libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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Blog RSS Feed Report abuse Latest News: MechaNika available on the App Store!

About MechaNika with 0 comments by dulceangustia on May 28th, 2015

If you have an iPhone or an iPad and you want to play MechaNika, now you can! We've just released Nika's adventure for iOS devices. So, run to the App Store and complete the 'Plan for the destruction of all things that aren't awesome' with the smartest girl in the Psychotic world. You'll enjoy it without any doubt!

In the meantime we continue working on new stories. We have lots of ideas and we are working hard to bring all of them to life as soon as possible. You'll hear from us very soon!

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kbingh Nov 19 2014, 1:05am says:

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Facebook page is

+2 votes     reply to comment
dud3z Jun 8 2013, 7:14am says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

+8 votes     reply to comment
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