Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: Support units: Airships

About Earth Conflict with 5 comments by ChrPunx on Jul 23rd, 2014

Hi everyone!

so, you wanted "hover-things"...I give you ships e.enot happy yet? well, we can't really have everything we want :p


---- nha nha nha, ok! I'm going to include some hover vehicles for the alien faction, but it's gonna take some time until I actually work on anything for them ;) ---- 


Ok, so...the Airships:

Type-224D Class Destroyer



General characteristics

  • Crew: 16
  • Length: ~140m
  • Powerplant: x2 Type-310 Nuclear reactor(s) -one in each side
  • Maximum speed: Mach  1.2 
  • Service ceiling: 85,000 ft (25,900 m) 
  • Rate of climb: 300 m/s

Armament:

  • 155mm howitzer **(3)**
  • Type 1130C+ CIWS 30×148mm- up to ~10000 rounds per minute **(2)**
  • WS-5N 400mm artillery missiles - up to 300km range **(1)** - Launched from Vertical launch tubes \ Can also be launched against enemies Airships\Spaceships.

DDX-1300NH Class Destroyer

General characteristics

  • Crew: 14
  • Length: ~130m
  • Powerplant: 1 Nuclear reactor - located at the center of the ship
  • Maximum speed: Mach  1
  • Service ceiling: 85,000 ft (25,900 m) 
  • Rate of climb: 275 m/s

Armament:

  • MR185-NG 185mm hyper-velocity(march 4.0) multi-role missile(AA\AG) **(3)**
  • PHALANX-NGX 35x118mm up to 6,500 rounds per minute **(2)**
  • AGM500-NG 500mm artillery missiles - up to 350km range **(1)** - Launched from Vertical launch tubes \ Can also be launched against enemies Airships\Spaceships.

So, remember when I talked about support units? Well, let's call this the "next level" of support units...
Requirement to build those little punching bags are:
USA: Strategy center, Area 51, "New Hope" Science, DDX-1300 upgrade\research at the Area 51
China: Propaganda Center, Foreign tech hack lvl 3, Type-224 upgrade\research at Propaganda Center

And...No, there won't be Airships for ALL factions, just the ones that would actually be able to possess those if the scenarios of this mod happened in real-life...
So, only USA, EU, China and Russia will possess those monsters....besides of course, the aliens which will possess Space-ships....

The other factions will possess other bonuses related to other areas, such as infantry warfare and anti-air weaponary, or something like that....


If I'm able I'll add more than just one ship per faction...

...Well, this is it...for now (>.>)


Suggestions? just leave a comment
Concept art? PM-me and I'll take a look ;)

Corrections of my english? ...well, sorry if there is too many grama errors, its 6:00 am and I haven't slept yet :p

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Peace Mission Patch No.994
C&C Generals: Zero Hour

Peace Mission Patch No.994

Jul 23, 2014 Peace Mission Patch 13 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta994,00PMBeta995, 00PMBeta996,00PMBeta997,00PMBeta998...

Enhanced OST
C&C Generals: Zero Hour

Enhanced OST

Jul 21, 2014 C&C Generals Zero Hour : Enhanced Music 3 comments

This is obviously an original soundtrack for C&C Generals Zero Hour Enhanced. These are composed by Charlie Lockwood.

C&C Generals Zero Hour World Builder Enhanced
C&C Generals: Zero Hour

C&C Generals Zero Hour World Builder Enhanced

Jul 19, 2014 C&C Generals: Zero Hour Mapping Tool 4 comments

Just a little modification to C&C Generals Zero Hour World Builder, which enables textures with resolutions higher than 512 by 512, up to 2000 by...

Peace Mission Patch No.995
C&C Generals: Zero Hour

Peace Mission Patch No.995

Jul 10, 2014 Peace Mission Patch 17 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta995,00PMBeta996,00PMBeta997,00PMBeta998...

FinalWave BETA!!!
C&C Generals: Zero Hour

FinalWave BETA!!!

Jun 8, 2014 C & C Generals : FinalWave Demo 4 comments

Just be happy plaing... FinalWave Now Most Powerfull general is American (IF YOU KNOW HOW RENAME GENERAL NAMES Write to Pm) Thank you for testing mod..

Peace Mission Patch No.996
C&C Generals: Zero Hour

Peace Mission Patch No.996

May 30, 2014 Peace Mission Patch 2 comments

How to use the patch? Take all of file and folder into your game path and replace the file of the same name. Coexistence of 00PMBeta996,00PMBeta997,00PMBeta998...

Post comment Comments  (40 - 50 of 640)
gabrielk
gabrielk Mar 4 2014, 9:34am says:

I am an Illuminati .

0 votes     reply to comment
Guest
Guest Feb 28 2014, 5:37pm says:

This comment is currently awaiting admin approval, join now to view.

+bryan
+bryan Feb 6 2014, 9:48am says:

help someone can help me with the generals start world war II v0.22. tecnical difficultd me appears ...

+1 vote     reply to comment
RaVeN$
RaVeN$ Feb 7 2014, 11:12am replied:

dude this is rotr mod not world war BUT i suggest making sure u dont have another mod installed or to patch the game to v1.4

..........................again this is ROTR mod..................

+1 vote     reply to comment
HopeEstheim
HopeEstheim Mar 18 2014, 9:48am replied:

Hah, what a shame.

+1 vote     reply to comment
Comr4de
Comr4de Feb 23 2014, 4:15pm replied:

Actually this is the Zero Hour page (check banner), this is the Reds page. Moddb.com

+3 votes     reply to comment
NoyPi-Jay
NoyPi-Jay Jan 17 2014, 8:35am says:

HOW DO I DL?

+1 vote     reply to comment
userz
userz Jan 13 2014, 1:07pm replied:

what? those guy are lyng to you any mod come with a launcher is compatible with rotr, tried out shock wave, untitled, and ROTR all on the same general and they all work no interference with each other.

+1 vote     reply to comment
renzjericho
renzjericho Jan 30 2014, 8:07am replied:

Doesnt Mean A Total Conversion means its no longer compatible

FOR EXAMPLE:
ROTR HAS A LAUNCHER
OTHER MODS HAS A LAUNCHER SO THEY ARE COMPATIBLE

+1 vote     reply to comment
RaVeN$
RaVeN$ Feb 7 2014, 11:14am replied:

lag patch ??? where is tht thing comming from ????

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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9.4

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Highest Rated (18 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
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Real Time Strategy
Theme
War
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Single & Multiplayer
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