The libgdx project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

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Blog RSS Feed Report abuse Latest News: In Vivo Challenge Mode

About In Vivo with 0 comments by empyrealhell on Apr 22nd, 2014

It's finally here, folks. The challenge update brings a whole new game mode, with seven new maps and three challenge modes, there are 20 new ways to experience In Vivo.

What is challenge mode, you ask? For those that haven't been following along, let me break it down for you. The challenge update introduces a new mode to the game with three challenge types, seven different maps, and twenty ways to test your skill. As you play through the campaign and get upgrades, new challenge maps will unlock that put those upgrades to the test. Use your new powers to solve puzzles as efficiently as possible, sneak past alien guards and reach the end undetected, and find the fastest way to run through the level. Do you think you can earn the gold on all twenty challenges? Download the update for free from wherever you bought the game originally and play it now. If you haven't already bought it, well then what are you waiting for? With all this new content, you don't want to miss out, do you?

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dud3z
dud3z Jun 8 2013, 7:14am says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

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Platform
Android
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// TOME Studios
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Libgdx.badlogicgames.com
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Commercial
Release Date
Released Jan 1, 2010
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