Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Blog RSS Feed Post news Report abuse Latest News: Playtest 20150628

15 comments by Milanium on Jun 30th, 2015

Work has been progressing well on our next development cycle, and we are today making a snapshot of this work available in the form of a new playtest release. playtest-20150628 focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.

The most visible changes in this playtest include:

  • Removed the “Enemy unit detected” notification, by popular demand.
  • A collection of TD balance changes based on player feedback. [#8303]
  • Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [#8056]
  • Units built from the starport in D2K now work with the “select units by type” hotkey. [#8212]
  • Improvements to the player name and color validation. [#8137, #8380]
  • New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).
  • A collection of polish fixes for maps, tooltips, and unit artwork.

On the technical front, improvements include:

  • A collection of fixes for issues found using Coverity Scan.
  • Several new lint tests to detect common YAML errors in maps and mods.
  • Changes towards a more consistent set of rendering traits. [#8171]
  • A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.
  • Improved support for compiling and running OpenRA on BSD operating systems.
  • Improvements to our Lua API for map authors.

For the full changelog, please refer to the changelog page on our wiki.

Our new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which we inadvertently broke in the last release - sorry!) has been removed.

If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let us know on our bug tracker or the comments below.

Red Alert Soviet05 screenshot

Press CTRL + P to take a screenshot. The hotkey binding is configuarable via Settings - Input.

Carryall repair delivery

Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!

New map editor

The new map editor is more stable, and updated maps now show correctly in the map selection screen.

TS Shroud

A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.

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Post comment Comments  (10 - 20 of 63)
APB_ICE
APB_ICE Jun 27 2010, 10:15pm says:

Say, does anyone know a good (free) program to make Red Alert 1 shps (shapefiles)?

I want to make some new infantry/vehicle graphics, but SHP Builder 3.36 corrupts them.

+2 votes     reply to comment
Milanium
Milanium Oct 7 2012, 6:58pm replied:

Try OpenRA.Utility.exe which is a command-line tool documented at Github.com

+1 vote     reply to comment
medicimo
medicimo Jun 19 2010, 9:43pm says:

Hitler is.... out of ze vay...

Bonus points for whoever gets that reference!

I still prefer this game to the newer Red Alerts, in a way.

+6 votes     reply to comment
CnC_Fin
CnC_Fin Jun 25 2010, 9:24am replied:

Albert Einstein in RA intro video :D

+4 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r May 9 2010, 5:44pm says:

Cant wait 6 days and i get a new ps1 so i can link it up with my old one and play command and conquer red alert 2 player :D

+2 votes     reply to comment
Gman(evil)X
Gman(evil)X Apr 22 2010, 2:18am buried:

(buried)

Nice game ****** graphics but I guess that's the best they can make back in 1996

-8 votes     reply to comment
Harrier_Jumpjet
Harrier_Jumpjet Aug 10 2010, 6:56pm replied:

Ever heard of the fact that computers couldnt handle super duper graphics back in 96?

+2 votes     reply to comment
OrangeNero
OrangeNero Jun 12 2010, 3:58pm replied:

i dont know which games you play but in ten years i will come back to you and say they look like ****

+6 votes     reply to comment
Third.Eye
Third.Eye Feb 21 2010, 3:07pm says:

How can I get this download along with the custom firmware?

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Feb 17 2010, 3:41pm says:

awsome game, and to me the best

+2 votes     reply to comment
Juffe
Juffe Jan 20 2010, 8:36am says:

This game is a ******* LEGEND!

+6 votes     reply to comment
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C&C: Red Alert
Platforms
Windows, DOS, PS3, PS1, PSP
Developer
Westwood Studios
Publisher
Virgin Interactive
Engine
Westwood 2D
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Official Page
Westwood.com
Release Date
Released Nov 1996
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9.6

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Highest Rated (7 agree) 10/10

Love RA1! You can tell that the best of the best was put in for this game, despite its graphics compared to now. Then they were very good, plus the cmapaign had a great storyline no matter what, with that great question of "what if..."

Nov 22 2010, 7:10pm by NoblePhoenix8310

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Real Time Strategy
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War
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C&C: Red Alert
C&C: Red Alert Single & Multiplayer Real Time Strategy
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C&C: Red Alert 2 Single & Multiplayer Real Time Strategy
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C&C: Red Alert 3 Single, Multiplayer & Co-Op Real Time Strategy
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