The libgdx project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

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Blog RSS Feed Report abuse Latest News: Pombie Zong Now Available for Android!

About Pombie Zong with 0 comments by cairn4 on Jun 17th, 2013

After several months of late nights, I'm happy to announce that Pombie Zong is now finally available on the Google Play Store for Android phones and tablets.

A big special thanks to my Executive Producer wife (someone's gotta keep those developers on-task :P ), and Andrew Ziegler for the original idea and design help. And thanks to my friends and family members for their support, encouragement, and for letting me subject them to play testing.

Having worked as a game artist for about 6 years now, this is my first self-published game that has finally reached "done status". And while I'm itching to start working on some other small game prototypes, I'll definitely still be polishing, fixing, and adding new features to Pombie Zong over the upcoming months. And maybe even OUYA and iOS support!
 

Get it on Google Play

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dud3z
dud3z Jun 8 2013, 7:14am says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

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Platform
Android
Company
// TOME Studios
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Official Page
Libgdx.badlogicgames.com
Licence
Commercial
Release Date
Released Jan 1, 2010
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