Discovery Freelancer 4.85: Reunion - Update 3
Dec 09, 2009 Patch 12 commentsUpdate 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...
Overview
The development of Discovery 4.85 has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our work. The wait is over. After months of online beta testing, Discovery Freelancer 4.85: Reunion is released and available for download.
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries. Creation of a path into Gallia adds a new, powerful, player to the scene, and no one can tell what goals the new House will pursue in these troubled times. Rumors arise that the nation of France was betrayed during the Exodus, making historians and politicians of various Houses search deep into archives to find out what truly happened more than 1000 years ago in Sol.

Storyline is just a portion of the progress taking place in Discovery 4.85. As it was with previous Discovery versions, we created the mod as a full-scale expansion pack that adds diverse new content and yet remains balanced for online play, is stable, and is as bug-free as possible. Discovery 4.85 is the first version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers.
Increased development time and an increased number of developers allowed us to finalize all features we were planning to implement, and make 4.85 the largest ever update for Discovery mod, which now became of the few mods that actually add more to the game than the original has. We introduced 79 brand new ships with new models, with over 30 previously included ships completely re-designed. Accurate hitboxes had been implemented for almost all ships, old and new. More than a hundred new weapon and equipment types have been added, many having custom models of their own, as well as custom weapon projectile and hit effects. Out of eight dozen new systems Discovery has, more than a half received significant updates, and 11 new ones were included, all of them following much higher quality standards than in previous versions.
The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced, and nearly all commodities (including original ones) received new detailed icons. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs with clear and detailed descriptions. The new version also contains about 7000 new and rewritten infocard texts for various new and old ships, items, and places.
For those who love numbers, here are some statistics:
- 260 player flyable ships in the game total, of which 225 are introduced by Discovery;
- About 110 new player flyable ship models introduced by version 4.85;
- 134 systems in the game total, of which 79 are introduced by Discovery;
- 11 new systems in 4.85, with about 30 systems receiving significant updates in the latest version;
- 448 bases in the game total, of which about 275 are introduced by Discovery;
- 91 factions in the game total, 44 new factions added by Discovery, of which 11 were introduced by version 4.85;
- Over 100 new weapons introduced in 4.85, upping the number of new Discovery weapons above 200;
- 46 new commodities introduced in 4.85, with multiple new trade routes;
- 117 role-playing IDs in Discovery, of which 53 introduced by version 4.85;
- About 10,000 new infocard texts introduced by Discovery, of which about 7,000 added or rewritten for 4.85.
The integrated Discovery automatic updater allows to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict offline play, and you will still be able to play single-player or on a local LAN server without an internet connection.
If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running Discovery. Currently active servers include Discovery USA RP 24/7, Discovery UK RP 24/7, Discovery Server Berlin, Discovery Kansas, Discovery of Discovery, Rise of the Fallen Empires. Server operators are welcome to run Discovery mod without any restrictions, IONCROSS data files are included, and we provide help and support for all servers running the mod. All servers that run our mod are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without using shortcuts or patches. To add another server, you simply need to add its address to dsupdate.cfg.
In January 2007, Discovery mod was chosen to receive the Simulation Genre Award of ModDB.com's Mod of the Year-2006 contest (MOTY-2006).
Features
New Content:
- 79 brand new player-flyable ships with custom models;
- About 30 previously added ships received new, custom-designed models;
- 11 new systems in 4.85: Languedoc, Dauphine, Burgundy, Champagne, Lorraine (Gallia); Pennsylvania, Kansas, Ellesmere (Liberty); Tau-39 (Border Worlds); Omicron-81 (Hispania); Unknown system (Nomad Worlds).
- About 30 existing systems received significant updates in 4.85, including Alaska, Alberta, Baffin, Bremen, Cassini, Coronado, Dundee, Frankfurt, Illinois, Londonderry, Minnesota, Munich, Okinawa, Omega-52, Omega-54, Omega-56, Omega-58, Omicron-80, Omicron-91, Omicron-94, Omicron-99, Omicron Iota, Ontario, Orkney, Tau-42, Tau-45, Vespucci;
- 11 new factions, most with their own NPCs and ship lines: Gallic Royal Navy, Gallic Royal Police, Council, Gallic Metal Service, EFL Oil & Machinery, IDF Shipping, Maquis, Unione Corse, Gallic Brigands, The Coalition, Colonial Remnant;
- Over 100 new weapons introduced, many of them having custom models and effects;
- 46 new commodities introduced, with multiple new trade routes;
- 53 new role-playing IDs introduced;
- Customized NPCs on many new bases, NPCs in Gallia have newly designed costumes;
- About 7,000 infocard texts added or rewritten for 4.85, including lengthy news texts and descriptions.
- Revised and detailed Readme.txt and other mod documentation, added the new Discovery system map.
- Included the Discovery automatic updater with an integrated list of Discovery multiplayer servers. Storyline:
- Introduction of a new house: Gallia, with its own lawful and unlawful factions, and 5 densely populated systems with over 40 bases to explore.
- Fully formulated history of the new House which is embedded in the ongoing and dynamic discovery chronology/history, including rumors, news, and reputation adjustments;
- Dynamical adjustments concerning the war between Kusari and Bretonia;
- Political adjustments concerning Rheinland and Liberty;
- Many detailed news items present on all bases to reflect storyline developments.
