Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Blog RSS Feed Report abuse Latest News: VRM 0.5 update 15/05/13

About C&C Generals: Visual Reality Mod with 17 comments by dhd on May 15th, 2013

Hello all,

It has been sometime since the last update.  I have been busy with other ventures and haven't had time to continue development.  I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!

I only have a few things left to do before releasing 0.5.  The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done.  That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.

A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die.  This seems to be a tricky problem.  I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay!  Any advice or help would be appreciated.  

Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:

The new and improved T-55s in-game.

The new Chinese troop crawler getting an inspection.

A battery of Patriot missiles attempting to intercept a SCUD barrage.

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Reborn v5.05 Resurrection CSF Full English Repatch
C&C Generals: Zero Hour

Reborn v5.05 Resurrection CSF Full English Repatch

May 22, 2013 C&C Generals: Zero Hour Patch 1 comment

Fixes all those missing csf strings in the Lazy English Patch by NLS. PLESAE EXPAND THE DESCRIPTION. READ ON.

Keruge Sounds and Music
C&C Generals: Zero Hour

Keruge Sounds and Music

Apr 24, 2013 C&C Generals Zero Hour: Forces Unknown Music 1 comment

These are just some of the sounds that I have created, with a twist on some songs that are familiar to the C&C Generals Zero Hour Universe.

MP AOD v0.01
C&C Generals: Zero Hour

MP AOD v0.01

Apr 16, 2013 C&C Multiplayer Art of Defence Patch 0 comments

First release contains a simple fix: Green data stream animation removed from all patriot batteries.

NProject Mod 2.8.1
C&C Generals: Zero Hour

NProject Mod 2.8.1

Apr 10, 2013 NProject Mod Patch 13 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

Mini Mod: Version 2
C&C Generals: Zero Hour

Mini Mod: Version 2

Apr 2, 2013 Mini Mod Full Version 2 comments

Version 2 mainly adds damaged models, along with some tweaking and bug fixes. A list of these can be found in the “Version 2 released!” news article...

Contra 008 BETA
C&C Generals: Zero Hour

Contra 008 BETA

Mar 31, 2013 Contra Demo 297 comments

The long, long awaited BETA is finally here! We, members of Contra Project Team, thank you for all the wait! It has been years since the last release...

Post comment Comments  (60 - 70 of 545)
semoo
semoo Aug 22 2012, 8:20am says:

haw are you my freinds
i love mod the rise of the reds 1.7
but russia dont have tank TOPOL M this is tank vrey stronger
and dont have a BM-30smerch

Please amendment to This mode

-1 votes     reply to comment
l3RY4N
l3RY4N Aug 16 2012, 4:27pm says:

where are all the mods?? i cant see/load them O.O

+1 vote     reply to comment
hirzis
hirzis Aug 28 2012, 3:11am replied:

pls contact the modbd .

0 votes     reply to comment
ChadaFACE
ChadaFACE Jul 23 2012, 12:02am says:

Has anyone tried forcing anti aliasing on this and then playing? gosh...talk about eye candy!

+2 votes     reply to comment
Aviation2001
Aviation2001 Jul 30 2012, 11:04pm replied:

How do you do that?

+2 votes     reply to comment
ChadaFACE
ChadaFACE Aug 2 2012, 2:05pm replied:

force it using your video card's control panel
I have an nvidia card so you use its control panel to do it

+2 votes     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Aug 6 2012, 10:18am replied:

Ooooh awesome recommendation, now the game is much more fluid graphic's wise.
BTW you can do it that way or do it by going in my documents C&C ZH folder and change the options with notepad. Change anti aliasing at the very top of the notepad file from no to yes.

+2 votes     reply to comment
ColGerardo
ColGerardo Jul 12 2012, 10:33am says:

cant wait for 2.0

+3 votes     reply to comment
Vladimir_Orkztrike
Vladimir_Orkztrike Aug 1 2012, 9:35am replied:

By 2.0 U meant RotR

-1 votes     reply to comment
Joakim
Joakim Jul 29 2012, 5:52am replied:

Hihi, yeah I definitely agree with you that the NATO folks got that specific code name wrong! Hellhound would have been better. ;P

+1 vote     reply to comment
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C&C Generals: Zero Hour
Platform
Windows
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Sep 25, 2003
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Community Rating

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9.4

856 votes submitted.

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Highest Rated (12 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012, 8:49am by n5p29

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Statistics
Rank
19 of 12,457
Last Update
3 days ago
Watchers
488 members
Mods
200
Addons
84
Files
416
News
425
Features
22
Tutorials
8
Reviews
82