libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Next to the usual UI/UX improvements, it features multiple overhauls of core systems, such as the target acquisition system, star map, how spacecraft and satellites work, how a single game and world is created. These changes will allow me to keep building and extending AstraX as I intended. I wish it's something you can see, but the code repository stats (40 changed files with 18,645 additions and 8,848 deletions) do not lie.

What you will notice right away are UI flows to create a new game and options to customize your experience, with a lot of potential for expansion.

You can now pick from different spacecraft! They are visual only for now, but soon each module you see below will have a function. One day, you will be able to construct your own. At some point in the future, modules can fail and your crew can die if you do not maintain them.

Because this is a targeting update, so the way targets in the world are discovered received a major overhaul. Any game object can be registered by ship sensors now and therefore shows up on the map on discovery. This paves the way for adding new galactic phenomena such as black holes, anomalies and alien NPC spacecraft. Because of how drastic that change was, it took me a few months to complete.

Star system generation also received a few internal improvements. In the future, additional logic will determine habitability of planets and also affect generation. Later, you can turn up the frequency of habitable planets in the game settings as well. The goal is to simulate the Habitable Zone, as depicted in the following graph:

Spacecraft and space stations are now considered one and the same type. They possess multiple functional systems or modules that define what you can do with them (e.g. a station doesn't have a propulsion system). This modularity will be useful for implementing the construction editor and system failures (a survival mechanic) at a later point. Currently, you can see some of the modules in the spacecraft graphics you can pick in the new game flow, but so far this is graphical only. The logical element of that will follow soon!


The UI received a better overall style and appearance. It looks clean and sleek, although I might need to give it a bit more character.

The next big updates on the horizon are better resource collection, a better galaxy map and more content for to the procedural generator. Further, I am a step closer to implementing a spaceship construction editor and also finally saving your game.

Sliding Swords Post Mortem + Node Farm Announcement
TAnima

Sliding Swords Post Mortem + Node Farm Announcement

TAnima

A short story about my previous game - Sliding Swords compared to my new game - Node Farm - from the marketing perspective.

Trupki Release!
Trupki

Trupki Release!

Trupki

The tiniest slide and connect puzzle game is now released on Steam!

Beta testers for Aroraboll Android
Aroraboll

Beta testers for Aroraboll Android

Aroraboll

We are looking for people wanting to beta-test our action game, Aroraboll, controlled with the gyro for Android devices.

Nominated for Best Mobile Game 2023 SGA
Aroraboll

Nominated for Best Mobile Game 2023 SGA

Aroraboll

Aroraboll was nominated as a finalist in the Swedish Game Awards 2023.

Add game Games
AstraX

AstraX

Futuristic Sim

Explore and research an (almost) infinite galaxy: Find stellar phenomena, ranging from asteroid belts, moons, realistic star types and unique planetary...

Team Battle

Team Battle

Third Person Shooter

Join the Resistance! The machines have seized control and seek to subjugate humanity. Our world is besieged by advanced technology, and all previous attempts...

Node Farm

Node Farm

Realistic Sim

Automated Node-based Farm Simulator Do you like farming simulators? Automation? Strategy? Roguelites? Cozy vibes? You can find it all here!Simple and...

Trupki

Trupki

Puzzle

Most simple puzzle game ever possible. Sliding tiles by rows or columns so that the final shape, made of tile elements, appears! Game guides you step...

Aroraboll

Aroraboll

Arcade

Dodge the evil blobs and pick up powerups and scoring blobs at a frantic pace to keep the score-chaining going. Score high to unlock more levels or top...

Alexey's Winter: Night Adventure

Alexey's Winter: Night Adventure

Point and Click

A classic Point-and-Click adventure game: the action takes place on a winter night in Ukraine in the nineties. You play as a young man who is faced with...

The Vision Of The Ant

The Vision Of The Ant

Role Playing

The Vision Of The Ant is a monster catching, dungeon crawling RPG. Explore dungeons, capture unique monsters, and engage in strategic turn-based battles...

Retro Commander

Retro Commander

Real Time Strategy

Retro Commander is a post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired...

Mountaincore

Mountaincore

Real Time Strategy

Settle an untamed wilderness with the might of Dwarven engineering and thoughtful planning! Design and build your colony towards fame and fortune in a...

Drevepsina

Drevepsina

Real Time Strategy

Drevepsina is a mobile RTS with immersive game mechanics. The basic idea is simple: build a base, amass an army, and attack the enemy. Thanks to good...

Post comment Comments
kbingh
kbingh - - 3 comments

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Play.google.com

Facebook page is Facebook.com

Reply Good karma Bad karma+2 votes
dud3z
dud3z - - 1 comments

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

Reply Good karma Bad karma+8 votes
Guest
Guest - - 689,558 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @badlogicgames

My dear friend @hanslbear built this for his son, and I think this is the kind of use of tech in our daily lives we… T.co

Jul 12 2023

Süß. Die Junos können sich nicht an die 2000er, wo überall beworben wurde, man solle doch eine private Pensionsvors… T.co

Jul 12 2023

RT @deepfates: You know hacker isn't even my job. And it is not developer, which is a common misconception. My job.... is just… T.co

Jul 12 2023

RT @Cl__An: 13.7.2023 Standard T.co

Jul 12 2023