libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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The entire game was made in LIBGDX, the Sospace was the company's first project to learn more about this tool, which ended up liking the design and publishing. All graphics were made in the form of simple vector design made in four colors levels. There is only one person behind the game and it is expected that in the future make some partnerships to improve games to be launched.
This project took three months to complete and we are trying to release new updates with new content whenever possible.

[History Line]

With the advancement of the human population and the indiscriminate use of water and mineral resources of our planet, the earth that for a long time it remained inert , began to respond with climate disasters and later, a sudden cooling of the core, causing a huge catastrophe around eco- system. Even with all the technology , all options to try to reverse the natural process of planet deterioration have failed. The Human race, in your last hopeful attempt to save the then selfs , sent an SOS signal to the space .By a miracle the SOS reached a faraway solar system where a great civilization interceded. Our mission now is lead the alien ship to the Center of the Planet Earth and repair the damaging effects that have caused for so long!

[How To Play]

  • Lead the Space Ship!
  • Tap and the ship will follow to the place!
  • Avoid all obstacles and barriers!
  • Tap on middle of the Spaceship to unleash the special power
  • Dont let the ship explode!
5 Powers to Unleash

5 Powers to Unleash

1 day ago SOSpace 0 comments

Behold the new spacecraft, designed precisely to help human beings to save the planet, each ship has a unique power that should be used in times of trouble...

Big Fancy Update

Big Fancy Update

3 days ago Questica 0 comments

First Update I've posted here on IndieDB, which I will start doing regularly from now on! Update on how multiplayer is coming along in the game.

Psycho Starship Rampage is out now on Steam and!
Psycho Starship Rampage

Psycho Starship Rampage is out now on Steam and!

6 days ago Psycho Starship Rampage 0 comments

Psycho Starship Rampage, a roguelike/shmup hybrid, is out now on Steam and!

Keeping up the pace: fast AI
Space Grunts

Keeping up the pace: fast AI

6 days ago Space Grunts 0 comments

An explanation of the fast AI code which allows the hundreds of enemies to do their thing in the blink of an eye

The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL...
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The Earth's core is getting cold and effecting all eco-systems, as the last hope the humans launched a SOS Message to SPACE! Their prayers were heard...



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kbingh Nov 19 2014 says:

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Facebook page is

+2 votes     reply to comment
dud3z Jun 8 2013 says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

+8 votes     reply to comment
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Badlogic Games
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Released 2009
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You know what sucks? Adjusting pixel coordinates with 9 min recompilation times. #chattyday

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@junkdogAP that'd be an option! Thanks for the hint.

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@lukaseder i *could* also stab nails in my eyes and ears, but i don't :)

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Look what i got and you didn't :D

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@andrey_cheptsov this is awesome!

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RT @andrey_cheptsov: Now you can build IntelliJ plugins with Gradle

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