Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

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Playtest 20221203

News 1 comment

There have been tons of massive changes under the hood, and with reduced contributor activity it took us a very long time to catch and squash all those pesky bugs. With the help of our third party mods and people testing the devtest builds we believe we have finally got a stable release on our hands. We are incredibly excited to showcase a number of new features and improvements that have been built up over the last year and a half:

  • One highlight feature is the new hierarchical pathfinder, which massively increases performance on large or more complex maps.

HPF helps units better predict obstacles ahead of them


  • Our new netcode brings major improvements to multiplayer. Your games should feel much smoother and units more responsive in both low and high latency settings.

  • We have added transient text notifications matching speech notifications. Now you can play without sound!

  • The fairly recent Dune film has brought many players to Dune 2000 and a decently sized multiplayer community was born. With the feedback from the community, Dune 2000 has received a number of balance and polish changes.

  • Tiberian Sun has also received its fair share of features and bug fixes. This time around, the highlight is tilting on slopes. Note that it is not yet ready for public release.

OpenRA now supports tilting on slopes!

Some of the more visible new features and improvements include:

  • Measures against sound / notification overlap. No more u-u-u-u-unit lost
  • Measures against spamming the multiplayer lobby and in-game chat
  • The ability to mute players
  • Support for disabling the chat in replays
  • An ingame encyclopedia in Dune 2000
  • New Red Alert missions
  • Community balance changes for all mods

Notable changes for mappers and modders include:

  • Automatic map reloading in the background
  • A change to the way speed is calculated for ground units
  • A new map format which includes the map preview (minimap) in the map versioning (map hash)
  • Loaders for more audio formats (e.g., mp3 and ogg), and formats used by the remasters
  • Many linting and documentation updates

As well as some other changes worth mentioning:

  • Toolchain and changes to support the .NET 6 runtime
  • A massive amount of upgrades to both ingame and client UI
  • Many more hotkeys became rebindable
  • Substantial progress towards localisation

All in all, 615 pull requests were merged since last release and 552 issues were closed bringing the total number of open tickets down by 141.


This post covered just a small subset of all the changes and improvements added since the last release. We encourage anybody interested in finding out more to read the full changelog. Head on over to the download page to install the new playtest and let us know what you think in the comments below, on our forum, community Discord server or on GitHub. Happy playtesting!

Naval Patch Is Here!

Naval Patch Is Here!

News 2 comments

Naval transports have come to DTA! With them comes new balancing opportunities as well, and so we have given naval balance as a whole a major overhaul...

Command & Conquer Remastered Collection Available Now on Steam and Origin. Welcome Back, Commanders

Command & Conquer Remastered Collection Available Now on Steam and Origin. Welcome Back, Commanders

News 3 comments

In celebration of the 25th Anniversary of Command & Conquer, Electronic Arts today announced that the Command & Conquer Remastered Collection is now available...

Remaster Update and Open Source / Mod Support

Remaster Update and Open Source / Mod Support

News 11 comments

Get answers to your Command & Conquer Remastered Collection modding questions.

Remaster Update and Game Finaling

Remaster Update and Game Finaling

News

Before we begin, we hope everyone is staying safe and healthy through this unprecedented time. I apologize I was unable to deliver an update in April...

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Dawn of the Tiberium Age v11.4 (with videos)

Dawn of the Tiberium Age v11.4 (with videos)

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v11.4

Dawn of the Tiberium Age v11.4

Full Version 1 comment

This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...

Command & Conquer: Blue Alert v2.0

Command & Conquer: Blue Alert v2.0

Command & Conquer: Blue Alert - Red Alert Coop Campaign Full Version 1 comment

This version of Blue Alert includes the Aftershock expansion, which features twelve maps from Command & Conquer: Red Alert's Counterstrike and Aftermath...

Command & Conquer: Blue Alert v1.0

Command & Conquer: Blue Alert v1.0

Command & Conquer: Blue Alert - Red Alert Coop Campaign Full Version

This is the full release of Command & Conquer: Blue Alert, featuring twelve missions for both Allies and Soviets.

Command & Conquer Blue Alert v0.5

Command & Conquer Blue Alert v0.5

Command & Conquer: Blue Alert - Red Alert Coop Campaign Full Version 3 comments

This is the first half of the Command & Conquer Blue Alert map packing, featuring all Allied missions.

Able Archer Patch 1.4 with Original RA buildings

Able Archer Patch 1.4 with Original RA buildings

C&C Red Alert: Able Archer Patch 1 comment

DO NOT DOWNLOAD IF YOU DON'T WANT ORIGINAL RED ALERT BUILDINGS. THIS IS NOT NECESSARY FOR VERSION 1.4. Use expand02.mix if you have TFD. Use expand04.mix...

Comments  (0 - 10 of 66)
HOPE1134
HOPE1134 - - 1,114 comments

Be sure to check out the Red Alert Remastered Ea.com

Reply Good karma Bad karma+2 votes
Guest
Guest - - 692,967 comments

uuuuy

Reply Good karma Bad karma+2 votes
ϟBlack_Goku☯
ϟBlack_Goku☯ - - 198 comments

Good times. :3

Reply Good karma Bad karma+2 votes
.Xan_Yuki~
.Xan_Yuki~ - - 2,941 comments

Ouch..... I miss westwood......

Reply Good karma Bad karma+2 votes
Zerran
Zerran - - 114 comments

Only had this game on the first playstation aww....what a wonderfull game (still is) and the first RTS game i played!

Reply Good karma Bad karma+5 votes
asif_ridwan
asif_ridwan - - 2,874 comments

(buried)

Why was this not made by EA?


Reply Good karma Bad karma-18 votes
Gandbon
Gandbon - - 1,718 comments

this was before ea owned westwood GO BACK TO C&C4!

Reply Good karma Bad karma+19 votes
theshed
theshed - - 14 comments

EA made this game freeware so how come its not free for PS3 on the PlayStation store?

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HOPE1134
HOPE1134 - - 1,114 comments

Because it was never made for PS3, duh.

Reply Good karma Bad karma+2 votes
APB_ICE
APB_ICE - - 1,245 comments

New question: Civilian buildings have snow-covered versions for winter theatre.

Is it possible to add snow-covered versions for the other buildings?

I made a snow barracks (barr.sno), and I put it in a snow.mix file, but it doesn't show ingame.
Is it hardcoded or something?

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Milanium
Milanium - - 453 comments

I am not sure, but you can try Open-ra.org just put your barr.sno in the mods/ra/bits folder.

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