, aswell as running everything as administrator, yet the same problem persists. Ive also tried installing it on a entirely new computer running Windows 7 Ultimate and i get the same problem.
Not quite sure, "latest" FLMM version (1.4) is also the buggiest. We released versions for it long ago, but then dropped support. Game reinstall should help, and use FLMM 1.3 in future.
Maybe I'm stupid or maybe I don't pay attention but whatever the case I'm not exactly sure what to do once this thing is finished downloading.. I downloaded it once then started the game.. hey nothing new.. same old same old.. so I take a look in my files and guess what.. NOTHING'S in there! So any help with this would be appreciated. Also I was poking around in the multiplayer area and it's asking for some kind of code.. any info on that would be nice too. Reply when you can please ^^
Code is generated randomly, it's your identifyer. You need to save somehow if you wish to reinstall Windows, otherwise you don't get access to your player files later.
About installation: follow instructions listed in the download description, or in the readme.txt.
New version works perfectly, and is the best FreeLancer mod out there great work!
I just updated to 4.85. Disabled 4.84 in the mod manager, then activated 4.85. Now when I try to run the game, the Discovery splash screen comes up for a couple of seconds (when I'm running the game windowed) then the game minimises for a few more seconds, in which it refuses to maximise, then I get the windows error reporting prompt. Full screen is the same, but with a blank screen instead of the splash screen. It just won't work! Does this mean I have to re-install the game?
Yes, probably.
Before that, you may try to disable ENBSeries mod (remove d3d8.dll from Freelancer\EXE folder) if you enabled it.
Could you give me a site about more details?
I saw you were requesting info in Chinese, not sure what to propose actually. All necessary info is in the mod's readme, other sources are less detailed.