Red Alert - Able Archer Version 1.4
Full Version 8 commentsSignificant balance changes to infantry and tanks to discourage tank rushing. Infantry in general have been reduced in speed to make transporting infantry...
Welcome back Commander.
Turns out, time did tell.
World War II was not prevented. The power vacuum needed to be filled. If it wasn’t for Hitler, someone else filled the void. Germany had a much more capable leader this time. Without the prejudiced policies, Germany was able to do much more. But, in the end, the Allies were too much for the Axis Forces. Turns out, Russia is still a terrible place to be in the winter, no matter who you are.
So the war ended, but the technology level of the world increased drastically.
It’s now 1983. Comrade Stalin is still alive due to the advances in Soviet medical science.
During the Cold War, the Allies have conducted many large scale deterrence exercises. Able Archer was one such exercise. The realism of the exercise has triggered a response from Stalin. He is no longer sure the fragile peace could be held. Even the worst dictators and leaders have hopes and dreams. Will Stalin be able to achieve his dream? Could Russia’s borders stretch from coast to coast?
Or will you vehemently oppose him in the name of freedom?
Time is short, you must decide now.
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It's been far too long. Time for nostalgia, but with a twist.
So the rumour goes, Red Alert was supposed to be Cold War gone hot. I've spent countless hours changing the game to something completely different.
The total conversion attempts to be as realistic, wile maintaining balance. It is still, at the end of the day, a game with hard engine limitations that I needed to work around. All the weapon systems in game are researched as best as I could, and balanced/named accordingly.
Build your base how you see fit.
Ever want to see Iowa class battleships have a go at Kirov class battlecruisers? Now you can. In Red Alert.
The conversion is a simple copy and paste into your Red Alert Folder. C&C Red Alert Able Archer is confirmed to work with C&C The First Decade with TFD 1.03 rev4's version of Red Alert, or CNCNet's freeware copy of Red Alert.
Have fun!
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Credits
Coding/balance: Sadukar09
Graphics: AchromicWhite, ROB, Tschokky, Sadukar09
Special Thanks to: Westwood Studios, of course.
I may have missed a few people in the graphics section as I lost track of who made some of the content. If you see your work in here, and I forgot to credit you, please let me know so I can do so!
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Significant balance changes to infantry and tanks to discourage tank rushing. Infantry in general have been reduced in speed to make transporting infantry...
DO NOT DOWNLOAD IF YOU DON'T WANT ORIGINAL RED ALERT BUILDINGS. THIS IS NOT NECESSARY FOR VERSION 1.4. Use expand02.mix if you have TFD. Use expand04.mix...
PATCH 1.4 ALREADY INCLUDES THIS UPDATE. DO NOT USE UNLESS YOU'RE USING 1.3.1! ---------------------- Graphical update for Soviet units. Makes the TO-62...
No balance changes. Fixed game compatibility with C&C The First Decade v1.03 rev4's installation of Red Alert. Patches are not cumulative. Every patch...
Emergency Patch 1.3 fixes compatibility for CNCNet's freeware version of Red Alert, and adds minor changes. -Tested with the online version without singleplayer...
Patch 1.1 was released on March 28, 2020. C&C Red Alert Able Archer is confirmed to work with C&C The First Decade with TFD 1.03 rev4. Red Alert's version...
IDK if it sounds bad, but uhh do you plan an RA2 version? Do you know of a good Cold War mod like yours but in RA2?
(Have you tried this in openRA?)
Haha, I wish.
I did make one ages ago for my own personal use, but I've lost the drive with the stuff. RA1 is a lot less time consuming to mod, since I made a lot of my own shp, but I'm not the best at voxel editing.
I've been out out of the loop on RA2 stuff, so I'm not too familiar on any good mods beyond Mental Omega, which of course isn't anywhere close to Cold War.
I don't think it'll work with OpenRA, because the modding system is different. If someone well versed with OpenRA is willing to port it over, I don't see why not.
Were is submarines?!!
The old engine does not support adding new units. In order to keep compatibility with older versions of the game, submarines were changed into surface warships.
Plus battleships vs battlecruisers is cool.
Does this mod have new single player missions?
Unfortunately it does not. However, even the regular missions from before is now a real challenge (since they don't break them, for the most part). Have fun!
Hey - there is a RA anniversary event upcoming in November for the community, there is a slight lack of representation of the original RA games mods, maybe you would be interested in representing Able Archer for one of the events days? You can checkout the anniversary discord here if interested -> Discord.gg
Dang it! I missed it.
The anniversary was yesterday too!
Such a shame :(
Will this work for the Ultimate Collection RA?
Hey there,
It should work. I'd run it with the C&CNet; version, as it's free and will be fully updated.