Reborn v5.05 Resurrection CSF Full English Repatch
May 22, 2013 C&C Generals: Zero Hour Patch 1 commentFixes all those missing csf strings in the Lazy English Patch by NLS. PLESAE EXPAND THE DESCRIPTION. READ ON.
About C&C Generals: Visual Reality Mod with 17 comments by dhd on May 15th, 2013
Hello all,
It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!
I only have a few things left to do before releasing 0.5. The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done. That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.
A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die. This seems to be a tricky problem. I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay! Any advice or help would be appreciated.
Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:
The new and improved T-55s in-game.
The new Chinese troop crawler getting an inspection.
A battery of Patriot missiles attempting to intercept a SCUD barrage.
Fixes all those missing csf strings in the Lazy English Patch by NLS. PLESAE EXPAND THE DESCRIPTION. READ ON.
These are just some of the sounds that I have created, with a twist on some songs that are familiar to the C&C Generals Zero Hour Universe.
First release contains a simple fix: Green data stream animation removed from all patriot batteries.
Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.
Version 2 mainly adds damaged models, along with some tweaking and bug fixes. A list of these can be found in the “Version 2 released!” news article...
The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...
Highest Rated (12 agree) 10/10
From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.
Mar 9 2012, 8:49am by n5p29
haw are you my freinds
i love mod the rise of the reds 1.7
but russia dont have tank TOPOL M this is tank vrey stronger
and dont have a BM-30smerch
Please amendment to This mode
where are all the mods?? i cant see/load them O.O
pls contact the modbd .
Has anyone tried forcing anti aliasing on this and then playing? gosh...talk about eye candy!
How do you do that?
force it using your video card's control panel
I have an nvidia card so you use its control panel to do it
Ooooh awesome recommendation, now the game is much more fluid graphic's wise.
BTW you can do it that way or do it by going in my documents C&C ZH folder and change the options with notepad. Change anti aliasing at the very top of the notepad file from no to yes.
cant wait for 2.0
By 2.0 U meant RotR
Hihi, yeah I definitely agree with you that the NATO folks got that specific code name wrong! Hellhound would have been better. ;P