I found S.T.A.L.K.E.R.: ShoC very nice game... I spent a lot of time in it - I've completed all quests, collected tonns of loot in box in Bar... I thought nothing is better than ShoC. After I found map on Freedom base - there was mark "to Dead City" - that made me so confused... Here story about true Stalker search begins.

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Blog RSS Feed Report abuse Latest Blog: My report about LA HNY 2012 video.

6 comments by KazakHD on Jan 19th, 2012

Finally New Year Lost Alpha video is done, finally uploaded and fianlly i downloaded it on ultra slow speed and watched... 2 times XD

 I'd like to write some stuff about last LA video...

 I'd like to say my greatest hopes about LA were justified - i saw some things i was dreaming about and even more... Also i saw few bugs, but Dezowave are not professionals and scenes are not 100% ready and can be polished anyway before relase if needed. Also X-RAY is difficult in cutscene scripting and sometimes GSC's cutscenes are less difficult to make. Large + to Dezowave those made those difficult cutscenes and did not gave up when faced troubles.

I'll follow list of things i saw in video - more handle format :)

  • It seems like old Yantar (1935) will have large underground just like in old build. ( 0:51-1:01 in video)
  • Lost Alpha also will have some story elements i even did not dreamed about. I'm not sure i need those elements since i love SoC storyline style when you are 1 by 1 with Zone, but i'm sure i'll love new Lost Alpha storyline. It seems like awesome mix if Half-Life 1 and Stalker... What can be better than dynamic, dramatic and psyfield story curve?
  • And hands HUD on 1:57 was looking weird... Looped animation and unsmooth camera bobbing fade into camera control by player or something like that. It's not such a bug which should be fixed, but looks a bit weird- just thought. I should not expect awesome scenes quality like in Infinity Ward studios production just becase Dezowave have not goal to make everything perfect - goal is make everything as perfect as possible on difficult X-RAY engine according to "this is not official project". Too much for this point, let's look at next one :)
  • Scene at Generators was just awesome, camera was acting nice and "that's what is real Stalker" though appeared in my brain. Then "eat dirt" on 2:52 xD But chimera's jump was weird a bit and that guy did not acted in "combat scheme" - he was following by script "get to next point" i guess. Just a thought - i'm writing what i saw and in comparison with huge work of Dezowave those little weird moments are NOTHING. Also that scene could be looking better - just question of randomisation .
  • 3:22... Don't read this "point" if would not know where that place is (spoiling) just skip it. I did not expected i will see that old 1935 style Garbage level with so awesome graphics O_O
  • And when player is shoting with AK-74... There is bug with weapon HUD - during the shot camera for a moment show you model INSIDE. Easy fixable - just change weapon position in HUD settings... But probably then AK-74 will not look lin hands like in build. Just one more thought :) (Also because of same bug TOZ-34 was cutted from Vanilla game).

Also those were just the most interesting moments. Did you thought i forget to write "wow! Graphics are awesome and levels are sooo HUGE!"? I just don't need to write stuff everyone know. I did not ever imaginated MOD can be better than official project. Respect to Dezowave on that.  Best wishes to team. You made my year :)

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Xyus
Xyus Apr 22 2012, 4:19pm says:

Здаров, я Dyadka_yar с ap-pro.ru

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