libGDX is a Java game development framework that provides a unified API that works across all supported platforms.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you.

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Blog RSS Feed Report abuse Latest News: Art Evolution: From Coder Art to Final Quality

About Arcanox: Cards vs. Castles with 0 comments by ChrisTeister on Jan 28th, 2015

When developing a game I always focus on the gameplay first. During the development of Arcanox there have been several art evolutions. First I used colored quads and triangles for almost anything, which was a pain for the early testers. Later I replaced the shapes with some rough sketches. After that I spend 2 months to create art for the game. But I wasn't satisfied with the overall quality, so I hired an outsourcing studio to re-paint everything I've created.

These pictures show the visual changes of the witch and goblin during the development of Arcanox.

Witch from coder art to final quality

The witch can shoot fireballs, lightning bolts, ice bolts and magic missiles with her wand. She is a ranged damage dealer with low health.

Goblin from coder art to final quality

The goblin is quite the opposite of the witch. He throws axes, but has a short attack range and deals only average damage. Thanks to his shield he can absorb several hits.

Should I post some screenshots of earlier development stages?

Have fun!

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kbingh Nov 19 2014, 1:05am says:

I just created a game called Chomp! using LibGdx. I found it a great library and I liked that it was a programmers platform since I am a Java programmer.

My game is now on the Google Play Store. It is about a crocodile that catches food. You control the crocodile with the accelerator.

Wally the Crocodile catches food from all directions and angles.

Three ways to play.

Facebook page is

+1 vote     reply to comment
dud3z Jun 8 2013, 7:14am says:

Why the developer is TOME studios and the license is Commercial?
It's being developed by the libgdx guys and the license should be Apache2.

+8 votes     reply to comment
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