Revised Gameplay:
- Adjustments to NPC AI and repair abilities;
- Rebalanced NPC loadouts and difficulty;
- New NPC behaviour that allows friendly fire;
- New wrecks and lore;
- Changed reputation relations between various factions to ensure smooth player reputation development.
Rebalancing:
- Unique and accurate hitboxes (collision & weapon fire hits) for almost all the ships, old and new;
- Revised balance for all ships, and rebalanced weaponry for all ship classes;
- Revised special weapons on capital ships (ship to ship torpedoes, flak cannons);
- Rebalanced damage on explosives;
- Revised equipment (CMs, CDs, Mines, etc.) along with durability, efficiency and functions;
Enhanced Trade System:
- Fully revised and rebalanced trade route system based on logical offer and demand as well as logical placements of commodities;
- Adjustments on profit, danger, flight time, political changes to reflect a complex economy;
- Graphically enhanced commodity icons for a better differentiation.
Graphical Enhancements:
- New weapon projectile and weapon impact effects;
- Large and detailed explosions for ships;
- New custom models for guns, turrets, and other equipment;
- Optional ENB mod that enables bloom (please read documentation and DO NOT enable it unless you are sure what you are doing).
Testing, Performance:
- During 9 months of internal testing and 3 months of public testing, fixed multiple bugs related to new features, as well as few bugs remaining from previous release;
- Ensured maximum clientside and serverside performance, fixed multiple graphic-related issues.
More Information
Please visit Discovery forums at Discoverygc.com, Discovery website at Discoveryfl.com and Discovery Wiki for more details. Also, refer to mod's Readme.txt for installation instructions, troubleshooting hints, information on mod options, credits, and thanks.
11 comments by Igiss on Jun 10th, 2009 digg this super bookmark
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries.

The storyline is just a portion of the progress taking place in the new Discovery version. Increased development time and an increased number of developers allowed us to finalise all the features we were planning to implement, and make 4.85 the largest ever update for Discovery mod. We introduced 110 new ship models, with most new ships receiving custom hit boxes. More than a hundred new weapon and equipment types have been added, many with custom weapon projectile and hit effects. 11 new systems were included, and about 30 previously available systems were updated, all of them following much higher quality standards than in previous versions.
The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs. The new version also contains about 7000 new and rewritten info card texts for various new and old ships, items, and places.
The integrated Discovery automatic updater allows players to download and apply new updates easily without having to re-download and re-install the whole package. The updater does not restrict off-line play, and you will still be able to play single-player without an internet connection.
If you prefer online play, you are welcome to join the official Discovery Freelancer RP 24/7 server and a number of other servers running our mod. All servers that have Discovery installed are listed in dsupdate.cfg file located in Freelancer\EXE folder to allow quick connect to all of them without any complications. To add another server, simply add its address to dsupdate.cfg.
Update 3 is a cumulative update for Discovery Freelancer 4.85. This update includes contents of Update 1 and Update 2. The update contains a number of...
Update 2 is a cumulative update for Discovery Freelancer 4.85 (Update 1 was not released on ModDB, and it's included into this update). All updates that...
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide...
Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community...
Freelancer Mod Manager (FLMM) v1.3 or v1.4 is required to activate this modification. After you download, rename this file from "Discovery483.zip.flmod.zip"...
Freelancer Mod Manager (FLMM) v1.4 beta is required to activate this modification. This file is NOT compatible with FLMM v1.3. This is 7zip archive, NOT...
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Does anyone know where to buy Blood Diamonds????? I checked and it says that you can buy them in illinois for $250, but they are not there. Please help
My download stop at 61mb, regardless of where I download it from. Any ideas?
panzer225 to Nova2-Filefront no longer has Rebalanced 3.55-best to go to fileplanet.com.
panzer225 to Nova2-there is a mod that does have Federation Weapons and ships in the mod-that's Rebalanced 3.56 rc3-if you want a better open single player of this mod,then try the older 3.55 version of the mod,you can find it at filefront.com. Because the newer version has been re-constucted for the role-player freaks.
then post my last post as is!!!
panzer225 to Fauerholm-Moddb does NOT have any modders-MODDB.COM is a way station to mods created by groups of programmers who put out mods for whatever game they,the modders,wish to enhance their favorite game.Just click on developers and groups at the top of page to see all people,several thousands,who are slaving over their computers,to bring their version,their MOD you!!
Panzer225 to Graweheart-Of all the mods done for Freelancer,only Freelancer:The Next Generation HAD docking/undocking outside of a station,but they had problems with custom made stations that look good,but do not conform to Freelancer base programing for docking/undocking.Discovery is GUILTY of releasing this mod before playtesting each and every station.If the basic dimensions of the ship in question looks too big for the station,then its not going to undock from anything that small!!!
Can't anyone take a few seconds time to answer? fcol! Why is it that when one buys a ship at a station can't even leave it. To be more precise, has anyone managed to buy "huntress" at temple of the revenant in omicron 82 and leave with the ship?? same thing with order capital ships at omicron 100 and coalition ships at omega 52 and many more. if there is a command that can break one free, does anyone know it? it took me a lot of time to make the credits for it.. what a waste...
yet another awesome mod i will reinstall a game to try out, moddb has so many talented modders that i barely have time for anything but testing out awesome mods and train.
this mod looks beautiful and i read through the contents, this seems great, even before playing i give this a 9/10.
hey all im downloading freelancer off the net i lost my disk lol ive beatin the game but this will be my first time playing a mod with it anything i should know?