The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that utilise deferred shading, the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail. Some textures in the game were simply photographs of the walls in the developers' studio.

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nijbu
nijbu Nov 6 2010, 8:32pm says:

Bahaha good work

+1 vote     reply to comment
JenWave
JenWave Jan 6 2011, 5:29am says:

КРА-а-а-а-а-а-а-а-вища!!!

-1 votes     reply to comment
kjfytfkytfyt
kjfytfkytfyt Mar 25 2011, 2:51am says:

Owned.

+1 vote     reply to comment
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lolz

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Entertainment
Date
Nov 6th, 2010
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1680×1050
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