The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only two files to run, an executable and a pak file with the game data. The game runs in Windowed- or Fullscreen Mode and supports 16 and 32 bit color.

I don't know who the makers of RGM are, I'm just adding it to ModDB as I made a game using it.

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Blog RSS Feed Post news Report abuse Latest News: RGM 4.50 Released!!

1 comment by InsertCoin25 on Sep 20th, 2014

RGM 4.50 has been released!! You can now change the bullet speed using a config file located in the rgmsys folder. You just edit the bullet number (1-5) you want to change the speed for and then save the config file. The next update has to do with sound. The bullets now have sound effects that didn't work in the previous release. The sound effects are associated with the player bullet sounds. For example, if you have a sound effect for bullet 1 when you shoot, that same sound effect will be used for enemy bullet 1 when they shoot. That's it for now. Hope you enjoy.

Take Care

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This is my recreated "TrooperShooter" Game, PixelWarfare Made with Raycasting Game Maker. Old school style graphic with old school gameplay.

Post comment Comments  (0 - 10 of 84)
wolf_rgm Jun 26 2015, 12:10am says:

wolf_rgm 1sec ago says:

Hi what is the maximum size (bmp,png) to animate weapons in RGM v5 ?
128х148 or higher ?

+1 vote     reply to comment
BaronBlueblood Jun 13 2015, 1:39am says:

hi guys, love this thing. I came across an issue where normally one could add weapon bitmaps to the game bitmaps folder and than run "import game bitmaps" from RGM, but that didn't work for weapons 3 - 6 for me, nor could i save directly due to permissions, but i noticed if you opened the weapon bitmap in RGM color adjuster and save it to your game bitmap file from the color adjuster, it adds them to the game just fine. i also did some testing of the output exe and pak files with wine, i could get the menu to load, but not the pak on wine, really want to get at least both pc/mac as options, anyone else looking into this with any luck? also, anyone look into extending enemies varieties? variety is the spice of life

+1 vote     reply to comment
Moviemake Feb 25 2015, 4:03pm says:

It would be nice if we could port games to android and ios with this engine.

+2 votes     reply to comment
ChristosAnastoglou Feb 21 2015, 10:31am says:

Hello guys, i am facing a problem with the mouse, left click is not working in the games

+1 vote     reply to comment
ChristosAnastoglou Feb 16 2015, 12:49pm says:

how to make the engine accept blue background bmps for weapons?

+1 vote     reply to comment
Oblivion85 Oct 4 2014, 8:32pm says:

Hello I am trying to make a game but I seem to have run into a problem When I press the enter button to open the NextLevel door the door does not open. Please help me

+1 vote     reply to comment
KeshaFilm Oct 15 2014, 9:46am replied:

How about to pickup the key first?

+1 vote     reply to comment
raijinald Jul 25 2014, 12:33pm says:

Hello RGM. How do I use the cutscene maker?

+1 vote     reply to comment
KeshaFilm Jun 29 2014, 3:52am says:

5th version of RGM is released! Check Bithandler's site.

+1 vote     reply to comment
KeshaFilm Jun 19 2014, 2:11pm says:

Hello guys! Happy waitin da 5th version!
Try my new game, that have an atypical gameplay for RGM. It's still on DEMO status, but it will be completed on this month.
Click on "MittOppnaOgaDemo.7z" for begin downloading. Thanks!

+1 vote     reply to comment
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Release Date
Released Jan 2007
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27 votes submitted.

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Highest Rated (3 agree) 10/10

ok it ain't perfect but still wonderfull to start with

Dec 6 2010, 5:14pm by Raven_Destroyer

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