The X-ray engine uses GSC Gameworld's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.
The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking Stalkers and other monsters, resting, eating, sleeping). These monsters will migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing Stalkers from danger, destroying Stalker renegades, protecting or attacking Stalker camps or searching for treasure. The AI characters travel around the entire zone as they see fit.
Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping. The NPCs will react in a different way to each of them. S.T.A.L.K.E.R.'s NPCs plan ahead by "Goal-Oriented Action Planning" in order to achieve this.
S.T.A.L.K.E.R. uses "realistic" bullet physics, similar in nature to tactical shooters such as Ghost Recon Advanced Warfighter or Operation Flashpoint. Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming. To score consistent hits at medium or long range, players must aim using the iron sights
on their guns. Additionally, hit damage is pseudo-realistic, and the player can die after only being shot a few times (although later in the game various armor suits and artifacts can be acquired that increase the player's resistance to damage). Late-game depends heavily on scoped weaponry due to the well-armed and powerful enemies that keep their distance from the player.
S.T.A.L.K.E.R. uses a heavily modified version of the ODE physics engine, supporting hundreds of physics objects on different levels. Ragdoll physics, destructible objects, realistic bullet ballistics and skeletal animation can all be found in the game.
A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers. The weapons available, behavior of the AI, game tactics and ranking systems will depend on the weather.
For more direct specifications, check the engine's homepage.
Mod release date is January 26th 2033
This mod tries its best to operate on all hardware and I will be able to provide as much support as possible.
But the mod currently has not a lot to worry about aside from maybe issues with memory or script errors, which is common.
The mod size is 5.38GB which is a heavy load of content for low end hardware, so make sure your hard drive/computer storage is spacious for a mod like this or else your low budget computer heats up like a Barbie laptop in the sun.
Gameplay clip here - Youtube.com
Minimum Requirements: [8GB RAM] [5.38GB INSTALL SIZE] [GTX 710 GPU] or higher [CPU i3 7100] or higher.
Recommended Requirements : [16GB RAM] [5.38GB INSTALL SIZE] GTX 1060ti] or higher [CPU i7 4770] or higher.
One of my main goals one day is to get with a team and work with a new X-Ray engine to make campaigns regarding the original main story, and to also to answer some questions about what happened to some of the characters in the trilogy.
Optional Add-ons will be provided after the upload of the mod itself, so that we make sure everyone meets there likeable play style .
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