Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Blog RSS Feed Post news Report abuse Latest News: Playtest 20150808

7 comments by Milanium on Aug 8th, 2015

We are pleased to announce the second playtest on the road to our next stable release. We have now entered the feature freeze phase, which means that we have stopped adding new features and instead focus on fixing any bugs that you might find. That means that we need your help with testing, testing, and some more testing! Please report any bugs or problems you encounter on our bug tracker. Thank you for helping to improve OpenRA!

We are happy to announce that we have finally addressed a few long-standing performance issues that caused significant lag spikes in the mid to late game. As part of this work, the AI has become a lot smarter about base building, uses support powers more reliably, and harvesters are less likely to become stuck.

Music playback has received quite a lot of changes. Map authors now have much greater control over music, including the ability to specify default (starting) music as well as custom victory and defeat tracks.

Other changes include:

  • Spies in the Red Alert mod have received a major overhaul, making them much more useful.
  • Paratroopers can now be selected and given orders before they land.
  • Two new single-player missions have been added, Soviets 04a and 04b.
  • Single-player missions have been polished, and Allies 05 has received a new ultra-hard difficulty.
  • Mission replays can again be viewed through the replay browser.
  • A warning message is now given when a server admin selects a map with custom rules.
  • Range circles are now visible to allied players and spectators.
  • Players can now hide the in-game UI (using a hotkey, bound to Ctrl+Shift+H by default).
  • We now support installing game content from The First Decade DVD.

Of interest for modders and mappers will be the addition of new Lua API functions. Disguising spies, capturing or infiltrating units and buildings using scripting is now possible. Other newly available functions can be used to play arbitrary sound files, flash the screen, and control the new palette effect trait.

Of course we did not only add new things, but also fixed bugs and annoyances. Here’s a small sample:

  • A number of crashes have been resolved.
  • The score screen can now be closed to have a look at the battlefield after the match.
  • The ‘Options’ button will no longer blink without reason in skirmish maps.
  • The duration bar on chronoshifted units in the Red Alert mod is no longer visible to enemy players.
  • The aircraft and helicopter cruise altitude in the Red Alert mod has been increased again.
  • The unit duplication crate bonus has been removed from the Tiberian Dawn mod.

For all the gritty details check out the full changelog.

Grab the installer for this playtest from our download page and give it a try!

Custom map rule warning

The game will warn players in the lobby when the host selects a map with custom rules. This should help combat the small number of dishonest players who adjusted rules to their advantage.

Veteran unit production after infiltration

Infiltrating an enemy production building with a spy will let you build veteran units.

Observer range circles and hidden gui

Allied players and spectators can now see the range circles from units and buildings.

New Lua API functions can be used to simulate simple weather effects.

Work continues on our Tiberian Sun mod which still isn’t ready for release. Check out these clips from a recorded developer test game!

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C&C The Ultimate Collection FIXED LAUNCHERS

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 Patch 29 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Balanced Warfare - V1

Balanced Warfare - V1

Jul 2, 2013 Balanced Warfare Full Version 0 comments

First release for Balanced Warfare for red alert 1

Low Power Patch for Nuke Mod 1.4

Low Power Patch for Nuke Mod 1.4

Dec 13, 2011 C&c Red Alert Nuke Mod Patch 0 comments

New Update Resolved Issues Did fractions separated units and buildings No more nuclear artillery. SCUD bunker and two Vulcan cannons have Nuclear rocket...

Red Alert Nuke Mod 1.4

Red Alert Nuke Mod 1.4

Dec 11, 2011 C&c Red Alert Nuke Mod Full Version 1 comment

New Update Resolved Issues Did fractions separated units and buildings No more nuclear artillery. SCUD bunker and two Vulcan cannons have Nuclear rocket...

RAlisim Tier 1 Release v1

RAlisim Tier 1 Release v1

Nov 7, 2010 Command & Conquer: Red Alert: RAlisim Full Version 0 comments

RAlism is finally here!! Release 1 contains a complete overhaul of unit damage levels, making combat more realistic, and several other fixes, to make...

Aftermath.ini

Aftermath.ini

Sep 20, 2010 Hyzoran's Rules.ini files Full Version 0 comments

Install this if you have the aftermath expansion. NOTE: Only modifies Expansion units, you still need rules.ini files. Installation: 1. download and Unzip...

Post comment Comments  (30 - 40 of 63)
bluseychris
bluseychris Sep 19 2007 says:

Buy CNC:The First Decade. You can probably get it for 10 quid second hand now.

+2 votes     reply to comment
AbdoZaghloul
AbdoZaghloul Sep 4 2007 says:

How to download that fantastic game?
I adore it well. I need it

+2 votes     reply to comment
teh_spy
teh_spy Sep 2 2007 says:

Ra1 is related to C&C1: Tiberium dawn, and C&C2:Tiberian Sun but not by storyline,
Stalin's "Counslieor" is Joe D. Kucan, which is the actor that plays Kane, and Joe also is the director of Red alert...

+1 vote     reply to comment
Tore29
Tore29 Aug 17 2007 says:

This game was released in 1996. I wonder WHY Moddb has not added the First C&C. Command & Conquer 1 Tiberian Dawn......

+1 vote     reply to comment
teh_spy
teh_spy Aug 12 2007 says:

this is one of the RTS from c&c.... other then its graphics, which were great for '98, if im right about the year anyway
but its very entertaining ^^

+1 vote     reply to comment
pinkys
pinkys Jul 20 2007 says:

hey how do i download it i been trying all day i love this game a

+1 vote     reply to comment
cs=stalker
cs=stalker May 9 2007 says:

how the hell does kane keep coming back hes on 1st one he gets killed by the ion cannon then tiberian sun now hes on the new one
is he sum sort of cyborg or summit

+1 vote     reply to comment
Pyrefly
Pyrefly Aug 11 2008 replied:

if u played cc tiberian sun firestorm...

***SPOILER***
***SPOILER***
***SPOILER***
clones
***SPOILER***
***SPOILER***
***SPOILER***

+1 vote     reply to comment
teh_spy
teh_spy Sep 1 2007 says:

oh right lol

+1 vote     reply to comment
ahmedhalby
ahmedhalby May 27 2007 says:

how can i download it

0 votes     reply to comment
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C&C: Red Alert
Platforms
Windows, DOS, PS3, PS1, PSP
Developer
Westwood Studios
Publisher
Virgin Interactive
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released 1996
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Highest Rated (7 agree) 10/10

Love RA1! You can tell that the best of the best was put in for this game, despite its graphics compared to now. Then they were very good, plus the cmapaign had a great storyline no matter what, with that great question of "what if..."

Nov 22 2010 by NoblePhoenix8310

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Series
C&C: Red Alert
C&C: Red Alert Single & Multiplayer Real Time Strategy
C&C: Red Alert 2
C&C: Red Alert 2 Single & Multiplayer Real Time Strategy
C&C: Red Alert 3
C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
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