This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.

It was just added and named internally for purposes of ModDB by a member of the community.

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This build includes all of the major new features and balance changes that we have planned for our Christmas release, and it is going to be one of our biggest releases yet!

We rely on your testing and feedback to make sure that our release builds are as balanced and bug-free as possible, so please let us know if you find any issues or just generally don’t like something by filing a bug or joining our IRC channel! We will try our best to fix any issues before the final release.

Grab the installer now for your operating system from our download page!

Ten reasons to try the new OpenRA Playtest

1. New chat lobby

Global chat lobby

The multiplayer server browser and game lobby have been redesigned around a new global chat channel.
This will make it easier to find and talk with other players, and to organize matches without server-hopping.

The channel is available from outside the game as well, by connecting to channel #lobby using your favourite IRC client.

2. Game speed options

Game speed control

Do you think that our default game speed is too slow (or too fast)? We now include a game speed option in the lobby and campaign menus!

3. Overhauled Dune 2000 mod

Dune 2000

A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows.

— from "Manual of Muad'Dib" by the Princess Irulan

One of our big focuses has been completely overhauling our Dune 2000 mod to more closely match the original game. All of the unit and building statistics have been adjusted, and we have implemented new (old) features including the thumper and spice blows.

We have made good progress towards matching the feel of the original game, but we aren't there yet. Let us know what you think, or if you find something that still doesn't match!

4. Tiberian Dawn mod improvements

Commando mission

The Tiberian Dawn mod includes some incremental balance changes plus a bug fix for SAM Sites that would refuse to close. We have included several new multiplayer maps, and two new campaign missions — including a stormy commando mission.

5. Red Alert mod improvements

Yak Attack

The Red Alert mod finally recieved a much needed shock-trooper nerf, and a fix for destroyed aircraft taking far too long to crash to the ground. The Soviet Hijacker and France's fake structures have also been improved, and we include five(!) new campaign missions.

6. Joystick scrolling

Joystick scrolling

Another commonly requested feature was the ability to scroll using the right mouse button like a joystick (like TS and RA2). You can now enable "Joystick" scrolling in the Input tab of the Settings dialog. We are still hard at work on our Tiberian Sun mod, but we still don't have a release date for you yet!

7. Units “defend” by default

Attack force

Players have often complained about their units chasing the enemy across the map, and our "pro" players know that it is best to change the stance of their units to the "defend" mode. We have made this the new default for all units, streamlining the game play a little bit for everyone.

If you want to change your units back to the old "attack anything" mode you can use the change stance hotkey (ctrl+z by default).

8. New asset installer

Asset installer

We have consolidated our asset installation procedure into the mod chooser. Look out for even more improvements in future releases!

9. Fixes and performance

Goodbye crashes!

We have fixed a large number of bugs, including the well-known replay freeze bug when a player disconnects, and a memory corruption bug that would cause random crashes when starting a match on a Windows OS. We have continued our crusade for performance, and this playtest shows significant further improvements over the last release.

10. Improved map and mod support

Mod support

There is a boatload of new features for modders and map authors: maps can now include custom music and define particle effects for rain, snow, or sand storms. We have made major changes to the traits that control actor rendering and targeting that make them more flexible and self-consistent. Make sure to use the automatic rule upgrader to easily port your maps and mods to the new release! You will need to manually update your mod.yaml and UI definitions for the new version.

Release 20150919

Release 20150919

2 months ago News 12 comments


Playtest 20150808

Playtest 20150808

3 months ago OpenRA 7 comments

A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.

Playtest 20150628

Playtest 20150628

4 months ago OpenRA 15 comments

Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...

Release 20150614

Release 20150614

5 months ago OpenRA 9 comments

The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!

Add game Games
Command & Conquer

Command & Conquer

1 month ago Released 1995 Real Time Strategy

Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the...

C&C: Tiberian Sun

C&C: Tiberian Sun

1 month ago Released 1999 Real Time Strategy

Command & Conquer 2: Tiberian Sun is the sequel to Command & Conquer: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the Global...

C&C: Red Alert

C&C: Red Alert

2 months ago Released 1996 Real Time Strategy

Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land...

C&C: Yuri's Revenge

C&C: Yuri's Revenge

2 months ago Released 2001 Real Time Strategy

While the war waged between the Allies and Soviets Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier...

C&C: Tiberian Sun Firestorm

C&C: Tiberian Sun Firestorm

4 months ago Released 2000 Real Time Strategy

Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic...

C&C: Red Alert 2

C&C: Red Alert 2

9 months ago Released 2000 Real Time Strategy

Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack...

Post comment Comments  (10 - 18 of 18)
Ferkhat Jul 29 2008 says:

So, my mod is a part of this. Hi guys :D

+2 votes     reply to comment
Ferkhat Jul 28 2008 says:

Shouldnt renegade be a part of this?

+1 vote     reply to comment
InStars Aug 4 2009 replied:

renegate is not 2D.....

+4 votes     reply to comment
[NE]Fobby[GEN] May 8 2008 says:

Me neither.

+2 votes     reply to comment
teh_spy May 30 2008 replied:

if it wasnt for this engine the games wouldnt be free like most engines

+2 votes     reply to comment
cnc95fan Apr 28 2008 says:

Not too sure about that.

+2 votes     reply to comment
One_Winged_Angel Apr 13 2008 says:

Greatest Engine Ever!

+4 votes     reply to comment
teh_spy Apr 19 2008 replied:


+2 votes     reply to comment
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Released 1995
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Highest Rated (5 agree) 10/10

i love this engine!just noobs matter the graphics
i sorry EA kill you

Aug 1 2011 by DukeOfJudea

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