libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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Blog RSS Feed Report abuse Latest News: Devlog about adding replay value to Blockadillo

About blockadillo with 0 comments by quixoticproject on Nov 15th, 2014

We are currently working on one of the last features of Blockadillo before it will be released (more on that soon!).

We added a new mechanism that will make it more interesting for players to replay the levels. In the second screenshot above you see three little clocks (gold, silver, bronze) which will dissapear within a short amount of time. The players can earn the clocks (like medals) if they solve the level before they vanish. Of course the golden clock will dissapear first, then the silver one and the bronze clock last. The players don’t necessarily need to beat the time of the bronze clock to finish a level.

Since we have over 70 levels in Blockadillo right now it would be pretty cumbersome to find three times for each level by hand. Luckily we implemented a little statistics function that records how long it takes the players to solve the levels.Since Blockadillo has been soft launched in Austria and Poland we have recorded around 23.000 played levels we can use for this. We decided that to receive a golden clock one has to be faster than the best 10% of players of a certain level, to earn a silver medal the best 33% and for a bronze one the best 66%. To calculate that we simply used the corresponding .

On top of that we also added three new leaderboards for Google Play Games. The simply count how many golden, silver and bronze clocks the player has, up to the maximum of currently 70.

Maintaining this statistics database already paid off. Maybe we will update the times when we have recorded even more played levels.

What do you think? Would you play a level again to get one of those precious medals?

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kbingh Nov 19 2014, 1:05am says:

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Facebook page is

+1 vote     reply to comment
dud3z Jun 8 2013, 7:14am says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

+7 votes     reply to comment
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