libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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About The Book of Renatus with 0 comments by jos_fzr on Apr 12th, 2015

Hi! Take a look at this victim of scientific abuse. What is he? Was he tortured? How is he even alive? And why does he want to kill you? Maybe you can find out if you trace back all the mysterious events that happened to Renatus which he described in his diary.


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kbingh
kbingh Nov 19 2014, 1:05am says:

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

+2 votes     reply to comment
dud3z
dud3z Jun 8 2013, 7:14am says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

+8 votes     reply to comment
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Company
Badlogic Games
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Libgdx.badlogicgames.com
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Commercial
Release Date
Released Dec 31, 2009
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it's funny that some people thought things would get easier with Vulkan. They will, but not in the 'easier for newbies' kind of sense.

3hours 49mins ago

The artwork looks awesome

3hours 59mins ago

T.co implementing Hello Triangle in Mantle

4hours 41mins ago

RT @ensieee: Our Game for #klujam :) A multiplayer chaos game full of bugs on one keyboard! #gamedev #screenshotsaturday #indiedev T

4hours 52mins ago

@matteblair yeah, FMOD is great! Would use it with libGDX if the license was permissive.

4hours 53mins ago

@meoyawn AFAIK, yes

14hours 33mins ago

@meoyawn because there's hardware decoders on the device used by the OS APIs which you have no access to in your code.

14hours 51mins ago

RT @cairn4: The Surgeon! One of many characters in #PombieJump - free on Google Play: T.co #screenshotsaturday T.c

15hours 22mins ago

So, the alternative is to do your own audio processing, and just pipemit through AudioTrack. Which means you burn CPU and battery. Sad state

15hours 22mins ago

T.co the number of ways Android's media APIs are broken approaches infinity. Wtf.

15hours 23mins ago

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